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Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index c0fca88c426..e0ad1539b4a 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -431,7 +431,7 @@ void BL_Shader::SetProg(bool enable)
glUseProgramObjectARB(mShader);
}
else {
- glUseProgramObjectARB(0);
+ glUseProgramObjectARB(0);
}
}
}
@@ -613,7 +613,7 @@ void BL_Shader::SetUniform(int uniform, const MT_Tuple3& vec)
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
- {
+ {
float value[3];
vec.getValue(value);
glUniform3fvARB(uniform, 1, value);
@@ -931,7 +931,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
{
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT, &value, sizeof(float));
-#else
+#else
SetUniform( loc, (float)value );
#endif
}
@@ -1142,7 +1142,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT2, array2, sizeof(float)*2);
#else
- SetUniform(loc, array2, 2);
+ SetUniform(loc, array2, 2);
#endif
Py_RETURN_NONE;
} break;
@@ -1152,7 +1152,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT3, array3, sizeof(float)*3);
#else
- SetUniform(loc, array3, 3);
+ SetUniform(loc, array3, 3);
#endif
Py_RETURN_NONE;
}break;
@@ -1162,7 +1162,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT4, array4, sizeof(float)*4);
#else
- SetUniform(loc, array4, 4);
+ SetUniform(loc, array4, 4);
#endif
Py_RETURN_NONE;
}break;
@@ -1226,7 +1226,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
#ifdef SORT_UNIFORMS
SetUniformiv(loc, BL_Uniform::UNI_INT2, array2, sizeof(int)*2);
#else
- SetUniform(loc, array2, 2);
+ SetUniform(loc, array2, 2);
#endif
Py_RETURN_NONE;
} break;
@@ -1237,7 +1237,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
SetUniformiv(loc, BL_Uniform::UNI_INT3, array3, sizeof(int)*3);
#else
- SetUniform(loc, array3, 3);
+ SetUniform(loc, array3, 3);
#endif
Py_RETURN_NONE;
}break;
@@ -1248,7 +1248,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
SetUniformiv(loc, BL_Uniform::UNI_INT4, array4, sizeof(int)*4);
#else
- SetUniform(loc, array4, 4);
+ SetUniform(loc, array4, 4);
#endif
Py_RETURN_NONE;
}break;