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Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 983bd5d1327..4c824a8df40 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -157,7 +157,7 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int a
if (maggie != NULL && scene != NULL)
{
- G.scene = scene;
+// XXX G.scene = scene;
m_maggie = maggie;
m_startSceneName = scene->id.name+2;
m_startScene = scene;
@@ -650,7 +650,7 @@ bool GPG_Application::startEngine(void)
/*
m_canvas->SetBannerDisplayEnabled(true);
Camera* cam;
- cam = (Camera*)G.scene->camera->data;
+ cam = (Camera*)scene->camera->data;
if (cam) {
if (((cam->flag) & 48)==48) {
m_canvas->SetBannerDisplayEnabled(false);
@@ -700,8 +700,8 @@ bool GPG_Application::startEngine(void)
#endif
//initialize Dome Settings
- if(m_startScene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
- m_ketsjiengine->InitDome(m_startScene->r.domeres, m_startScene->r.domemode, m_startScene->r.domeangle, m_startScene->r.domeresbuf, m_startScene->r.dometilt, m_startScene->r.dometext);
+ if(m_startScene->gm.stereoflag == STEREO_DOME)
+ m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext);
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
@@ -725,7 +725,7 @@ bool GPG_Application::startEngine(void)
// Set the animation playback rate for ipo's and actions
// the framerate below should patch with FPS macro defined in blendef.h
// Could be in StartEngine set the framerate, we need the scene to do this
- m_ketsjiengine->SetAnimFrameRate( (((double) G.scene->r.frs_sec) / G.scene->r.frs_sec_base) );
+// XXX m_ketsjiengine->SetAnimFrameRate( (((double) scene->r.frs_sec) / scene->r.frs_sec_base) );
}