Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h10
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.h2
5 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 82950f571f9..15211247d26 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -111,7 +111,7 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
*/
/* XXX, nasty, this needs to go somewhere else,
- * but where... definitly need to clean up this
+ * but where... definitely need to clean up this
* whole canvas/rendertools mess.
*/
glEnable(GL_SCISSOR_TEST);
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index e865c662eda..28105a8cdd8 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -158,7 +158,7 @@ public:
/**
* @section Methods inherited from abstract base class RAS_ICanvas.
- * Semantics are not yet honoured.
+ * Semantics are not yet honored.
*/
void SetMouseState(RAS_MouseState mousestate)
@@ -187,8 +187,8 @@ public:
* @param imageWidth Width of the banner image in pixels.
* @param imageHeight Height of the banner image in pixels.
* @param imageData Pointer to the pixels of the image to display.
- * @param alignement Where the banner will be positioned on the canvas.
- * @param enabled Whether the banner will be displayed intiallly.
+ * @param alignment Where the banner will be positioned on the canvas.
+ * @param enabled Whether the banner will be displayed initially.
* @return A banner id.
*/
TBannerId AddBanner(
@@ -199,7 +199,7 @@ public:
/**
* Disposes a banner.
- * @param id Bannner to be disposed.
+ * @param id Banner to be disposed.
*/
void DisposeBanner(TBannerId id);
@@ -224,7 +224,7 @@ public:
protected:
/**
* Disposes a banner.
- * @param it Bannner to be disposed.
+ * @param it Banner to be disposed.
*/
void DisposeBanner(TBannerData& banner);
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
index 171ea266f49..6eb52413a4e 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
@@ -225,7 +225,7 @@ void GPC_Engine::StartLoadingAnimation()
}
-// will be platform dependant
+// will be platform dependent
float GPC_Engine::DetermineProgress(void)
{
#if 0
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index 095efee7895..60f0d2af199 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -113,7 +113,7 @@ public:
bool Loading(void) {return m_loading;}
bool Running(void) const {return m_running;}
- virtual float DetermineProgress(void); // will be platform dependant
+ virtual float DetermineProgress(void); // will be platform dependent
void UpdateLoadingAnimation(void);
private:
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h
index 6fa5a9f607b..86a5feb8ea3 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h
@@ -60,7 +60,7 @@ public:
* @param width The width of the image created.
* @param height The height of the image created.
* @param alignment How the resource image is located in the image created.
- * @param offsetX Amount of horzontal offset applied to the resource image.
+ * @param offsetX Amount of horizontal offset applied to the resource image.
* @param offsetY Amount of vertical offset applied to the resource image.
*/
virtual bool Load(const char *srcName,