diff options
Diffstat (limited to 'source/gameengine/GamePlayer')
22 files changed, 648 insertions, 663 deletions
diff --git a/source/gameengine/GamePlayer/CMakeLists.txt b/source/gameengine/GamePlayer/CMakeLists.txt index ff1040bfb40..fc5912155cf 100644 --- a/source/gameengine/GamePlayer/CMakeLists.txt +++ b/source/gameengine/GamePlayer/CMakeLists.txt @@ -25,3 +25,7 @@ # ***** END GPL LICENSE BLOCK ***** SUBDIRS(common ghost) + +IF(WITH_WEBPLUGIN) + SUBDIRS(xembed) +ENDIF(WITH_WEBPLUGIN) diff --git a/source/gameengine/GamePlayer/Makefile b/source/gameengine/GamePlayer/Makefile index 747a82fc333..c4f78f23117 100644 --- a/source/gameengine/GamePlayer/Makefile +++ b/source/gameengine/GamePlayer/Makefile @@ -34,7 +34,7 @@ SOURCEDIR = source/gameengine/GamePlayer DIR = $(OCGDIR)/gameengine/GamePlayer DIRS = common ghost -ifneq ($(NAN_NO_PLUGIN),true) +ifeq ($(WITH_BF_WEBPLUGIN),true) ifeq ($(OS),$(findstring $(OS), "freebsd irix windows")) ifneq ($(FREE_WINDOWS),true) DIRS += netscape diff --git a/source/gameengine/GamePlayer/SConscript b/source/gameengine/GamePlayer/SConscript index df6d26e5d16..0b140bba8e7 100644 --- a/source/gameengine/GamePlayer/SConscript +++ b/source/gameengine/GamePlayer/SConscript @@ -1,3 +1,3 @@ #!/usr/bin/python SConscript(['common/SConscript', - 'ghost/SConscript']) + 'ghost/SConscript']) diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt index 29cdcd640f5..0c6c4179e2d 100644 --- a/source/gameengine/GamePlayer/common/CMakeLists.txt +++ b/source/gameengine/GamePlayer/common/CMakeLists.txt @@ -30,7 +30,6 @@ SET(SRC GPC_Engine.cpp GPC_KeyboardDevice.cpp GPC_MouseDevice.cpp - GPC_PolygonMaterial.cpp GPC_RawImage.cpp GPC_RawLoadDotBlendArray.cpp GPC_RawLogoArrays.cpp @@ -69,6 +68,8 @@ SET(INC ../../../../source/gameengine/GamePlayer/ghost ../../../../source/blender/misc ../../../../source/blender/blenloader + ../../../../source/blender/gpu + ../../../../extern/glew/include ${PYTHON_INC} ${SOLID_INC} ${PNG_INC} diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index bd66c865988..87719041f65 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -33,18 +33,12 @@ #include "RAS_ICanvas.h" #include "RAS_Rect.h" -#if defined(WIN32) || defined(__APPLE__) - #ifdef WIN32 - #pragma warning (disable:4786) // suppress stl-MSVC debug info warning - #include <windows.h> - #include <GL/gl.h> - #else // WIN32 - // __APPLE__ is defined - #include <AGL/gl.h> - #endif // WIN32 -#else //defined(WIN32) || defined(__APPLE__) - #include <GL/gl.h> -#endif //defined(WIN32) || defined(__APPLE__) +#ifdef WIN32 + #pragma warning (disable:4786) // suppress stl-MSVC debug info warning + #include <windows.h> +#endif // WIN32 + +#include "GL/glew.h" #include <map> @@ -136,6 +130,12 @@ public: ) { return m_displayarea; }; + + RAS_Rect & + GetWindowArea( + ) { + return m_displayarea; + } void BeginFrame( diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp index c5064c86b5a..474df9276a7 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp @@ -29,6 +29,8 @@ #include "GPC_KeyboardDevice.h" +#include <cstdlib> + /** * NextFrame toggles currentTable with previousTable, * and copies relevant event information from previous to current table diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h index aa2bfefb603..891589dd118 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h @@ -55,9 +55,9 @@ protected: * System dependent keyboard codes are stored as ints. */ std::map<int, KX_EnumInputs> m_reverseKeyTranslateTable; - bool m_hookesc; public: + bool m_hookesc; GPC_KeyboardDevice() : m_hookesc(false) { diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp index 46fe24d8b87..b1e2b5af0e6 100644 --- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp +++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp @@ -31,23 +31,7 @@ #include <config.h> #endif -#ifdef WIN32 -#include <windows.h> -#endif // WIN32 -#ifdef __APPLE__ -#define GL_GLEXT_LEGACY 1 -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> -#else -#include <GL/gl.h> -#if defined(__sun__) && !defined(__sparc__) -#include <mesa/glu.h> -#else -#include <GL/glu.h> -#endif -#endif - - +#include "GL/glew.h" #include "GPC_PolygonMaterial.h" #include "MT_Vector3.h" @@ -88,7 +72,6 @@ static int fDoMipMap = 1; static int fLinearMipMap=1; static int fAlphamode= -1; -using namespace bgl; /* (n&(n-1)) zeros the least significant bit of n */ static int is_pow2(int num) { return ((num)&(num-1))==0; @@ -154,16 +137,23 @@ int set_tpage(MTFace *tface) fAlphamode= tface->transp; if(fAlphamode) { - glEnable(GL_BLEND); - if(fAlphamode==TF_ADD) { + glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); + glDisable ( GL_ALPHA_TEST ); /* glBlendEquationEXT(GL_FUNC_ADD_EXT); */ } else if(fAlphamode==TF_ALPHA) { + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable ( GL_ALPHA_TEST ); /* glBlendEquationEXT(GL_FUNC_ADD_EXT); */ } + else if (fAlphamode==TF_CLIP){ + glDisable(GL_BLEND); + glEnable ( GL_ALPHA_TEST ); + glAlphaFunc(GL_GREATER, 0.5f); + } /* else { */ /* glBlendFunc(GL_ONE, GL_ONE); */ /* glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT); */ diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp index a9cfb0a9366..e6e97cbdfd3 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp @@ -45,7 +45,7 @@ GPC_RawImage::GPC_RawImage() bool GPC_RawImage::Load( - char *srcName, + const char *srcName, int destWidth, int destHeight, TImageAlignment alignment, int offsetX, int offsetY) { diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h index 17c00d2fcc3..49a3043bffc 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.h +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h @@ -61,7 +61,7 @@ public: * @param offsetX Amount of horzontal offset applied to the resource image. * @param offsetY Amount of vertical offset applied to the resource image. */ - virtual bool Load(char *srcName, + virtual bool Load(const char *srcName, int destWidth, int destHeight, TImageAlignment alignment = alignTopLeft, int offsetX = 0, int offsetY = 0); diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 5912a8a10fc..78d8eaf2aa3 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -27,22 +27,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -#include <assert.h> - -#ifdef WIN32 -#pragma warning (disable : 4786) -#include <windows.h> -#endif - -#ifdef __APPLE__ -#define GL_GLEXT_LEGACY 1 -#include <OpenGL/gl.h> -#else -#include <GL/gl.h> -#endif -#include <iostream> - -#include "GPC_RenderTools.h" +#include "GL/glew.h" #include "RAS_IRenderTools.h" #include "RAS_IRasterizer.h" @@ -50,122 +35,248 @@ #include "RAS_ICanvas.h" #include "RAS_GLExtensionManager.h" -// next two includes/dependencies come from the shadow feature -// it needs the gameobject and the sumo physics scene for a raycast #include "KX_GameObject.h" - -#include "GPC_PolygonMaterial.h" #include "KX_PolygonMaterial.h" -#include "Value.h" +#include "KX_BlenderMaterial.h" +#include "KX_RayCast.h" +#include "KX_IPhysicsController.h" + +#include "PHY_IPhysicsEnvironment.h" -//#include "KX_BlenderGL.h" // for text printing -//#include "KX_BlenderClientObject.h" #include "STR_String.h" -#include "RAS_BucketManager.h" // for