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Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/bmfont.cpp2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp10
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp14
8 files changed, 22 insertions, 20 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index f4224b9e255..7581484a41f 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -99,7 +99,7 @@ void GPC_Canvas::Resize(int width, int height)
void GPC_Canvas::EndFrame()
{
if (m_bannersEnabled)
- DrawAllBanners();
+ DrawAllBanners();
}
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 25a50fbcac3..453b9505183 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -163,7 +163,7 @@ public:
void SetMouseState(RAS_MouseState mousestate)
{
- // not yet
+ // not yet
}
void SetMousePosition(int x, int y)
@@ -250,7 +250,7 @@ protected:
int oldWriteMask;
};
- void
+ void
PushRenderState(
CanvasRenderState & render_state
);
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index a38bba7788b..e38a9e3d6cb 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -67,7 +67,8 @@ void GPC_MouseDevice::NextFrame()
for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS; mouseevent++) {
SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mouseevent];
if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- oldevent.m_status == SCA_InputEvent::KX_ACTIVE) {
+ oldevent.m_status == SCA_InputEvent::KX_ACTIVE)
+ {
m_eventStatusTables[m_currentTable][mouseevent] = oldevent;
m_eventStatusTables[m_currentTable][mouseevent].m_status = SCA_InputEvent::KX_ACTIVE;
}
@@ -76,7 +77,8 @@ void GPC_MouseDevice::NextFrame()
SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mousemove];
m_eventStatusTables[m_currentTable][mousemove] = oldevent;
if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- oldevent.m_status == SCA_InputEvent::KX_ACTIVE) {
+ oldevent.m_status == SCA_InputEvent::KX_ACTIVE)
+ {
m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_JUSTRELEASED;
}
else {
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
index 9f129c1cdfb..c0d66541800 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
@@ -89,7 +89,7 @@ bool GPC_RawImage::Load(
// Put original in upper left corner
// Add vertical offset
- dst += offsetY * dstBytesWidth;
+ dst += offsetY * dstBytesWidth;
// Add horizontal offset
dst += offsetX * 4;
for (int row = 0; row < numRows; row++)
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 749e7748e19..9cd6715f3d2 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -442,7 +442,7 @@ void GPC_RenderTools::PopMatrix()
int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
{
- // taken from blender source, incompatibility between Blender Object / GameObject
+ // taken from blender source, incompatibility between Blender Object / GameObject
KX_Scene* kxscene = (KX_Scene*)m_auxilaryClientInfo;
float glviewmat[16];
unsigned int count;
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp
index 4c1c6ae5604..6f40d13fe7a 100644
--- a/source/gameengine/GamePlayer/common/bmfont.cpp
+++ b/source/gameengine/GamePlayer/common/bmfont.cpp
@@ -110,7 +110,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
buffer = (unsigned char*)MEM_mallocN(bytes, "readBitmapFontVersion0:buffer");
- index = 0;
+ index = 0;
for (i = 0; i < bytes; i++) {
buffer[i] = rect[index];
index += step;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 21de7011eda..40b52c3212a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -479,7 +479,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event)
// // first check if we want to exit
// m_exitRequested = m_ketsjiengine->GetExitCode();
- //
+ //
// // kick the engine
// bool renderFrame = m_ketsjiengine->NextFrame();
// if (renderFrame)
@@ -546,7 +546,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
return false;
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
- // SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
+ // SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
GameData *gm= &m_startScene->gm;
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
@@ -576,7 +576,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
m_canvas->Init();
if (gm->flag & GAME_SHOW_MOUSE)
- m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+ m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
m_rendertools = new GPC_RenderTools();
if (!m_rendertools)
@@ -681,7 +681,7 @@ bool GPG_Application::startEngine(void)
// Temporary hack to disable banner display for NaN approved content.
/*
- m_canvas->SetBannerDisplayEnabled(true);
+ m_canvas->SetBannerDisplayEnabled(true);
Camera* cam;
cam = (Camera*)scene->camera->data;
if (cam) {
@@ -730,7 +730,7 @@ bool GPG_Application::startEngine(void)
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
-#endif
+#endif
m_sceneconverter->ConvertScene(
startscene,
m_rendertools,
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index d8b07fd50d9..7500a55a059 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -57,10 +57,10 @@ extern "C"
{
#endif // __cplusplus
#include "MEM_guardedalloc.h"
-#include "BKE_blender.h"
-#include "BKE_global.h"
-#include "BKE_icons.h"
-#include "BKE_node.h"
+#include "BKE_blender.h"
+#include "BKE_global.h"
+#include "BKE_icons.h"
+#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BLI_threads.h"
@@ -223,7 +223,7 @@ void usage(const char* program, bool isBlenderPlayer)
printf(" --Optional parameters--\n");
printf(" angle = field of view in degrees\n");
printf(" tilt = tilt angle in degrees\n");
- printf(" warpdata = a file to use for warping the image (absolute path)\n");
+ printf(" warpdata = a file to use for warping the image (absolute path)\n");
printf(" mode: fisheye (Fisheye)\n");
printf(" truncatedfront (Front-Truncated)\n");
printf(" truncatedrear (Rear-Truncated)\n");
@@ -1016,12 +1016,12 @@ int main(int argc, char** argv)
gpg_nextframestate.app = &app;
gpg_nextframestate.gs = &gs;
pynextframestate.state = &gpg_nextframestate;
- pynextframestate.func = &GPG_PyNextFrame;
+ pynextframestate.func = &GPG_PyNextFrame;
printf("Yielding control to Python script '%s'...\n", python_main);
PyRun_SimpleString(python_code);
printf("Exit Python script '%s'\n", python_main);
-#endif // WITH_PYTHON
+#endif // WITH_PYTHON
MEM_freeN(python_code);
}
else {