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Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp34
1 files changed, 23 insertions, 11 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index c56a6d0da23..a690beb9f38 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -38,6 +38,7 @@
#endif
#include "GL/glew.h"
+#include "GPU_extensions.h"
#include "GPG_Application.h"
@@ -104,9 +105,10 @@ static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
static GHOST_ISystem* fSystem = 0;
static const int kTimerFreq = 10;
-GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR_String startSceneName)
- : m_startSceneName(startSceneName),
- m_maggie(maggie),
+GPG_Application::GPG_Application(GHOST_ISystem* system)
+ : m_startSceneName(""),
+ m_startScene(0),
+ m_maggie(0),
m_exitRequested(0),
m_system(system),
m_mainWindow(0),
@@ -142,15 +144,16 @@ GPG_Application::~GPG_Application(void)
-bool GPG_Application::SetGameEngineData(struct Main* maggie, STR_String startSceneName)
+bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene)
{
bool result = false;
- if (maggie != NULL && startSceneName != "")
+ if (maggie != NULL && scene != NULL)
{
- G.scene = (Scene*)maggie->scene.first;
+ G.scene = scene;
m_maggie = maggie;
- m_startSceneName = startSceneName;
+ m_startSceneName = scene->id.name+2;
+ m_startScene = scene;
result = true;
}
@@ -480,7 +483,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
- glewInit();
+ GPU_extensions_init();
bgl::InitExtensions(true);
// get and set the preferences
@@ -499,12 +502,18 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0);
+ bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0);
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) {
int gameflag =(G.fileflags & G_FILE_GAME_MAT);
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0);
}
+
+ if(GPU_extensions_minimum_support()) {
+ int gameflag = (G.fileflags & G_FILE_GAME_MAT_GLSL);
+
+ m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", gameflag) != 0);
+ }
// create the canvas, rasterizer and rendertools
m_canvas = new GPG_Canvas(window);
@@ -640,14 +649,15 @@ bool GPG_Application::startEngine(void)
m_mouse,
m_networkdevice,
m_audiodevice,
- startscenename);
+ startscenename,
+ m_startScene);
// some python things
PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
- PyObject *gameLogic = initGameLogic(startscene);
+ PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
initGameKeys();
initPythonConstraintBinding();
@@ -745,6 +755,8 @@ void GPG_Application::stopEngine()
void GPG_Application::exitEngine()
{
+ GPU_extensions_exit();
+
if (m_ketsjiengine)
{
stopEngine();