polymaterial (needed for textprinting) - - -// Blender includes -/* This list includes only data type definitions */ -#include "DNA_object_types.h" -#include "DNA_material_types.h" -#include "DNA_image_types.h" -#include "DNA_lamp_types.h" -#include "DNA_group_types.h" -#include "DNA_scene_types.h" -#include "DNA_camera_types.h" -#include "DNA_property_types.h" -#include "DNA_text_types.h" -#include "DNA_sensor_types.h" -#include "DNA_controller_types.h" -#include "DNA_actuator_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_view3d_types.h" -#include "DNA_world_types.h" - -#include "BKE_global.h" -#include "BKE_image.h" -#include "BKE_bmfont.h" + +#include "GPU_draw.h" + +#include "BKE_bmfont.h" // for text printing #include "BKE_bmfont_types.h" -#include "BKE_main.h" -#include "IMB_imbuf_types.h" -// End of Blender includes +#include "GPC_RenderTools.h" -#include "KX_Scene.h" -#include "KX_RayCast.h" -#include "KX_IPhysicsController.h" -#include "PHY_IPhysicsEnvironment.h" -#include "KX_BlenderMaterial.h" +unsigned int GPC_RenderTools::m_numgllights; GPC_RenderTools::GPC_RenderTools() { m_font = BMF_GetFont(BMF_kHelvetica10); + glGetIntegerv(GL_MAX_LIGHTS, (GLint*) &m_numgllights); if (m_numgllights < 8) m_numgllights = 8; } - GPC_RenderTools::~GPC_RenderTools() { } +void GPC_RenderTools::BeginFrame(RAS_IRasterizer* rasty) +{ + m_clientobject = NULL; + m_lastlightlayer = -1; + m_lastlighting = false; + DisableOpenGLLights(); +} void GPC_RenderTools::EndFrame(RAS_IRasterizer* rasty) { } +/* ProcessLighting performs lighting on objects. the layer is a bitfield that + * contains layer information. There are 20 'official' layers in blender. A + * light is applied on an object only when they are in the same layer. OpenGL + * has a maximum of 8 lights (simultaneous), so 20 * 8 lights are possible in + * a scene. */ -void GPC_RenderTools::BeginFrame(RAS_IRasterizer* rasty) +void GPC_RenderTools::ProcessLighting(int layer, const MT_Transform& viewmat) { - m_clientobject=NULL; - m_modified=true; - DisableOpenGLLights(); + if(m_lastlightlayer == layer) + return; -} + m_lastlightlayer = layer; -int GPC_RenderTools::ProcessLighting(int layer) -{ - int result = false; + bool enable = false; - if (layer < 0) - { - DisableOpenGLLights(); - result = false; - } else + if (layer >= 0) { if (m_clientobject) - { - if (applyLights(layer)) - { - EnableOpenGLLights(); - result = true; - } else - { - DisableOpenGLLights(); - result = false; - } + { + if (layer == RAS_LIGHT_OBJECT_LAYER) + layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer(); + + enable = applyLights(layer, viewmat); } } - return result; + + if(enable) + EnableOpenGLLights(); + else + DisableOpenGLLights(); } void GPC_RenderTools::EnableOpenGLLights() { + if(m_lastlighting == true) + return; + glEnable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); - glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE); - if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2)) + + glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); + glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, true); + if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2) glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); + + m_lastlighting = true; +} + +void GPC_RenderTools::DisableOpenGLLights() +{ + if(m_lastlighting == false) + return; + + glDisable(GL_LIGHTING); + glDisable(GL_COLOR_MATERIAL); + + m_lastlighting = false; +} + + +void GPC_RenderTools::SetClientObject(RAS_IRasterizer *rasty, void* obj) +{ + if (m_clientobject != obj) + { + bool ccw = (obj == NULL || !((KX_GameObject*)obj)->IsNegativeScaling()); + rasty->SetFrontFace(ccw); + + m_clientobject = obj; + } +} + +bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data) +{ + double* const oglmatrix = (double* const) data; + MT_Point3 resultpoint(result->m_hitPoint); + MT_Vector3 resultnormal(result->m_hitNormal); + MT_Vector3 left(oglmatrix[0],oglmatrix[1],oglmatrix[2]); + MT_Vector3 dir = -(left.cross(resultnormal)).safe_normalized(); + left = (dir.cross(resultnormal)).safe_normalized(); + // for the up vector, we take the 'resultnormal' returned by the physics + + double maat[16]={ + left[0], left[1], left[2], 0, + dir[0], dir[1], dir[2], 0, + resultnormal[0],resultnormal[1],resultnormal[2], 0, + 0, 0, 0, 1}; + glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]); + //glMultMatrixd(oglmatrix); + glMultMatrixd(maat); + return true; +} + +void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode ) +{ + /* FIXME: + blender: intern/moto/include/MT_Vector3.inl:42: MT_Vector3 operator/(const + MT_Vector3&, double): Assertion `!MT_fuzzyZero(s)' failed. + + Program received signal SIGABRT, Aborted. + [Switching to Thread 16384 (LWP 1519)] + 0x40477571 in kill () from /lib/libc.so.6 + (gdb) bt + #7 0x08334368 in MT_Vector3::normalized() const () + #8 0x0833e6ec in GPC_RenderTools::applyTransform(RAS_IRasterizer*, double*, int) () + */ + + if (objectdrawmode & RAS_IPolyMaterial::BILLBOARD_SCREENALIGNED || + objectdrawmode & RAS_IPolyMaterial::BILLBOARD_AXISALIGNED) + { + // rotate the billboard/halo + //page 360/361 3D Game Engine Design, David Eberly for a discussion + // on screen aligned and axis aligned billboards + // assumed is that the preprocessor transformed all billboard polygons + // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) + // when new parenting for objects is done, this rotation + // will be moved into the object + + MT_Point3 objpos (oglmatrix[12],oglmatrix[13],oglmatrix[14]); + MT_Point3 campos = rasty->GetCameraPosition(); + MT_Vector3 dir = (campos - objpos).safe_normalized(); + MT_Vector3 up(0,0,1.0); + + KX_GameObject* gameobj = (KX_GameObject*) this->m_clientobject; + // get scaling of halo object + MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale(); + + bool screenaligned = (objectdrawmode & RAS_IPolyMaterial::BILLBOARD_SCREENALIGNED)!=0;//false; //either screen or axisaligned + if (screenaligned) + { + up = (up - up.dot(dir) * dir).safe_normalized(); + } else + { + dir = (dir - up.dot(dir)*up).safe_normalized(); + } + + MT_Vector3 left = dir.normalized(); + dir = (left.cross(up)).normalized(); + + // we have calculated the row vectors, now we keep + // local scaling into account: + + left *= size[0]; + dir *= size[1]; + up *= size[2]; + double maat[16]={ + left[0], left[1],left[2], 0, + dir[0], dir[1],dir[2],0, + up[0],up[1],up[2],0, + 0,0,0,1}; + glTranslated(objpos[0],objpos[1],objpos[2]); + glMultMatrixd(maat); + + } else + { + if (objectdrawmode & RAS_IPolyMaterial::SHADOW) + { + // shadow must be cast to the ground, physics system needed here! + MT_Point3 frompoint(oglmatrix[12],oglmatrix[13],oglmatrix[14]); + KX_GameObject *gameobj = (KX_GameObject*) this->m_clientobject; + MT_Vector3 direction = MT_Vector3(0,0,-1); + + direction.normalize(); + direction *= 100000; + + MT_Point3 topoint = frompoint + direction; + + KX_Scene* kxscene = (KX_Scene*) m_auxilaryClientInfo; + PHY_IPhysicsEnvironment* physics_environment = kxscene->GetPhysicsEnvironment(); + KX_IPhysicsController* physics_controller = gameobj->GetPhysicsController(); + + KX_GameObject *parent = gameobj->GetParent(); + if (!physics_controller && parent) + physics_controller = parent->GetPhysicsController(); + if (parent) + parent->Release(); + + KX_RayCast::Callback<GPC_RenderTools> callback(this, physics_controller, oglmatrix); + if (!KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback)) + { + // couldn't find something to cast the shadow on... + glMultMatrixd(oglmatrix); + } + } else + { + + // 'normal' object + glMultMatrixd(oglmatrix); + } + } } -void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, - const char* text, - int xco, - int yco, - int width, - int height) + +void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, + const char* text, + int xco, + int yco, + int width, + int height) { STR_String tmpstr(text); int lines; @@ -238,21 +349,19 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, glDisable(GL_LIGHTING); } -/** - * Copied from KX_BlenderRenderTools.cpp in KX_blenderhook - * Renders text into a (series of) polygon(s), using a texture font, - * Each character consists of one polygon (one quad or two triangles) - */ +/* Render Text renders text into a (series of) polygon, using a texture font, + * Each character consists of one polygon (one quad or two triangles) */ + void GPC_RenderTools::RenderText( int mode, RAS_IPolyMaterial* polymat, - float v1[3], float v2[3], float v3[3], float v4[3]) + float v1[3], float v2[3], float v3[3], float v4[3], int glattrib) { STR_String mytext = ((CValue*)m_clientobject)->GetPropertyText("Text"); const unsigned int flag = polymat->GetFlag(); struct MTFace* tface = 0; - unsigned int* col = 0; + unsigned int *col = 0; if(flag & RAS_BLENDERMAT) { KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(polymat); @@ -263,110 +372,29 @@ void GPC_RenderTools::RenderText( tface = blenderpoly->GetMTFace(); col = blenderpoly->GetMCol(); } - - BL_RenderText(mode, mytext, mytext.Length(), tface, col, v1, v2, v3, v4); + + GPU_render_text(tface, mode, mytext, mytext.Length(), col, v1, v2, v3, v4, glattrib); } - -/** - * Copied from KX_BlenderGL.cpp in KX_blenderhook - */ -void GPC_RenderTools::BL_RenderText( - int mode, - const char* textstr, - int textlen, - struct MTFace* tface, - unsigned int* col, - float v1[3],float v2[3],float v3[3],float v4[3]) +void GPC_RenderTools::PushMatrix() { - struct Image* ima; - - if (mode & TF_BMFONT) { - //char string[MAX_PROPSTRING]; -// float tmat[4][4]; - int characters, index, character; - float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance; - -// bProperty *prop; - - // string = "Frank van Beek"; - - characters = textlen; - - ima = (struct Image*) tface->tpage; - if (ima == NULL) { - characters = 0; - } - - if(!col) glColor3f(1.0f, 1.0f, 1.0f); - - glPushMatrix(); - for (index = 0; index < characters; index++) { - // lets calculate offset stuff - character = textstr[index]; - - // space starts at offset 1 - // character = character - ' ' + 1; - - matrixGlyph((ImBuf *)ima->ibufs.first, character, & centerx, ¢ery, &sizex, &sizey, &transx, &transy, &movex, &movey, &advance); - - glBegin(GL_POLYGON); - // printf(" %c %f %f %f %f\n", character, tface->uv[0][0], tface->uv[0][1], ); - // glTexCoord2f((tface->uv[0][0] - centerx) * sizex + transx, (tface->uv[0][1] - centery) * sizey + transy); - glTexCoord2f((tface->uv[0][0] - centerx) * sizex + transx, (tface->uv[0][1] - centery) * sizey + transy); - - if(col) BL_spack(col[0]); - // glVertex3fv(v1); - glVertex3f(sizex * v1[0] + movex, sizey * v1[1] + movey, v1[2]); - - glTexCoord2f((tface->uv[1][0] - centerx) * sizex + transx, (tface->uv[1][1] - centery) * sizey + transy); - if(col) BL_spack(col[1]); - // glVertex3fv(v2); - glVertex3f(sizex * v2[0] + movex, sizey * v2[1] + movey, v2[2]); - - glTexCoord2f((tface->uv[2][0] - centerx) * sizex + transx, (tface->uv[2][1] - centery) * sizey + transy); - if(col) BL_spack(col[2]); - // glVertex3fv(v3); - glVertex3f(sizex * v3[0] + movex, sizey * v3[1] + movey, v3[2]); - - if(v4) { - // glTexCoord2f((tface->uv[3][0] - centerx) * sizex + transx, 1.0 - (1.0 - tface->uv[3][1]) * sizey - transy); - glTexCoord2f((tface->uv[3][0] - centerx) * sizex + transx, (tface->uv[3][1] - centery) * sizey + transy); - if(col) BL_spack(col[3]); - // glVertex3fv(v4); - glVertex3f(sizex * v4[0] + movex, sizey * v4[1] + movey, v4[2]); - } - glEnd(); - - glTranslatef(advance, 0.0, 0.0); - } - glPopMatrix(); - - } + glPushMatrix(); } - -RAS_IPolyMaterial* GPC_RenderTools::CreateBlenderPolyMaterial( - const STR_String &texname, - bool ba,const STR_String& matname,int tile,int tilexrep,int tileyrep,int mode,bool transparant, bool zsort, - int lightlayer,bool bIsTriangle,void* clientobject,void* tface) +void GPC_RenderTools::PopMatrix() { - assert(!"Deprecated"); -/* return new GPC_PolygonMaterial(texname, ba,matname,tile,tilexrep,tileyrep, - mode,transparant,zsort,lightlayer,bIsTriangle,clientobject,tface); - */ - return NULL; + glPopMatrix(); } -int GPC_RenderTools::applyLights(int objectlayer) +int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat) { -// taken from blender source, incompatibility between Blender Object / GameObject - - int count; + // taken from blender source, incompatibility between Blender Object / GameObject + float glviewmat[16]; + unsigned int count; float vec[4]; - + vec[3]= 1.0; for(count=0; count<m_numgllights; count++) @@ -375,23 +403,20 @@ int GPC_RenderTools::applyLights(int objectlayer) //std::vector<struct RAS_LightObject*> m_lights; std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin(); + viewmat.getValue(glviewmat); + glPushMatrix(); + glLoadMatrixf(glviewmat); for (lit = m_lights.begin(), count = 0; !(lit==m_lights.end()) && count < m_numgllights; ++lit) { RAS_LightObject* lightdata = (*lit); if (lightdata->m_layer & objectlayer) { - - glPushMatrix(); - glLoadMatrixf(m_viewmat); - - vec[0] = (*(lightdata->m_worldmatrix))(0,3); vec[1] = (*(lightdata->m_worldmatrix))(1,3); vec[2] = (*(lightdata->m_worldmatrix))(2,3); vec[3] = 1; - if(lightdata->m_type==RAS_LightObject::LIGHT_SUN) { vec[0] = (*(lightdata->m_worldmatrix))(0,2); @@ -447,126 +472,16 @@ int GPC_RenderTools::applyLights(int objectlayer) } glLightfv((GLenum)(GL_LIGHT0+count), GL_SPECULAR, vec); glEnable((GLenum)(GL_LIGHT0+count)); - - count++; - glPopMatrix(); + count++; } } + glPopMatrix(); return count; } -bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data) -{ - double* const oglmatrix = (double* const) data; - MT_Point3 resultpoint(hit_point); - MT_Vector3 resultnormal(hit_normal); - MT_Vector3 left(oglmatrix[0],oglmatrix[1],oglmatrix[2]); - MT_Vector3 dir = -(left.cross(resultnormal)).safe_normalized(); - left = (dir.cross(resultnormal)).safe_normalized(); - // for the up vector, we take the 'resultnormal' returned by the physics - - double maat[16]={ - left[0], left[1], left[2], 0, - dir[0], dir[1], dir[2], 0, - resultnormal[0],resultnormal[1],resultnormal[2], 0, - 0, 0, 0, 1}; - glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]); - //glMultMatrixd(oglmatrix); - glMultMatrixd(maat); - return true; -} - -void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode ) -{ - if (objectdrawmode & RAS_IPolyMaterial::BILLBOARD_SCREENALIGNED || - objectdrawmode & RAS_IPolyMaterial::BILLBOARD_AXISALIGNED) - { - // rotate the billboard/halo - //page 360/361 3D Game Engine Design, David Eberly for a discussion - // on screen aligned and axis aligned billboards - // assumed is that the preprocessor transformed all billboard polygons - // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) - // when new parenting for objects is done, this rotation - // will be moved into the object - - MT_Point3 objpos (oglmatrix[12],oglmatrix[13],oglmatrix[14]); - MT_Point3 campos = rasty->GetCameraPosition(); - MT_Vector3 dir = (campos - objpos).safe_normalized(); - MT_Vector3 up(0,0,1.0); - - KX_GameObject* gameobj = (KX_GameObject*) this->m_clientobject; - // get scaling of halo object - MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale(); - - bool screenaligned = (objectdrawmode & RAS_IPolyMaterial::BILLBOARD_SCREENALIGNED)!