diff options
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index d477c87936f..642a3cb88d2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -648,19 +648,19 @@ int main(int argc, char** argv) i++; if ((i + 1) <= validArguments) { - if (!strcmp(argv[i], "angle")){ + if (!strcmp(argv[i], "angle")) { i++; domeFov = atoi(argv[i++]); } - if (!strcmp(argv[i], "tilt")){ + if (!strcmp(argv[i], "tilt")) { i++; domeTilt = atoi(argv[i++]); } - if (!strcmp(argv[i], "warpdata")){ + if (!strcmp(argv[i], "warpdata")) { i++; domeWarp = argv[i++]; } - if (!strcmp(argv[i], "mode")){ + if (!strcmp(argv[i], "mode")) { i++; if (!strcmp(argv[i], "fisheye")) domeMode = DOME_FISHEYE; @@ -846,7 +846,7 @@ int main(int argc, char** argv) // Check whether the game should be displayed in stereo if (!stereoParFound) { - if (scene->gm.stereoflag == STEREO_ENABLED){ + if (scene->gm.stereoflag == STEREO_ENABLED) { stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode; if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) stereoWindow = true; @@ -858,7 +858,7 @@ int main(int argc, char** argv) if (!samplesParFound) aasamples = scene->gm.aasamples; - if (stereoFlag == STEREO_DOME){ + if (stereoFlag == STEREO_DOME) { stereomode = RAS_IRasterizer::RAS_STEREO_DOME; scene->gm.stereoflag = STEREO_DOME; if (domeFov > 89) |