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Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r--source/gameengine/Ketsji/BL_Action.h151
1 files changed, 0 insertions, 151 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
deleted file mode 100644
index f4c2975a547..00000000000
--- a/source/gameengine/Ketsji/BL_Action.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Mitchell Stokes.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BL_Action.h
- * \ingroup ketsji
- */
-
-#ifndef __BL_ACTION_H__
-#define __BL_ACTION_H__
-
-
-#include <vector>
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-class BL_Action
-{
-private:
- struct bAction* m_action;
- struct bAction* m_tmpaction;
- struct bPose* m_blendpose;
- struct bPose* m_blendinpose;
- std::vector<class SG_Controller*> m_sg_contr_list;
- class KX_GameObject* m_obj;
- std::vector<float> m_blendshape;
- std::vector<float> m_blendinshape;
-
- float m_startframe;
- float m_endframe;
- /// The current action frame.
- float m_localframe;
- float m_starttime;
-
- float m_blendin;
- float m_blendframe;
- float m_blendstart;
-
- float m_layer_weight;
-
- float m_speed;
-
- short m_priority;
-
- short m_playmode;
- short m_blendmode;
-
- short m_ipo_flags;
-
- bool m_done;
- bool m_calc_localtime;
- /// Set to true when m_starttime is initialized in Update.
- bool m_initializedTime;
-
- void ClearControllerList();
- void InitIPO();
- void SetLocalTime(float curtime);
- void ResetStartTime(float curtime);
- void IncrementBlending(float curtime);
- void BlendShape(struct Key* key, float srcweight, std::vector<float>& blendshape);
-public:
- BL_Action(class KX_GameObject* gameobj);
- ~BL_Action();
-
- /**
- * Play an action
- */
- bool Play(const char* name,
- float start,
- float end,
- short priority,
- float blendin,
- short play_mode,
- float layer_weight,
- short ipo_flags,
- float playback_speed,
- short blend_mode);
- /**
- * Whether or not the action is still playing
- */
- bool IsDone();
- /**
- * Update the action's frame, etc.
- */
- void Update(float curtime);
-
- // Accessors
- float GetFrame();
- const char *GetName();
-
- struct bAction *GetAction();
-
- // Mutators
- void SetFrame(float frame);
- void SetPlayMode(short play_mode);
- void SetTimes(float start, float end);
-
- enum
- {
- ACT_MODE_PLAY = 0,
- ACT_MODE_LOOP,
- ACT_MODE_PING_PONG,
- ACT_MODE_MAX,
- };
-
- enum
- {
- ACT_BLEND_BLEND=0,
- ACT_BLEND_ADD=1,
- ACT_BLEND_MAX,
- };
-
- enum
- {
- ACT_IPOFLAG_FORCE = 1,
- ACT_IPOFLAG_LOCAL = 2,
- ACT_IPOFLAG_ADD = 4,
- ACT_IPOFLAG_CHILD = 8,
- };
-
- /// Initialize a lock for animation thread issues.
- static void InitLock();
- /// Finalize a lock for animation thread issues.
- static void EndLock();
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_Action")
-#endif
-};
-
-#endif /* BL_ACTION */