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Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.h')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h181
1 files changed, 0 insertions, 181 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
deleted file mode 100644
index 37e3ea15f8a..00000000000
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file GPG_Application.h
- * \ingroup player
- * \brief GHOST Blender Player application declaration file.
- */
-
-#include "GHOST_IEventConsumer.h"
-#include "STR_String.h"
-
-#ifdef WIN32
-#include <wtypes.h>
-#endif
-
-#include "KX_KetsjiEngine.h"
-
-class KX_KetsjiEngine;
-class KX_Scene;
-class KX_ISceneConverter;
-class NG_LoopBackNetworkDeviceInterface;
-class RAS_IRasterizer;
-class GHOST_IEvent;
-class GHOST_ISystem;
-class GHOST_ITimerTask;
-class GHOST_IWindow;
-class GPC_MouseDevice;
-class GPG_Canvas;
-class GPG_KeyboardDevice;
-class GPG_System;
-struct Main;
-struct Scene;
-
-class GPG_Application : public GHOST_IEventConsumer
-{
-public:
- GPG_Application(GHOST_ISystem* system);
- ~GPG_Application(void);
-
- bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
- bool startWindow(STR_String& title,
- int windowLeft, int windowTop,
- int windowWidth, int windowHeight,
- const bool stereoVisual, const int stereoMode, const int alphaBackground=0, const GHOST_TUns16 samples=0);
- bool startFullScreen(int width, int height,
- int bpp, int frequency,
- const bool stereoVisual, const int stereoMode, const int alphaBackground = 0,
- const GHOST_TUns16 samples=0, bool useDesktop=false);
- bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window,
- const bool stereoVisual, const int stereoMode, const int alphaBackground=0, const GHOST_TUns16 samples=0);
-#ifdef WIN32
- bool startScreenSaverFullScreen(int width, int height,
- int bpp, int frequency,
- const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
- bool startScreenSaverPreview(HWND parentWindow,
- const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
-#endif
-
- virtual bool processEvent(GHOST_IEvent* event);
- int getExitRequested(void);
- const STR_String& getExitString(void);
- GlobalSettings* getGlobalSettings(void);
-
- inline KX_Scene *GetStartScene() const
- {
- return m_kxStartScene;
- }
-
- bool StartGameEngine(int stereoMode);
- void StopGameEngine();
- void EngineNextFrame();
-
-protected:
- bool handleWheel(GHOST_IEvent* event);
- bool handleButton(GHOST_IEvent* event, bool isDown);
- bool handleCursorMove(GHOST_IEvent* event);
- bool handleKey(GHOST_IEvent* event, bool isDown);
-
- /**
- * Initializes the game engine.
- */
- bool initEngine(GHOST_IWindow* window, int stereoMode);
-
- /**
- * Starts the game engine.
- */
- bool startEngine(void);
-
- /**
- * Stop the game engine.
- */
- void stopEngine(void);
-
- /**
- * Shuts the game engine down.
- */
- void exitEngine(void);
- short m_exitkey;
-
- /* The game data */
- STR_String m_startSceneName;
- struct Scene* m_startScene;
- struct Main* m_maggie;
- KX_Scene *m_kxStartScene;
-
- /* Exit state. */
- int m_exitRequested;
- STR_String m_exitString;
- GlobalSettings* m_globalSettings;
-
- /* GHOST system abstraction. */
- GHOST_ISystem* m_system;
- /* Main window. */
- GHOST_IWindow* m_mainWindow;
- /* Timer to advance frames. */
- GHOST_ITimerTask* m_frameTimer;
- /* The cursor shape displayed. */
- GHOST_TStandardCursor m_cursor;
-
- /** Engine construction state. */
- bool m_engineInitialized;
- /** Engine state. */
- bool m_engineRunning;
- /** Running on embedded window */
- bool m_isEmbedded;
-
- /** the gameengine itself */
- KX_KetsjiEngine* m_ketsjiengine;
- /** The game engine's system abstraction. */
- GPG_System* m_kxsystem;
- /** The game engine's keyboard abstraction. */
- GPG_KeyboardDevice* m_keyboard;
- /** The game engine's mouse abstraction. */
- GPC_MouseDevice* m_mouse;
- /** The game engine's canvas abstraction. */
- GPG_Canvas* m_canvas;
- /** the rasterizer */
- RAS_IRasterizer* m_rasterizer;
- /** Converts Blender data files. */
- KX_ISceneConverter* m_sceneconverter;
- /** Network interface. */
- NG_LoopBackNetworkDeviceInterface* m_networkdevice;
-
- bool m_blendermat;
- bool m_blenderglslmat;
-
- /*
- * GameLogic.globalDict as a string so that loading new blend files can use the same dict.
- * Do this because python starts/stops when loading blend files.
- */
- char* m_pyGlobalDictString;
- int m_pyGlobalDictString_Length;
-
- /* argc and argv need to be passed on to python */
- int m_argc;
- char** m_argv;
-};