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Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index cbbeb9419d1..3f8bcf9e2ad 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -380,12 +380,12 @@ int main(int argc, char** argv)
#endif /* __linux__ */
BLI_where_am_i(bprogname, sizeof(bprogname), argv[0]);
#ifdef __APPLE__
- // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
- /*
- IBNibRef nibRef;
- WindowRef window;
- OSStatus err;
-
+ // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
+ /*
+ IBNibRef nibRef;
+ WindowRef window;
+ OSStatus err;
+
// Create a Nib reference passing the name of the nib file (without the .nib extension)
// CreateNibReference only searches into the application bundle.
err = ::CreateNibReference(CFSTR("main"), &nibRef);
@@ -398,7 +398,7 @@ int main(int argc, char** argv)
// We don't need the nib reference anymore.
::DisposeNibReference(nibRef);
- */
+ */
#endif // __APPLE__
// We don't use threads directly in the BGE, but we need to call this so things like
@@ -421,7 +421,7 @@ int main(int argc, char** argv)
BLF_init(11, U.dpi);
BLF_lang_init();
BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
-
+
// Parse command line options
#if defined(DEBUG)
printf("argv[0] = '%s'\n", argv[0]);