diff options
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 983bd5d1327..4c824a8df40 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -157,7 +157,7 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int a if (maggie != NULL && scene != NULL) { - G.scene = scene; +// XXX G.scene = scene; m_maggie = maggie; m_startSceneName = scene->id.name+2; m_startScene = scene; @@ -650,7 +650,7 @@ bool GPG_Application::startEngine(void) /* m_canvas->SetBannerDisplayEnabled(true); Camera* cam; - cam = (Camera*)G.scene->camera->data; + cam = (Camera*)scene->camera->data; if (cam) { if (((cam->flag) & 48)==48) { m_canvas->SetBannerDisplayEnabled(false); @@ -700,8 +700,8 @@ bool GPG_Application::startEngine(void) #endif //initialize Dome Settings - if(m_startScene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME) - m_ketsjiengine->InitDome(m_startScene->r.domeres, m_startScene->r.domemode, m_startScene->r.domeangle, m_startScene->r.domeresbuf, m_startScene->r.dometilt, m_startScene->r.dometext); + if(m_startScene->gm.stereoflag == STEREO_DOME) + m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext); // Set the GameLogic.globalDict from marshal'd data, so we can // load new blend files and keep data in GameLogic.globalDict @@ -725,7 +725,7 @@ bool GPG_Application::startEngine(void) // Set the animation playback rate for ipo's and actions // the framerate below should patch with FPS macro defined in blendef.h // Could be in StartEngine set the framerate, we need the scene to do this - m_ketsjiengine->SetAnimFrameRate( (((double) G.scene->r.frs_sec) / G.scene->r.frs_sec_base) ); +// XXX m_ketsjiengine->SetAnimFrameRate( (((double) scene->r.frs_sec) / scene->r.frs_sec_base) ); } |