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Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Mitchell Stokes.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file BL_ActionManager.cpp
+ * \ingroup ketsji
+ */
+
+#ifndef __BL_ACTIONMANAGER
+#define __BL_ACTIONMANAGER
+
+#include "BL_Action.h"
+
+#define MAX_ACTION_LAYERS 8
+
+/**
+ * BL_ActionManager is responsible for handling a KX_GameObject's actions.
+ */
+class BL_ActionManager
+{
+private:
+ BL_Action* m_layers[MAX_ACTION_LAYERS];
+
+public:
+ BL_ActionManager(class KX_GameObject* obj);
+ ~BL_ActionManager();
+
+ bool PlayAction(const char* name,
+ float start,
+ float end,
+ short layer=0,
+ short priority=0,
+ float blendin=0.f,
+ short play_mode=0,
+ float layer_weight=0.f,
+ short ipo_flags=0,
+ float playback_speed=1.f);
+ /**
+ * Gets the current frame of an action
+ */
+ float GetActionFrame(short layer);
+
+ /**
+ * Sets the current frame of an action
+ */
+ void SetActionFrame(short layer, float frame);
+
+ /**
+ * Gets the currently running action on the given layer
+ */
+ struct bAction *GetCurrentAction(short layer);
+
+ /**
+ * Sets play mode of the action on the given layer
+ */
+ void SetPlayMode(short layer, short mode);
+
+ /**
+ * Sets the start and end times of the action on the given layer
+ */
+ void SetTimes(short layer, float start, float end);
+
+ /**
+ * Stop playing the action on the given layer
+ */
+ void StopAction(short layer);
+
+ /**
+ * Check if an action has finished playing
+ */
+ bool IsActionDone(short layer);
+
+ /**
+ * Update any running actions
+ */
+ void Update(float);
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ActionManager"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+};
+
+#endif //BL_ACTIONMANAGER
+