diff options
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.h')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.h | 181 |
1 files changed, 0 insertions, 181 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h deleted file mode 100644 index e757cc10e32..00000000000 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ /dev/null @@ -1,181 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file GPG_Application.h - * \ingroup player - * \brief GHOST Blender Player application declaration file. - */ - -#include "GHOST_IEventConsumer.h" -#include "STR_String.h" - -#ifdef WIN32 -#include <wtypes.h> -#endif - -#include "KX_KetsjiEngine.h" - -class KX_KetsjiEngine; -class KX_Scene; -class KX_ISceneConverter; -class NG_LoopBackNetworkDeviceInterface; -class RAS_IRasterizer; -class GHOST_IEvent; -class GHOST_ISystem; -class GHOST_ITimerTask; -class GHOST_IWindow; -class GPC_MouseDevice; -class GPG_Canvas; -class GPG_KeyboardDevice; -class GPG_System; -struct Main; -struct Scene; - -class GPG_Application : public GHOST_IEventConsumer -{ -public: - GPG_Application(GHOST_ISystem* system); - ~GPG_Application(void); - - bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv); - bool startWindow(STR_String& title, - int windowLeft, int windowTop, - int windowWidth, int windowHeight, - const bool stereoVisual, const int stereoMode, const int alphaBackground=0, const GHOST_TUns16 samples=0); - bool startFullScreen(int width, int height, - int bpp, int frequency, - const bool stereoVisual, const int stereoMode, const int alphaBackground = 0, - const GHOST_TUns16 samples=0, bool useDesktop=false); - bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window, - const bool stereoVisual, const int stereoMode, const int alphaBackground=0, const GHOST_TUns16 samples=0); -#ifdef WIN32 - bool startScreenSaverFullScreen(int width, int height, - int bpp, int frequency, - const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0); - bool startScreenSaverPreview(HWND parentWindow, - const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0); -#endif - - virtual bool processEvent(GHOST_IEvent* event); - int getExitRequested(void); - const STR_String& getExitString(void); - GlobalSettings* getGlobalSettings(void); - - inline KX_Scene *GetStartScene() const - { - return m_kxStartScene; - } - - bool StartGameEngine(int stereoMode); - void StopGameEngine(); - void EngineNextFrame(); - -protected: - bool handleWheel(GHOST_IEvent* event); - bool handleButton(GHOST_IEvent* event, bool isDown); - bool handleCursorMove(GHOST_IEvent* event); - bool handleKey(GHOST_IEvent* event, bool isDown); - - /** - * Initializes the game engine. - */ - bool initEngine(GHOST_IWindow* window, int stereoMode); - - /** - * Starts the game engine. - */ - bool startEngine(void); - - /** - * Stop the game engine. - */ - void stopEngine(void); - - /** - * Shuts the game engine down. - */ - void exitEngine(void); - short m_exitkey; - - /* The game data */ - STR_String m_startSceneName; - struct Scene* m_startScene; - struct Main* m_maggie; - KX_Scene *m_kxStartScene; - - /* Exit state. */ - int m_exitRequested; - STR_String m_exitString; - GlobalSettings* m_globalSettings; - - /* GHOST system abstraction. */ - GHOST_ISystem* m_system; - /* Main window. */ - GHOST_IWindow* m_mainWindow; - /* Timer to advance frames. */ - GHOST_ITimerTask* m_frameTimer; - /* The cursor shape displayed. */ - GHOST_TStandardCursor m_cursor; - - /** Engine construction state. */ - bool m_engineInitialized; - /** Engine state. */ - bool m_engineRunning; - /** Running on embedded window */ - bool m_isEmbedded; - - /** the gameengine itself */ - KX_KetsjiEngine* m_ketsjiengine; - /** The game engine's system abstraction. */ - GPG_System* m_kxsystem; - /** The game engine's keyboard abstraction. */ - GPG_KeyboardDevice* m_keyboard; - /** The game engine's mouse abstraction. */ - GPC_MouseDevice* m_mouse; - /** The game engine's canvas abstraction. */ - GPG_Canvas* m_canvas; - /** the rasterizer */ - RAS_IRasterizer* m_rasterizer; - /** Converts Blender data files. */ - KX_ISceneConverter* m_sceneconverter; - /** Network interface. */ - NG_LoopBackNetworkDeviceInterface* m_networkdevice; - - bool m_blendermat; - bool m_blenderglslmat; - - /* - * GameLogic.globalDict as a string so that loading new blend files can use the same dict. - * Do this because python starts/stops when loading blend files. - */ - char* m_pyGlobalDictString; - int m_pyGlobalDictString_Length; - - /* argc and argv need to be passed on to python */ - int m_argc; - char** m_argv; -}; |