diff options
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index f7c366599ef..eccb83fe80c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -138,7 +138,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system) GPG_Application::~GPG_Application(void) { - if(m_pyGlobalDictString) { + if (m_pyGlobalDictString) { delete [] m_pyGlobalDictString; m_pyGlobalDictString = 0; m_pyGlobalDictString_Length = 0; @@ -558,12 +558,12 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0); bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES; - if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) + if (GLEW_ARB_multitexture && GLEW_VERSION_1_1) m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); - if(GPU_glsl_support()) + if (GPU_glsl_support()) m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); - else if(m_globalSettings->matmode == GAME_MAT_GLSL) + else if (m_globalSettings->matmode == GAME_MAT_GLSL) m_blendermat = false; // create the canvas, rasterizer and rendertools @@ -579,8 +579,8 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_rendertools) goto initFailed; - if(useLists) { - if(GLEW_VERSION_1_1) + if (useLists) { + if (GLEW_VERSION_1_1) m_rasterizer = new RAS_ListRasterizer(m_canvas, true); else m_rasterizer = new RAS_ListRasterizer(m_canvas); @@ -701,9 +701,9 @@ bool GPG_Application::startEngine(void) // if (always_use_expand_framing) // sceneconverter->SetAlwaysUseExpandFraming(true); - if(m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE)) + if (m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE)) m_sceneconverter->SetMaterials(true); - if(m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL)) + if (m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL)) m_sceneconverter->SetGLSLMaterials(true); KX_Scene* startscene = new KX_Scene(m_keyboard, @@ -720,7 +720,7 @@ bool GPG_Application::startEngine(void) #endif // WITH_PYTHON //initialize Dome Settings - if(m_startScene->gm.stereoflag == STEREO_DOME) + if (m_startScene->gm.stereoflag == STEREO_DOME) m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext); #ifdef WITH_PYTHON @@ -764,7 +764,7 @@ void GPG_Application::stopEngine() // GameLogic.globalDict gets converted into a buffer, and sorted in // m_pyGlobalDictString so we can restore after python has stopped // and started between .blend file loads. - if(m_pyGlobalDictString) { + if (m_pyGlobalDictString) { delete [] m_pyGlobalDictString; m_pyGlobalDictString = 0; } |