diff options
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.cpp | 31 |
1 files changed, 8 insertions, 23 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index fa00cafa148..07295d238ef 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -55,7 +55,6 @@ BL_Action::BL_Action(class KX_GameObject* gameobj) m_pose(NULL), m_blendpose(NULL), m_blendinpose(NULL), - m_ptrrna(NULL), m_obj(gameobj), m_startframe(0.f), m_endframe(0.f), @@ -71,24 +70,6 @@ BL_Action::BL_Action(class KX_GameObject* gameobj) m_done(true), m_calc_localtime(true) { - if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) - { - BL_ArmatureObject *obj = (BL_ArmatureObject*)m_obj; - - m_ptrrna = new PointerRNA(); - RNA_id_pointer_create(&obj->GetArmatureObject()->id, m_ptrrna); - } - else - { - BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj; - BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer()); - - if (shape_deformer) - { - m_ptrrna = new PointerRNA(); - RNA_id_pointer_create(&shape_deformer->GetKey()->id, m_ptrrna); - } - } } BL_Action::~BL_Action() @@ -99,8 +80,6 @@ BL_Action::~BL_Action() game_free_pose(m_blendpose); if (m_blendinpose) game_free_pose(m_blendinpose); - if (m_ptrrna) - delete m_ptrrna; ClearControllerList(); } @@ -426,7 +405,11 @@ void BL_Action::Update(float curtime) bPose *temp = arm->pose; arm->pose = m_pose; - animsys_evaluate_action(m_ptrrna, m_action, NULL, m_localtime); + + PointerRNA ptrrna; + RNA_id_pointer_create(&arm->id, &ptrrna); + + animsys_evaluate_action(&ptrrna, m_action, NULL, m_localtime); arm->pose = temp; } @@ -465,8 +448,10 @@ void BL_Action::Update(float curtime) { Key *key = shape_deformer->GetKey(); + PointerRNA ptrrna; + RNA_id_pointer_create(&key->id, &ptrrna); - animsys_evaluate_action(m_ptrrna, m_action, NULL, m_localtime); + animsys_evaluate_action(&ptrrna, m_action, NULL, m_localtime); // Handle blending between shape actions if (m_blendin && m_blendframe < m_blendin) |