diff options
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.cpp | 32 |
1 files changed, 12 insertions, 20 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index 3df483b0598..a0a61d01bb2 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -20,41 +20,33 @@ BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lig : mScene(scene), mMat(ma), - mLightLayer(lightlayer) + mLightLayer(lightlayer), + mGPUMat(NULL) { mBlenderScene = scene->GetBlenderScene(); mBlendMode = GPU_BLEND_SOLID; - if(mMat) - GPU_material_from_blender(mBlenderScene, mMat); + ReloadMaterial(); } BL_BlenderShader::~BL_BlenderShader() { - if(mMat && GPU_material_from_blender(mBlenderScene, mMat)) - GPU_material_unbind(GPU_material_from_blender(mBlenderScene, mMat)); + if(mGPUMat) + GPU_material_unbind(mGPUMat); } -bool BL_BlenderShader::Ok() +void BL_BlenderShader::ReloadMaterial() { - return VerifyShader(); -} - -bool BL_BlenderShader::VerifyShader() -{ - if(mMat) - return (GPU_material_from_blender(mBlenderScene, mMat) != 0); - else - return false; + mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat) : NULL; } void BL_BlenderShader::SetProg(bool enable, double time) { if(VerifyShader()) { if(enable) - GPU_material_bind(GPU_material_from_blender(mBlenderScene, mMat), mLightLayer, mBlenderScene->lay, time); + GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time); else - GPU_material_unbind(GPU_material_from_blender(mBlenderScene, mMat)); + GPU_material_unbind(mGPUMat); } } @@ -66,7 +58,7 @@ int BL_BlenderShader::GetAttribNum() if(!VerifyShader()) return enabled; - GPU_material_vertex_attributes(GPU_material_from_blender(mBlenderScene, mMat), &attribs); + GPU_material_vertex_attributes(mGPUMat, &attribs); for(i = 0; i < attribs.totlayer; i++) if(attribs.layer[i].glindex+1 > enabled) @@ -89,7 +81,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat) if(!VerifyShader()) return; - gpumat = GPU_material_from_blender(mBlenderScene, mMat); + gpumat = mGPUMat; if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) { GPU_material_vertex_attributes(gpumat, &attribs); @@ -131,7 +123,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty ) float obmat[4][4], viewmat[4][4], viewinvmat[4][4], obcol[4]; GPUMaterial *gpumat; - gpumat = GPU_material_from_blender(mBlenderScene, mMat); + gpumat = mGPUMat; if(!gpumat || !GPU_material_bound(gpumat)) return; |