=0;//false; //either screen or axisaligned - if (screenaligned) - { - up = (up - up.dot(dir) * dir).safe_normalized(); - } else - { - dir = (dir - up.dot(dir)*up).safe_normalized(); - } - - MT_Vector3 left = dir.normalized(); - dir = (left.cross(up)).normalized(); - - // we have calculated the row vectors, now we keep - // local scaling into account: - - left *= size[0]; - dir *= size[1]; - up *= size[2]; - double maat[16]={ - left[0], left[1],left[2], 0, - dir[0], dir[1],dir[2],0, - up[0],up[1],up[2],0, - 0,0,0,1}; - glTranslated(objpos[0],objpos[1],objpos[2]); - glMultMatrixd(maat); - - } else - { - if (objectdrawmode & RAS_IPolyMaterial::SHADOW) - { - // shadow must be cast to the ground, physics system needed here! - MT_Point3 frompoint(oglmatrix[12],oglmatrix[13],oglmatrix[14]); - KX_GameObject *gameobj = (KX_GameObject*) this->m_clientobject; - MT_Vector3 direction = MT_Vector3(0,0,-1); - - direction.normalize(); - direction *= 100000; - - MT_Point3 topoint = frompoint + direction; - - KX_Scene* kxscene = (KX_Scene*) m_auxilaryClientInfo; - PHY_IPhysicsEnvironment* physics_environment = kxscene->GetPhysicsEnvironment(); - KX_IPhysicsController* physics_controller = gameobj->GetPhysicsController(); - - KX_GameObject *parent = gameobj->GetParent(); - if (!physics_controller && parent) - physics_controller = parent->GetPhysicsController(); - if (parent) - parent->Release(); - - MT_Point3 resultpoint; - MT_Vector3 resultnormal; - if (!KX_RayCast::RayTest(physics_controller, physics_environment, frompoint, topoint, resultpoint, resultnormal, KX_RayCast::Callback<GPC_RenderTools>(this, oglmatrix))) - { - // couldn't find something to cast the shadow on... - glMultMatrixd(oglmatrix); - } - } else - { - - // 'normal' object - glMultMatrixd(oglmatrix); - } - } -} - void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer) { int state = rasterizer->GetMotionBlurState(); @@ -590,4 +505,13 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer) } } -unsigned int GPC_RenderTools::m_numgllights; +void GPC_RenderTools::Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) +{ + m_filtermanager.EnableFilter(propNames, gameObj, filtermode, pass, text); +} + +void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas) +{ + m_filtermanager.RenderFilters(canvas); +} + diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index f62aafff7c2..382956e73ea 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -30,146 +30,79 @@ #ifndef __GPC_RENDERTOOLS_H #define __GPC_RENDERTOOLS_H -#if defined(WIN32) || defined(__APPLE__) - #ifdef WIN32 - #include <windows.h> - #include <GL/gl.h> - #else // WIN32 - // __APPLE__ is defined - #include <AGL/gl.h> - #endif // WIN32 -#else //defined(WIN32) || defined(__APPLE__) - #include <GL/gl.h> -#endif //defined(WIN32) || defined(__APPLE__) - +#ifdef WIN32 +// don't show stl-warnings +#pragma warning (disable:4786) +#include <windows.h> +#endif // WIN32 #include "RAS_IRenderTools.h" #include "BMF_Api.h" struct KX_ClientObjectInfo; +class KX_RayCast; +/* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which + * are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon) + * text, lighting. + * + * Most of this code is duplicated in KX_BlenderRenderTools, so this should be + * moved to some common location to avoid duplication. */ class GPC_RenderTools : public RAS_IRenderTools { + int m_lastlightlayer; + bool m_lastlighting; + static unsigned int m_numgllights; + + BMF_Font* m_font; + public: - GPC_RenderTools(); - virtual ~GPC_RenderTools(); - - virtual void EndFrame(RAS_IRasterizer* rasty); - virtual void BeginFrame(RAS_IRasterizer* rasty); - - void DisableOpenGLLights() - { - glDisable(GL_LIGHTING); - glDisable(GL_COLOR_MATERIAL); - } - - void EnableOpenGLLights(); - - int ProcessLighting(int layer); - - void Perspective(int a, int width, int height, float mat[4][4], float viewmat[4][4]) - { - if(a== 0) - { - glMatrixMode(GL_PROJECTION); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } - else - { - if(a== 1) - { - glMatrixMode(GL_PROJECTION); - glMatrixMode(GL_MODELVIEW); - } - } - } - - /** - * @attention mode is ignored here - */ - virtual void RenderText2D( - RAS_TEXT_RENDER_MODE mode, - const char* text, - int xco, - int yco, - int width, - int height); - - /** - * Renders text into a (series of) polygon(s), using a texture font, - * Each character consists of one polygon (one quad or two triangles) - */ - virtual void RenderText( - int mode, - RAS_IPolyMaterial* polymat, - float v1[3], - float v2[3], - float v3[3], - float v4[3]); - - void Render(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode) - { - glPopMatrix(); - glPushMatrix(); - glMultMatrixd(oglmatrix); - } - - void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode); - - virtual void PushMatrix() - { - glPushMatrix(); - } - - virtual void PopMatrix() - { - glPopMatrix(); - } - - virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial( - const STR_String &texname, - bool ba, - const STR_String& matname, - int tile, - int tilexrep,int tileyrep, - int mode, - bool transparant, - bool zsort, - int lightlayer, - bool bIsTriangle, - void* clientobject, - void* tface); - - int applyLights(int objectlayer); - - bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data); + GPC_RenderTools(); + virtual ~GPC_RenderTools(); + + void EndFrame(RAS_IRasterizer* rasty); + void BeginFrame(RAS_IRasterizer* rasty); + + void EnableOpenGLLights(); + void DisableOpenGLLights(); + void ProcessLighting(int layer, const MT_Transform& viewmat); + + /* @attention mode is ignored here */ + void RenderText2D(RAS_TEXT_RENDER_MODE mode, + const char* text, + int xco, + int yco, + int width, + int height); + void RenderText(int mode, + class RAS_IPolyMaterial* polymat, + float v1[3], + float v2[3], + float v3[3], + float v4[3], + int glattrib); + + void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode); + int applyLights(int objectlayer, const MT_Transform& viewmat); + + void PushMatrix(); + void PopMatrix(); + + bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data); + bool NeedRayCast(KX_ClientObjectInfo* client) { return true; } virtual void MotionBlur(RAS_IRasterizer* rasterizer); -protected: - /** - * Copied from KX_BlenderGL.cpp in KX_blenderhook - */ - void