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Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp
deleted file mode 100644
index 4e4d3bc539e..00000000000
--- a/source/gameengine/Ketsji/BL_ActionManager.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Mitchell Stokes.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BL_ActionManager.cpp
- * \ingroup ketsji
- */
-
-#include "BL_ActionManager.h"
-
-BL_ActionManager::BL_ActionManager(class KX_GameObject *obj)
-{
- for (int i=0; i<MAX_ACTION_LAYERS; ++i)
- m_layers[i] = new BL_Action(obj);
-}
-
-BL_ActionManager::~BL_ActionManager()
-{
- for (int i=0; i<MAX_ACTION_LAYERS; ++i)
- delete m_layers[i];
-}
-
-float BL_ActionManager::GetActionFrame(short layer)
-{
- return m_layers[layer]->GetFrame();
-
- return 0.f;
-}
-
-void BL_ActionManager::SetActionFrame(short layer, float frame)
-{
- m_layers[layer]->SetFrame(frame);
-}
-
-struct bAction *BL_ActionManager::GetCurrentAction(short layer)
-{
- return m_layers[layer]->GetAction();
-
- return 0;
-}
-
-void BL_ActionManager::SetPlayMode(short layer, short mode)
-{
- m_layers[layer]->SetPlayMode(mode);
-}
-
-void BL_ActionManager::SetTimes(short layer, float start, float end)
-{
- m_layers[layer]->SetTimes(start, end);
-}
-
-bool BL_ActionManager::PlayAction(const char* name,
- float start,
- float end,
- short layer,
- short priority,
- float blendin,
- short play_mode,
- float layer_weight,
- short ipo_flags,
- float playback_speed)
-{
- // Disable layer blending on the first layer
- if (layer == 0) layer_weight = -1.f;
-
- return m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, layer_weight, ipo_flags, playback_speed);
-}
-
-void BL_ActionManager::StopAction(short layer)
-{
- m_layers[layer]->Stop();
-}
-
-bool BL_ActionManager::IsActionDone(short layer)
-{
- return m_layers[layer]->IsDone();
-
- return true;
-}
-
-void BL_ActionManager::Update(float curtime)
-{
- for (int i=0; i<MAX_ACTION_LAYERS; ++i)
- {
- if (!m_layers[i]->IsDone())
- {
- m_layers[i]->Update(curtime);
- }
- }
-}