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Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp deleted file mode 100644 index 4e4d3bc539e..00000000000 --- a/source/gameengine/Ketsji/BL_ActionManager.cpp +++ /dev/null @@ -1,110 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor(s): Mitchell Stokes. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_ActionManager.cpp - * \ingroup ketsji - */ - -#include "BL_ActionManager.h" - -BL_ActionManager::BL_ActionManager(class KX_GameObject *obj) -{ - for (int i=0; i<MAX_ACTION_LAYERS; ++i) - m_layers[i] = new BL_Action(obj); -} - -BL_ActionManager::~BL_ActionManager() -{ - for (int i=0; i<MAX_ACTION_LAYERS; ++i) - delete m_layers[i]; -} - -float BL_ActionManager::GetActionFrame(short layer) -{ - return m_layers[layer]->GetFrame(); - - return 0.f; -} - -void BL_ActionManager::SetActionFrame(short layer, float frame) -{ - m_layers[layer]->SetFrame(frame); -} - -struct bAction *BL_ActionManager::GetCurrentAction(short layer) -{ - return m_layers[layer]->GetAction(); - - return 0; -} - -void BL_ActionManager::SetPlayMode(short layer, short mode) -{ - m_layers[layer]->SetPlayMode(mode); -} - -void BL_ActionManager::SetTimes(short layer, float start, float end) -{ - m_layers[layer]->SetTimes(start, end); -} - -bool BL_ActionManager::PlayAction(const char* name, - float start, - float end, - short layer, - short priority, - float blendin, - short play_mode, - float layer_weight, - short ipo_flags, - float playback_speed) -{ - // Disable layer blending on the first layer - if (layer == 0) layer_weight = -1.f; - - return m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, layer_weight, ipo_flags, playback_speed); -} - -void BL_ActionManager::StopAction(short layer) -{ - m_layers[layer]->Stop(); -} - -bool BL_ActionManager::IsActionDone(short layer) -{ - return m_layers[layer]->IsDone(); - - return true; -} - -void BL_ActionManager::Update(float curtime) -{ - for (int i=0; i<MAX_ACTION_LAYERS; ++i) - { - if (!m_layers[i]->IsDone()) - { - m_layers[i]->Update(curtime); - } - } -} |