BL_RenderText( - int mode, - const char* textstr, - int textlen, - struct MTFace* tface, - unsigned int* col, - float v1[3],float v2[3],float v3[3],float v4[3]); - void BL_spack(unsigned int ucol) - { - char *cp = (char *)&ucol; - glColor3ub(cp[3], cp[2], cp[1]); - } + virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); - BMF_Font* m_font; - static unsigned int m_numgllights; + virtual void Render2DFilters(RAS_ICanvas* canvas); + + virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj); }; #endif // __GPC_RENDERTOOLS_H + diff --git a/source/gameengine/GamePlayer/common/Makefile b/source/gameengine/GamePlayer/common/Makefile index b4800878704..6a12e659be6 100644 --- a/source/gameengine/GamePlayer/common/Makefile +++ b/source/gameengine/GamePlayer/common/Makefile @@ -35,6 +35,7 @@ include nan_compile.mk CCFLAGS += $(LEVEL_1_CPP_WARNINGS) +CPPFLAGS += -I$(NAN_GLEW)/include CPPFLAGS += -I$(OPENGL_HEADERS) CPPFLAGS += -I../../../blender/blenkernel @@ -42,6 +43,7 @@ CPPFLAGS += -I../../../blender/blenloader CPPFLAGS += -I../../../blender/blenlib CPPFLAGS += -I../../../blender/imbuf CPPFLAGS += -I../../../blender/makesdna +CPPFLAGS += -I../../../blender/gpu CPPFLAGS += -I../../../kernel/gen_system CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include @@ -60,6 +62,7 @@ CPPFLAGS += -I../../../gameengine/Converter CPPFLAGS += -I../../../gameengine/Expressions CPPFLAGS += -I../../../gameengine/GameLogic CPPFLAGS += -I../../../gameengine/Converter +CPPFLAGS += -I../../../gameengine/BlenderRoutines CPPFLAGS += -I../../../gameengine/Ketsji CPPFLAGS += -I../../../gameengine/Ketsji/KXNetwork CPPFLAGS += -I../../../gameengine/Network diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index b6e373b4f92..30f20a670d3 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -4,60 +4,62 @@ Import ('env') source_files = ['bmfont.cpp', - 'GPC_Canvas.cpp', - 'GPC_Engine.cpp', - 'GPC_KeyboardDevice.cpp', - 'GPC_MouseDevice.cpp', - 'GPC_PolygonMaterial.cpp', - 'GPC_RawImage.cpp', - 'GPC_RawLoadDotBlendArray.cpp', - 'GPC_RawLogoArrays.cpp', - 'GPC_RenderTools.cpp', - 'GPC_System.cpp'] + 'GPC_Canvas.cpp', + 'GPC_Engine.cpp', + 'GPC_KeyboardDevice.cpp', + 'GPC_MouseDevice.cpp', + 'GPC_RawImage.cpp', + 'GPC_RawLoadDotBlendArray.cpp', + 'GPC_RawLogoArrays.cpp', + 'GPC_RenderTools.cpp', + 'GPC_System.cpp'] incs = ['.', - '#intern/string', - '#intern/ghost', - '#intern/guardedalloc', - '#intern/bmfont', - '#intern/moto/include', - '#intern/SoundSystem', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#source/kernel/gen_system', - '#source/kernel/gen_messaging', - '#source/gameengine/Converter', - '#source/blender/imbuf', - '#source/gameengine/Ketsji', - '#source/blender/blenlib', - '#source/blender/blenkernel', - '#source/blender', - '#source/blender/editors/include', - '#source/blender/makesdna', - '#source/gameengine/Rasterizer', - '#source/gameengine/GameLogic', - '#source/gameengine/Expressions', - '#source/gameengine/Network', - '#source/gameengine/SceneGraph', - '#source/gameengine/Physics/common', - '#source/gameengine/Physics/Sumo', - '#source/gameengine/Physics/Sumo/Fuzzics/include', - '#source/gameengine/Network/LoopBackNetwork', - '#source/gameengine/GamePlayer/ghost', - '#source/blender/misc', - '#source/blender/blenloader'] - + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/BlenderRoutines', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/ghost', + '#source/blender/misc', + '#source/blender/blenloader', + '#source/blender/gpu', + '#extern/glew/include'] + #This is all plugin stuff! #if sys.platform=='win32': # source_files += ['windows/GPW_Canvas.cpp', -# 'windows/GPW_Engine.cpp', -# 'windows/GPW_KeyboardDevice.cpp', -# 'windows/GPW_System.cpp'] +# 'windows/GPW_Engine.cpp', +# 'windows/GPW_KeyboardDevice.cpp', +# 'windows/GPW_System.cpp'] # gp_common_env.Append ( CPPPATH = ['windows']) #elif sys.platform=='linux2' or sys.platform=='linux-i386': # source_files += ['unix/GPU_Canvas.cpp', -# 'unix/GPU_Engine.cpp', -# 'unix/GPU_KeyboardDevice.cpp', -# 'unix/GPU_System.cpp'] +# 'unix/GPU_Engine.cpp', +# 'unix/GPU_KeyboardDevice.cpp', +# 'unix/GPU_System.cpp'] # gp_common_env.Append ( CPPPATH = ['unix']) incs += Split(env['BF_PYTHON_INC']) @@ -67,6 +69,6 @@ incs += Split(env['BF_ZLIB_INC']) cflags=[] if env['OURPLATFORM']=='win32-vc': - cflags = ['/GR'] + cflags = ['/GR'] env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags) diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h index fee729a84ac..e5ed7f39811 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h @@ -37,9 +37,9 @@ class GPU_PolygonMaterial : public BP_PolygonMaterial public: GPUPolygonMaterial(const STR_String& texname, bool ba,const STR_String& matname, int tile, int tileXrep, int tileYrep, int mode, int transparant, - int lightlayer,bool bIsTriangle,void* clientobject,void* tpage) : + int lightlayer,,void* tpage) : BP_PolygonMaterial(texname, ba,matname, tile, tileXrep, tileYrep, - mode, transparant, lightlayer, bIsTriangle, clientobject), + mode, transparant, lightlayer), m_tface(tpage) { } diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h index bb1abd71505..bf8cb720811 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h @@ -36,7 +36,7 @@ #include <iostream> #include <windows.h> -#include <gl/gl.h> +//#include <gl/gl.h> #include "GPC_Canvas.h" diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt index 3d17cd2cfdd..5e0ca93ac06 100644 --- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt +++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt @@ -64,7 +64,9 @@ SET(INC ../../../../source/gameengine/GamePlayer/common ../../../../source/blender/misc ../../../../source/blender/blenloader + ../../../../source/blender/gpu ../../../../extern/solid + ../../../../extern/glew/include ${PYTHON_INC} ) diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 020798d5f24..aa5e5835cdc 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -37,23 +37,14 @@ #include <windows.h> #endif -#ifdef __APPLE__ -#define GL_GLEXT_LEGACY 1 -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> -#else -#include <GL/gl.h> -#if defined(__sun__) && !defined(__sparc__) -#include <mesa/glu.h> -#else -#include <GL/glu.h> -#endif -#endif +#include "GL/glew.h" +#include "GPU_extensions.h" #include "GPG_Application.h" #include <iostream> #include <MT_assert.h> +#include <stdlib.h> /********************************** * Begin Blender include block @@ -66,6 +57,8 @@ extern "C" #include "BLO_readfile.h" #include "BKE_global.h" #include "BKE_main.h" +#include "IMB_imbuf.h" +#include "DNA_scene_types.h" #ifdef __cplusplus } #endif // __cplusplus @@ -107,15 +100,15 @@ extern "C" #include "GHOST_IWindow.h" #include "GHOST_Rect.h" - static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time); static GHOST_ISystem* fSystem = 0; static const int kTimerFreq = 10; -GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR_String startSceneName) - : m_startSceneName(startSceneName), - m_maggie(maggie), +GPG_Application::GPG_Application(GHOST_ISystem* system) + : m_startSceneName(""), + m_startScene(0), + m_maggie(0), m_exitRequested(0), m_system(system), m_mainWindow(0), @@ -123,6 +116,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR m_cursor(GHOST_kStandardCursorFirstCursor), m_engineInitialized(0), m_engineRunning(0), + m_isEmbedded(false), m_ketsjiengine(0), m_kxsystem(0), m_keyboard(0), @@ -133,7 +127,10 @@ GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR m_sceneconverter(0), m_networkdevice(0), m_audiodevice(0), - m_blendermat(0) + m_blendermat(0), + m_blenderglslmat(0), + m_pyGlobalDictString(0), + m_pyGlobalDictString_Length(0) { fSystem = system; } @@ -142,21 +139,28 @@ GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR GPG_Application::~GPG_Application(void) { + if(m_pyGlobalDictString) { + delete [] m_pyGlobalDictString; + m_pyGlobalDictString = 0; + m_pyGlobalDictString_Length = 0; + } + exitEngine(); fSystem->disposeWindow(m_mainWindow); } -bool GPG_Application::SetGameEngineData(struct Main* maggie, STR_String startSceneName) +bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene) { bool result = false; - if (maggie != NULL && startSceneName != "") + if (maggie != NULL && scene != NULL) { - G.scene = (Scene*)maggie->scene.first; + G.scene = scene; m_maggie = maggie; - m_startSceneName = startSceneName; + m_startSceneName = scene->id.name+2; + m_startScene = scene; result = true; } @@ -328,6 +332,26 @@ bool GPG_Application::startWindow(STR_String& title, return success; } +bool GPG_Application::startEmbeddedWindow(STR_String& title, + const GHOST_TEmbedderWindowID parentWindow, + const bool stereoVisual, + const int stereoMode) { + + m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, GHOST_kWindowStateNormal, + GHOST_kDrawingContextTypeOpenGL, stereoVisual, parentWindow); + + if (!m_mainWindow) { + printf("error: could not create main window\n"); + exit(-1); + } + m_isEmbedded = true; + + bool success = initEngine(m_mainWindow, stereoMode); + if (success) { + success = startEngine(); + } + return success; +} bool GPG_Application::startFullScreen( @@ -486,7 +510,8 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) { if (!m_engineInitialized) { - bgl::InitExtensions(1); + GPU_extensions_init(); + bgl::InitExtensions(true); // get and set the preferences SYS_SystemHandle syshandle = SYS_GetSystem(); @@ -504,25 +529,16 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0); bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); - bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0; - bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0); -#ifdef GL_ARB_multitexture - int gameflag =(G.fileflags & G_FILE_GAME_MAT); - // ---------------------------------- - if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) { - m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0); - int unitmax=0; - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax); - bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX; - //std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl; - } else { - bgl::max_texture_units = 0; - } -#else - m_blendermat=0; -#endif//GL_ARB_multitexture - // ---------------------------------- - + bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0); + + if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) + m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); + + if(GPU_extensions_minimum_support()) + m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); + else if(G.fileflags & G_FILE_GAME_MAT_GLSL) + m_blendermat = false; + // create the canvas, rasterizer and rendertools m_canvas = new GPG_Canvas(window); if (!m_canvas) @@ -533,12 +549,17 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_rendertools) goto initFailed; - if(useLists) - m_rasterizer = new RAS_ListRasterizer(m_canvas); - else if (useVertexArrays && bgl::QueryVersion(1, 1)) + if(useLists) { + if(GLEW_VERSION_1_1) + m_rasterizer = new RAS_ListRasterizer(m_canvas, true); + else + m_rasterizer = new RAS_ListRasterizer(m_canvas); + } + else if (GLEW_VERSION_1_1) m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas); else m_rasterizer = new RAS_OpenGLRasterizer(m_canvas); + m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode); if (!m_rasterizer) goto initFailed; @@ -640,31 +661,37 @@ bool GPG_Application::startEngine(void) { STR_String startscenename = m_startSceneName.Ptr(); m_ketsjiengine->SetSceneConverter(m_sceneconverter); - + // if (always_use_expand_framing) // sceneconverter->SetAlwaysUseExpandFraming(true); - if(m_blendermat) + if(m_blendermat && (G.fileflags & G_FILE_GAME_MAT)) m_sceneconverter->SetMaterials(true); + if(m_blenderglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL)) + m_sceneconverter->SetGLSLMaterials(true); KX_Scene* startscene = new KX_Scene(m_keyboard, m_mouse, m_networkdevice, m_audiodevice, - startscenename); + startscenename, + m_startScene); // some python things PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest); m_ketsjiengine->SetPythonDictionary(dictionaryobject); initRasterizer(m_rasterizer, m_canvas); - PyObject *gameLogic = initGameLogic(startscene); + PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene); + PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module initGameKeys(); initPythonConstraintBinding(); + initMathutils(); + initVideoTexture(); - - - - + // Set the GameLogic.globalDict from marshal'd data, so we can + // load new blend files and keep data in GameLogic.globalDict + loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length); + m_sceneconverter->ConvertScene( startscenename, startscene, @@ -682,6 +709,11 @@ bool GPG_Application::startEngine(void) m_ketsjiengine->StartEngine(true); m_engineRunning = true; + // Set the animation playback rate for ipo's and actions + // the framerate below should patch with FPS macro defined in blendef.h + // Could be in StartEngine set the framerate, we need the scene to do this + m_ketsjiengine->SetAnimFrameRate( (((double) G.scene->r.frs_sec) / G.scene->r.frs_sec_base) ); + } if (!m_engineRunning) @@ -695,6 +727,16 @@ bool GPG_Application::startEngine(void) void GPG_Application::stopEngine() { + // GameLogic.globalDict gets converted into a buffer, and sorted in + // m_pyGlobalDictString so we can restore after python has stopped + // and started between .blend file loads. + if(m_pyGlobalDictString) { + delete [] m_pyGlobalDictString; + m_pyGlobalDictString = 0; + } + + m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString); + // when exiting the mainloop exitGamePythonScripting(); m_ketsjiengine->StopEngine(); @@ -761,6 +803,12 @@ void GPG_Application::exitEngine() m_canvas = 0; } + libtiff_exit(); +#ifdef WITH_QUICKTIME + quicktime_exit(); +#endif + GPU_extensions_exit(); + m_exitRequested = 0; m_engineInitialized = false; } @@ -838,11 +886,12 @@ bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown) { GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData(); GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData); - if (fSystem->getFullScreen()) { - if (keyData->key == GHOST_kKeyEsc) { + //no need for this test + //if (fSystem->getFullScreen()) { + if (keyData->key == GHOST_kKeyEsc && !m_keyboard->m_hookesc && !m_isEmbedded) { m_exitRequested = KX_EXIT_REQUEST_OUTSIDE; } - } + //} m_keyboard->ConvertEvent(keyData->key, isDown); handled = true; } diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index 024ca1dbf32..38408f919b4 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -50,17 +50,19 @@ class GPG_Canvas; class GPG_KeyboardDevice; class GPG_System; struct Main; +struct Scene; class GPG_Application : public GHOST_IEventConsumer { public: - GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR_String startSceneName); + GPG_Application(GHOST_ISystem* system); ~GPG_Application(void); - bool SetGameEngineData(struct Main* maggie,STR_String startSceneName); + bool SetGameEngineData(struct Main* maggie, struct Scene* scene); bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight, const bool stereoVisual, const int stereoMode); bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode); + bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window, const bool stereoVisual, const int stereoMode); #ifdef WIN32 bool startScreenSaverFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode); bool startScreenSaverPreview(HWND parentWindow, const bool stereoVisual, const int stereoMode); @@ -100,6 +102,7 @@ protected: /* The game data */ STR_String m_startSceneName; + struct Scene* m_startScene; struct Main* m_maggie; /* Exit state. */ @@ -118,6 +121,8 @@ protected: bool m_engineInitialized; /** Engine state. */ bool m_engineRunning; + /** Running on embedded window */ + bool m_isEmbedded; /** the gameengine itself */ KX_KetsjiEngine* m_ketsjiengine; @@ -141,6 +146,13 @@ protected: SND_IAudioDevice* m_audiodevice; bool m_blendermat; - + bool m_blenderglslmat; + + /* + * GameLogic.globalDict as a string so that loading new blend files can use the same dict. + * Do this because python starts/stops when loading blend files. + */ + char* m_pyGlobalDictString; + int m_pyGlobalDictString_Length; }; diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 5226ca02662..0bf0317d8f2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -44,6 +44,7 @@ #endif // __APPLE__ #include "GEN_messaging.h" #include "KX_KetsjiEngine.h" +#include "KX_PythonInit.h" /********************************** * Begin Blender include block @@ -52,25 +53,31 @@ extern "C" { #endif // __cplusplus +#include "MEM_guardedalloc.h" +#include "BKE_blender.h" #include "BKE_global.h" #include "BKE_icons.h" +#include "BKE_node.h" #include "BLI_blenlib.h" #include "DNA_scene_types.h" #include "BLO_readfile.h" #include "BLO_readblenfile.h" +#include "IMB_imbuf.h" int GHOST_HACK_getFirstFile(char buf[]); #ifdef __cplusplus } #endif // __cplusplus + +#include "GPU_draw.h" + /********************************** * End Blender include block **********************************/ #include "SYS_System.h" #include "GPG_Application.h" -#include "GPC_PolygonMaterial.h" #include "GHOST_ISystem.h" #include "RAS_IRasterizer.h" @@ -146,9 +153,9 @@ static BOOL scr_saver_init(int argc, char **argv) #endif /* WIN32 */ -void usage(char* program) +void usage(const char* program) { - char * consoleoption; + const char * consoleoption; #ifdef _WIN32 consoleoption = "-c "; #else @@ -176,9 +183,13 @@ void usage(char* program) printf(" anaglyph (Red-Blue glasses)\n"); printf(" vinterlace (Vertical interlace for autostereo display)\n"); printf(" depending on the type of stereo you want\n"); +#ifndef _WIN32 + printf(" -i: parent windows ID \n"); +#endif #ifdef _WIN32 printf(" -c: keep console window open\n"); #endif + printf(" -d: turn debugging on\n"); printf(" -g: game engine options:\n"); printf(" Name Default Description\n"); printf(" ----------------------------------------\n"); @@ -187,14 +198,14 @@ void usage(char* program) printf(" show_framerate 0 Show the frame rate\n"); printf(" show_properties 0 Show debug properties\n"); printf(" show_profile 0 Show profiling information\n"); - printf(" vertexarrays 1 Enable vertex arrays\n"); printf(" blender_material 0 Enable material settings\n"); printf("\n"); printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program); - printf("example: %s -g vertexarrays = 0 c:\\loadtest.blend\n", program); + printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program); } -char *get_filename(int argc, char **argv) { +static void get_filename(int argc, char **argv, char *filename) +{ #ifdef __APPLE__ /* On Mac we park the game file (called game.blend) in the application bundle. * The executable is located in the bundle as well. @@ -202,22 +213,18 @@ char *get_filename(int argc, char **argv) { */ int srclen = ::strlen(argv[0]); int len = 0; - char *filename = NULL; + char *gamefile = NULL; + filename[0] = '\0'; + if (argc > 1) { if (BLI_exists(argv[argc-1])) { - len = ::strlen(argv[argc-1]); - filename = new char [len + 1]; - ::strcpy(filename, argv[argc-1]); - return(filename); + BLI_strncpy(filename, argv[argc-1], FILE_MAXDIR + FILE_MAXFILE); } if (::strncmp(argv[argc-1], "-psn_", 5)==0) { static char firstfilebuf[512]; if (GHOST_HACK_getFirstFile(firstfilebuf)) { - len = ::strlen(firstfilebuf); - filename = new char [len + 1]; - ::strcpy(filename, firstfilebuf); - return(filename); + BLI_strncpy(filename, firstfilebuf, FILE_MAXDIR + FILE_MAXFILE); } } } @@ -225,23 +232,26 @@ char *get_filename(int argc, char **argv) { srclen -= ::strlen("MacOS/blenderplayer"); if (srclen > 0) { len = srclen + ::strlen("Resources/game.blend"); - filename = new char [len + 1]; - ::strcpy(filename, argv[0]); - ::strcpy(filename + srclen, "Resources/game.blend"); + gamefile = new char [len + 1]; + ::strcpy(gamefile, argv[0]); + ::strcpy(gamefile + srclen, "Resources/game.blend"); //::printf("looking for file: %s\n", filename); - if (BLI_exists(filename)) { - return (filename); - } + if (BLI_exists(gamefile)) + BLI_strncpy(filename, gamefile, FILE_MAXDIR + FILE_MAXFILE); + + delete gamefile; } - return(NULL); #else - return (argc>1)?argv[argc-1]:NULL; + filename[0] = '\0'; + + if(argc > 1) + BLI_strncpy(filename, argv[argc-1], FILE_MAXDIR + FILE_MAXFILE); #endif // !_APPLE } -static BlendFileData *load_game_data(char *progname, char *filename = NULL) { +static BlendFileData *load_game_data(char *progname, char *filename = NULL, char *relativename = NULL) { BlendReadError error; BlendFileData *bfd = NULL; @@ -283,7 +293,7 @@ int main(int argc, char** argv) bool fullScreenParFound = false; bool windowParFound = false; bool closeConsole = true; - RAS_IRasterizer::StereoMode stereomode; + RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO; bool stereoWindow = false; bool stereoParFound = false; int windowLeft = 100; @@ -294,14 +304,16 @@ int main(int argc, char** argv) GHOST_TUns32 fullScreenHeight= 0; int fullScreenBpp = 32; int fullScreenFrequency = 60; + GHOST_TEmbedderWindowID parentWindow = 0; + + #ifdef __linux__ #ifdef __alpha__ signal (SIGFPE, SIG_IGN); #endif /* __alpha__ */ #endif /* __linux__ */ BLI_where_am_i(bprogname, argv[0]); - #ifdef __APPLE__ // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh) /* @@ -323,8 +335,18 @@ int main(int argc, char** argv) ::DisposeNibReference(nibRef); */ #endif // __APPLE__ + + init_nodesystem(); + initglobals(); + GEN_init_messaging_system(); + +#ifdef WITH_QUICKTIME + quicktime_init(); +#endif + + libtiff_init(); // Parse command