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Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index b1781f1703e..140dbadee60 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -365,7 +365,6 @@ int main(int argc, char** argv)
GHOST_TEmbedderWindowID parentWindow = 0;
bool isBlenderPlayer = false;
int validArguments=0;
- bool samplesParFound = false;
GHOST_TUns16 aasamples = 0;
#ifdef __linux__
@@ -407,8 +406,6 @@ int main(int argc, char** argv)
initglobals();
- // Blender's VBOs cause odd problems with modifiers (we have our own vbo code)
- U.gameflags |= USER_DISABLE_VBO;
// We load our own G.main, so free the one that initglobals() gives us
free_main(G.main);
G.main = NULL;
@@ -584,14 +581,8 @@ int main(int argc, char** argv)
break;
case 'm':
i++;
- samplesParFound = true;
if ((i+1) <= validArguments )
- aasamples = atoi(argv[i++]);
- else
- {
- error = true;
- printf("error: No argument supplied for -m");
- }
+ aasamples = atoi(argv[i++]);
break;
case 'c':
i++;
@@ -827,7 +818,7 @@ int main(int argc, char** argv)
if ((!fullScreenParFound) && (!windowParFound))
{
// Only use file settings when command line did not override
- if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
+ if (scene->gm.fullscreen) {
//printf("fullscreen option found in Blender file\n");
fullScreen = true;
fullScreenWidth= scene->gm.xplay;
@@ -856,9 +847,6 @@ int main(int argc, char** argv)
else
scene->gm.stereoflag = STEREO_ENABLED;
- if (!samplesParFound)
- aasamples = scene->gm.aasamples;
-
if (stereoFlag == STEREO_DOME){
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
scene->gm.stereoflag = STEREO_DOME;
@@ -904,7 +892,7 @@ int main(int argc, char** argv)
#endif
{
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
- stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
+ stereoWindow, stereomode, aasamples);
}
}
else