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Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index b5151615f3b..95679b5d3a6 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -35,8 +35,8 @@
#include "BL_BlenderShader.h"
#include "BL_Material.h"
-#include "GPU_extensions.h"
#include "GPU_material.h"
+#include "GPU_shader.h"
#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"
@@ -74,8 +74,8 @@ void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty)
float viewmat[4][4], viewinvmat[4][4];
const MT_Matrix4x4& view = rasty->GetViewMatrix();
const MT_Matrix4x4& viewinv = rasty->GetViewInvMatrix();
- view.getValue((float*)viewmat);
- viewinv.getValue((float*)viewinvmat);
+ view.getValue(&viewmat[0][0]);
+ viewinv.getValue(&viewinvmat[0][0]);
GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false);
}
@@ -148,7 +148,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
{
- float obmat[4][4], obcol[4];
+ float obmat[4][4], viewmat[4][4], obcol[4];
GPUMaterial *gpumat;
gpumat = mGPUMat;
@@ -160,15 +160,16 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
model.setValue(ms.m_OpenGLMatrix);
// note: getValue gives back column major as needed by OpenGL
- model.getValue((float*)obmat);
+ model.getValue(&obmat[0][0]);
if (ms.m_bObjectColor)
- ms.m_RGBAcolor.getValue((float *)obcol);
+ ms.m_RGBAcolor.getValue(&obcol[0]);
else
obcol[0] = obcol[1] = obcol[2] = obcol[3] = 1.0f;
+ rasty->GetViewMatrix().getValue(&viewmat[0][0]);
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, obmat, obcol, auto_bump_scale, NULL);
+ GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}