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Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h20
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp14
5 files changed, 25 insertions, 25 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 2b355407d46..1ab64c592a4 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -43,7 +43,7 @@
GPC_Canvas::GPC_Canvas(
int width,
int height
-) :
+) :
m_width(width),
m_height(height)
{
@@ -88,13 +88,13 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
the width,height is calculated including both pixels
therefore: max - min + 1
*/
-
+
/* XXX, nasty, this needs to go somewhere else,
* but where... definitely need to clean up this
* whole canvas/rendertools mess.
*/
glEnable(GL_SCISSOR_TEST);
-
+
m_viewport[0] = x1;
m_viewport[1] = y1;
m_viewport[2] = x2-x1 + 1;
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 688ed8ac0f4..615e3eaaf9e 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -74,20 +74,20 @@ public:
/**
* \section Methods inherited from abstract base class RAS_ICanvas.
*/
-
- int
+
+ int
GetWidth(
) const {
return m_width;
}
-
- int
+
+ int
GetHeight(
) const {
return m_height;
}
- const
+ const
RAS_Rect &
GetDisplayArea(
) const {
@@ -100,24 +100,24 @@ public:
) {
m_displayarea= *rect;
};
-
+
RAS_Rect &
GetWindowArea(
) {
return m_displayarea;
}
- void
+ void
BeginFrame(
) {};
/**
* Draws overlay banners and progress bars.
*/
- void
+ void
EndFrame(
) {};
-
+
void SetViewPort(int x1, int y1, int x2, int y2);
void UpdateViewPort(int x1, int y1, int x2, int y2);
const int *GetViewPort();
@@ -128,7 +128,7 @@ public:
* \section Methods inherited from abstract base class RAS_ICanvas.
* Semantics are not yet honored.
*/
-
+
void SetMouseState(RAS_MouseState mousestate)
{
// not yet
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
index 0821d1d3b23..a48540e2bdb 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
@@ -34,7 +34,7 @@
#include <cstdlib>
-/**
+/**
* NextFrame toggles currentTable with previousTable,
* and copies relevant event information from previous to current table
* (pressed keys need to be remembered).
@@ -60,7 +60,7 @@ void GPC_KeyboardDevice::NextFrame()
-/**
+/**
* ConvertBPEvent translates Windows keyboard events into ketsji kbd events.
* Extra event information is stored, like ramp-mode (just released/pressed)
*/
@@ -100,7 +100,7 @@ bool GPC_KeyboardDevice::ConvertEvent(int incode, int val, unsigned int unicode)
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
-
+
} else
{
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
index d9842a42e0a..dc517b6ec25 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
@@ -76,14 +76,14 @@ public:
}
virtual void NextFrame();
-
+
virtual KX_EnumInputs ToNative(int incode)
{
return m_reverseKeyTranslateTable[incode];
}
virtual bool ConvertEvent(int incode, int val, unsigned int unicode);
-
+
virtual void HookEscape();
};
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index 94045d532af..df388d4f5db 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -47,13 +47,13 @@ GPC_MouseDevice::~GPC_MouseDevice()
bool GPC_MouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
- bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
+ bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
inevent.m_status == SCA_InputEvent::KX_ACTIVE);
return pressed;
}
-/**
+/**
* NextFrame toggles currentTable with previousTable,
* and copies relevant event information from previous to current table
* (pressed keys need to be remembered).
@@ -61,7 +61,7 @@ bool GPC_MouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
void GPC_MouseDevice::NextFrame()
{
SCA_IInputDevice::NextFrame();
-
+
// Convert just pressed events into regular (active) events
int previousTable = 1-m_currentTable;
for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS; mouseevent++) {
@@ -156,7 +156,7 @@ bool GPC_MouseDevice::ConvertMoveEvent(int x, int y)
bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned int unicode)
{
bool result = true;
-
+
// Only process it, if it's a mouse event
if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSE) {
int previousTable = 1-m_currentTable;
@@ -180,7 +180,7 @@ bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned
} else
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
-
+
}
break;
}
@@ -189,8 +189,8 @@ bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
-
- }
+
+ }
else {
switch (m_eventStatusTables[previousTable][kxevent].m_status)
{