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Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h new file mode 100644 index 00000000000..a3c8379981e --- /dev/null +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -0,0 +1,106 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Mitchell Stokes. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file BL_ActionManager.cpp + * \ingroup ketsji + */ + +#ifndef __BL_ACTIONMANAGER +#define __BL_ACTIONMANAGER + +#include "BL_Action.h" + +#define MAX_ACTION_LAYERS 8 + +/** + * BL_ActionManager is responsible for handling a KX_GameObject's actions. + */ +class BL_ActionManager +{ +private: + BL_Action* m_layers[MAX_ACTION_LAYERS]; + +public: + BL_ActionManager(class KX_GameObject* obj); + ~BL_ActionManager(); + + bool PlayAction(const char* name, + float start, + float end, + short layer=0, + short priority=0, + float blendin=0.f, + short play_mode=0, + float layer_weight=0.f, + short ipo_flags=0, + float playback_speed=1.f); + /** + * Gets the current frame of an action + */ + float GetActionFrame(short layer); + + /** + * Sets the current frame of an action + */ + void SetActionFrame(short layer, float frame); + + /** + * Gets the currently running action on the given layer + */ + struct bAction *GetCurrentAction(short layer); + + /** + * Sets play mode of the action on the given layer + */ + void SetPlayMode(short layer, short mode); + + /** + * Sets the start and end times of the action on the given layer + */ + void SetTimes(short layer, float start, float end); + + /** + * Stop playing the action on the given layer + */ + void StopAction(short layer); + + /** + * Check if an action has finished playing + */ + bool IsActionDone(short layer); + + /** + * Update any running actions + */ + void Update(float); + +#ifdef WITH_CXX_GUARDEDALLOC +public: + void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ActionManager"); } + void operator delete( void *mem ) { MEM_freeN(mem); } +#endif +}; + +#endif //BL_ACTIONMANAGER + |