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Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/CMakeLists.txt1
-rw-r--r--source/gameengine/GamePlayer/common/CMakeLists.txt1
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp1
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp1
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_System.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_System.h2
-rw-r--r--source/gameengine/GamePlayer/common/bmfont.cpp1
-rw-r--r--source/gameengine/GamePlayer/ghost/CMakeLists.txt1
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.h2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_System.cpp2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_System.h2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp42
31 files changed, 26 insertions, 70 deletions
diff --git a/source/gameengine/GamePlayer/CMakeLists.txt b/source/gameengine/GamePlayer/CMakeLists.txt
index ab89b18a09b..cdf3f826ea9 100644
--- a/source/gameengine/GamePlayer/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/CMakeLists.txt
@@ -1,4 +1,3 @@
-# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt
index 8c5897fa48e..8884ff82363 100644
--- a/source/gameengine/GamePlayer/common/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/common/CMakeLists.txt
@@ -1,4 +1,3 @@
-# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 7ea5da9433c..cc7630b7afd 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 87693696c2a..6ac1323783b 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
index fc007d8d295..d846e9ae83c 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index cfa280c5385..5df8834dbae 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
index 957ab2b70d1..fc436abf6e0 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
index a35a55ddf03..5b267c92908 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index 53b061acf69..6146be1d333 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
index d35faa30d92..a4f0032df1d 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
index 126223f072b..5bd3a1957e6 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h
index 2db9c093e36..6fa5a9f607b 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
index 160b3ad3da3..16f984cbe3c 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
index 0b07ab85f65..9b27ba3f009 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
index edfbd71da9c..52a033ce538 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
index a1eb0a4861c..43bd6d22190 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index be84c601a04..0fa9e05d442 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index ee490dacddb..e3c69029700 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_System.cpp b/source/gameengine/GamePlayer/common/GPC_System.cpp
index 514bd2fa4dc..2c99c99114e 100644
--- a/source/gameengine/GamePlayer/common/GPC_System.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_System.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/GPC_System.h b/source/gameengine/GamePlayer/common/GPC_System.h
index 51847827f10..9f7a56aa783 100644
--- a/source/gameengine/GamePlayer/common/GPC_System.h
+++ b/source/gameengine/GamePlayer/common/GPC_System.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp
index ecb2c4f3bd1..b03d7f40bdd 100644
--- a/source/gameengine/GamePlayer/common/bmfont.cpp
+++ b/source/gameengine/GamePlayer/common/bmfont.cpp
@@ -3,7 +3,6 @@
*
* 04-10-2000 frank
*
- * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index 479cf3fd7cc..0e9422c07aa 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -1,4 +1,3 @@
-# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 7b47d74d424..7490e187824 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index df87aea1195..a8a976f9dd2 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
index 9bd41163c21..4b5d2bbf96a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
index e03f7d6740e..c1ebb09251c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
index 97e166ce6ab..1d67ce080cc 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
index 5471db42f3f..2c7ba86e438 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.cpp b/source/gameengine/GamePlayer/ghost/GPG_System.cpp
index 1faa3f398c4..d5e45029679 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.h b/source/gameengine/GamePlayer/ghost/GPG_System.h
index 49a91b60415..d7f3093d8b0 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index f5439ba4f64..b1781f1703e 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -1,6 +1,4 @@
/*
-* $Id$
-*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -25,8 +23,8 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
-* Start up of the Blender Player on GHOST.
-*/
+ * Start up of the Blender Player on GHOST.
+ */
/** \file gameengine/GamePlayer/ghost/GPG_ghost.cpp
* \ingroup player
@@ -178,8 +176,8 @@ static BOOL scr_saver_init(int argc, char **argv)
void usage(const char* program, bool isBlenderPlayer)
{
const char * consoleoption;
- const char * filename = "";
- const char * pathname = "";
+ const char * example_filename = "";
+ const char * example_pathname = "";
#ifdef _WIN32
consoleoption = "-c ";
@@ -188,16 +186,16 @@ void usage(const char* program, bool isBlenderPlayer)
#endif
if (isBlenderPlayer) {
- filename = "filename.blend";
+ example_filename = "filename.blend";
#ifdef _WIN32
- pathname = "c:\\";
+ example_pathname = "c:\\";
#else
- pathname = "//home//user//";
+ example_pathname = "/home/user/";
#endif
}
printf("usage: %s [-w [w h l t]] [-f [fw fh fb ff]] %s[-g gamengineoptions] "
- "[-s stereomode] [-m aasamples] %s\n", program, consoleoption, filename);
+ "[-s stereomode] [-m aasamples] %s\n", program, consoleoption, example_filename);
printf(" -h: Prints this command summary\n\n");
printf(" -w: display in a window\n");
printf(" --Optional parameters--\n");
@@ -252,9 +250,9 @@ void usage(const char* program, bool isBlenderPlayer)
printf("\n");
printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n");
printf("\n");
- printf("example: %s -w 320 200 10 10 -g noaudio%s%s\n", program, pathname, filename);
- printf("example: %s -g show_framerate = 0 %s%s\n", program, pathname, filename);
- printf("example: %s -i 232421 -m 16 %s%s\n\n", program, pathname, filename);
+ printf("example: %s -w 320 200 10 10 -g noaudio%s%s\n", program, example_pathname, example_filename);
+ printf("example: %s -g show_framerate = 0 %s%s\n", program, example_pathname, example_filename);
+ printf("example: %s -i 232421 -m 16 %s%s\n\n", program, example_pathname, example_filename);
}
static void get_filename(int argc, char **argv, char *filename)
@@ -367,6 +365,7 @@ int main(int argc, char** argv)
GHOST_TEmbedderWindowID parentWindow = 0;
bool isBlenderPlayer = false;
int validArguments=0;
+ bool samplesParFound = false;
GHOST_TUns16 aasamples = 0;
#ifdef __linux__
@@ -408,6 +407,8 @@ int main(int argc, char** argv)
initglobals();
+ // Blender's VBOs cause odd problems with modifiers (we have our own vbo code)
+ U.gameflags |= USER_DISABLE_VBO;
// We load our own G.main, so free the one that initglobals() gives us
free_main(G.main);
G.main = NULL;
@@ -583,8 +584,14 @@ int main(int argc, char** argv)
break;
case 'm':
i++;
+ samplesParFound = true;
if ((i+1) <= validArguments )
- aasamples = atoi(argv[i++]);
+ aasamples = atoi(argv[i++]);
+ else
+ {
+ error = true;
+ printf("error: No argument supplied for -m");
+ }
break;
case 'c':
i++;
@@ -820,7 +827,7 @@ int main(int argc, char** argv)
if ((!fullScreenParFound) && (!windowParFound))
{
// Only use file settings when command line did not override
- if (scene->gm.fullscreen) {
+ if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
//printf("fullscreen option found in Blender file\n");
fullScreen = true;
fullScreenWidth= scene->gm.xplay;
@@ -849,6 +856,9 @@ int main(int argc, char** argv)
else
scene->gm.stereoflag = STEREO_ENABLED;
+ if (!samplesParFound)
+ aasamples = scene->gm.aasamples;
+
if (stereoFlag == STEREO_DOME){
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
scene->gm.stereoflag = STEREO_DOME;
@@ -894,7 +904,7 @@ int main(int argc, char** argv)
#endif
{
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
- stereoWindow, stereomode, aasamples);
+ stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
}
}
else