line options #ifndef NDEBUG @@ -403,6 +425,12 @@ int main(int argc, char** argv) } } break; + + case 'd': + i++; + G.f |= G_DEBUG; /* std output printf's */ + MEM_set_memory_debug(); + break; case 'p': // Parse window position and size options @@ -455,6 +483,16 @@ int main(int argc, char** argv) usage(argv[0]); return 0; break; +#ifndef _WIN32 + case 'i': + i++; + if ( (i + 1) < argc ) + parentWindow = atoi(argv[i++]); +#ifndef NDEBUG + printf("XWindows ID = %d\n", parentWindow); +#endif //NDEBUG + +#endif // _WIN32 case 'c': i++; closeConsole = false; @@ -525,21 +563,19 @@ int main(int argc, char** argv) return 0; } - if (!stereoParFound) stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO; - #ifdef WIN32 if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION) #endif { #ifdef __APPLE__ //SYS_WriteCommandLineInt(syshandle, "show_framerate", 1); - SYS_WriteCommandLineInt(syshandle, "nomipmap", 1); + //SYS_WriteCommandLineInt(syshandle, "nomipmap", 1); //fullScreen = false; // Can't use full screen #endif if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) { - GPC_PolygonMaterial::SetMipMappingEnabled(0); + GPU_set_mipmap(0); } // Create the system @@ -561,32 +597,46 @@ int main(int argc, char** argv) { int exitcode = KX_EXIT_REQUEST_NO_REQUEST; STR_String exitstring = ""; - GPG_Application app(system, NULL, exitstring); + GPG_Application app(system); bool firstTimeRunning = true; + char filename[FILE_MAXDIR + FILE_MAXFILE]; + char pathname[FILE_MAXDIR + FILE_MAXFILE]; + char *titlename; + + get_filename(argc, argv, filename); + if(filename[0]) + BLI_convertstringcwd(filename); do { // Read the Blender file - char *filename = get_filename(argc, argv); - char *titlename; - char pathname[160]; BlendFileData *bfd; // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME) { - char basedpath[160]; + char basedpath[240]; - // base the actuator filename with respect - // to the original file working directory + // base the actuator filename relative to the last file strcpy(basedpath, exitstring.Ptr()); - BLI_convertstringcode(basedpath, pathname, 0); + BLI_convertstringcode(basedpath, pathname); bfd = load_game_data(basedpath); + + if (!bfd) + { + // just add "//" in front of it + char temppath[242]; + strcpy(temppath, "//"); + strcat(temppath, basedpath); + + BLI_convertstringcode(temppath, pathname); + bfd = load_game_data(temppath); + } } else { - bfd = load_game_data(argv[0], filename); + bfd = load_game_data(bprogname, filename[0]? filename: NULL); } //::printf("game data loaded from %s\n", filename); @@ -608,9 +658,10 @@ int main(int argc, char** argv) #endif // WIN32 Main *maggie = bfd->main; Scene *scene = bfd->curscene; - strcpy (pathname, maggie->name); - char *startscenename = scene->id.name + 2; - G.fileflags = bfd->fileflags; + G.main = maggie; + + if (firstTimeRunning) + G.fileflags = bfd->fileflags; //Seg Fault; icon.c gIcons == 0 BKE_icons_init(1); @@ -647,12 +698,16 @@ int main(int argc, char** argv) } // GPG_Application app (system, maggie, startscenename); - app.SetGameEngineData(maggie, startscenename); + app.SetGameEngineData(maggie, scene); + BLI_strncpy(pathname, maggie->name, sizeof(pathname)); + BLI_strncpy(G.sce, maggie->name, sizeof(G.sce)); + if (firstTimeRunning) { + setGamePythonPath(G.sce); firstTimeRunning = false; - + if (fullScreen) { #ifdef WIN32 @@ -710,7 +765,10 @@ int main(int argc, char** argv) else #endif { - app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight, + if (parentWindow != 0) + app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode); + else + app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight, stereoWindow, stereomode); } } @@ -737,13 +795,8 @@ int main(int argc, char** argv) } } app.StopGameEngine(); + BLO_blendfiledata_free(bfd); - -#ifdef __APPLE__ - if (filename) { - delete [] filename; - } -#endif // __APPLE__ } } while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME); } @@ -759,6 +812,8 @@ int main(int argc, char** argv) } } + free_nodesystem(); + return error ? -1 : 0; } diff --git a/source/gameengine/GamePlayer/ghost/Makefile b/source/gameengine/GamePlayer/ghost/Makefile index fd070c006f5..52e219db8f2 100644 --- a/source/gameengine/GamePlayer/ghost/Makefile +++ b/source/gameengine/GamePlayer/ghost/Makefile @@ -36,10 +36,12 @@ include nan_compile.mk CCFLAGS += $(LEVEL_1_CPP_WARNINGS) # OpenGL header files +CPPFLAGS += -I$(NAN_GLEW)/include CPPFLAGS += -I$(OPENGL_HEADERS) CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_BMFONT)/include CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include +CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include CPPFLAGS += -I../../GamePlayer/common @@ -68,6 +70,9 @@ CPPFLAGS += -I../../../blender/blenloader CPPFLAGS += -I../../../blender/imbuf CPPFLAGS += -I../../../blender/makesdna CPPFLAGS += -I../../../blender/readblenfile +CPPFLAGS += -I../../../blender/gpu + +CPPFLAGS += -I../../../gameengine/BlenderRoutines # kernel? GEN? stuff CPPFLAGS += -I../../../kernel/gen_system @@ -77,4 +82,3 @@ CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_GHOST)/include CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) - diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript index f704f02c513..a7ee2d51d14 100644 --- a/source/gameengine/GamePlayer/ghost/SConscript +++ b/source/gameengine/GamePlayer/ghost/SConscript @@ -3,47 +3,51 @@ import sys Import ('env') source_files = ['GPG_Application.cpp', - 'GPG_Canvas.cpp', - 'GPG_ghost.cpp', - 'GPG_KeyboardDevice.cpp', - 'GPG_System.cpp'] + 'GPG_Canvas.cpp', + 'GPG_ghost.cpp', + 'GPG_KeyboardDevice.cpp', + 'GPG_System.cpp'] incs = ['.', - '#intern/string', - '#intern/ghost', - '#intern/guardedalloc', - '#intern/bmfont', - '#intern/moto/include', - '#intern/SoundSystem', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#source/kernel/gen_system', - '#source/kernel/gen_messaging', - '#source/gameengine/Converter', - '#source/blender/imbuf', - '#source/gameengine/Ketsji', - '#source/blender/blenlib', - '#source/blender/blenkernel', - '#source/blender/readblenfile', - '#source/blender', - '#source/blender/editors/include', - '#source/blender/makesdna', - '#source/gameengine/Rasterizer', - '#source/gameengine/GameLogic', - '#source/gameengine/Expressions', - '#source/gameengine/Network', - '#source/gameengine/SceneGraph', - '#source/gameengine/Physics/common', - '#source/gameengine/Physics/Sumo', - '#source/gameengine/Physics/Sumo/Fuzzics/include', - '#source/gameengine/Network/LoopBackNetwork', - '#source/gameengine/GamePlayer/common', - '#source/blender/misc', - '#source/blender/blenloader'] + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender/readblenfile', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/BlenderRoutines', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/common', + '#source/blender/misc', + '#source/blender/blenloader', + '#source/blender/gpu', + '#extern/glew/include'] incs += Split(env['BF_PYTHON_INC']) incs += Split(env['BF_SOLID_INC']) cflags = [] if env['OURPLATFORM']=='win32-vc': - cflags = ['/GR'] + cflags = ['/GR'] + env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=5, compileflags=cflags) |