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Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index f28d3fa2912..57d0fe4140f 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -433,7 +433,7 @@ void BL_Shader::SetProg(bool enable)
}
}
-void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
+void BL_Shader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
{
if(!Ok() || !mPreDef.size())
return;
@@ -445,7 +445,8 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
{
MT_Matrix4x4 model;
model.setValue(ms.m_OpenGLMatrix);
- const MT_Matrix4x4& view = rasty->GetViewMatrix();
+ MT_Matrix4x4 view;
+ rasty->GetViewMatrix(view);
if(mAttr==SHD_TANGENT)
ms.m_mesh->SetMeshModified(true);
@@ -524,15 +525,13 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
}
case VIEWMATRIX_INVERSE:
{
- MT_Matrix4x4 viewinv = view;
- viewinv.invert();
+ view.invert();
SetUniform(uni->mLoc, view);
break;
}
case VIEWMATRIX_INVERSETRANSPOSE:
{
- MT_Matrix4x4 viewinv = view;
- viewinv.invert();
+ view.invert();
SetUniform(uni->mLoc, view, true);
break;
}
@@ -671,7 +670,6 @@ void BL_Shader::SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose)
)
{
float value[16];
- // note: getValue gives back column major as needed by OpenGL
vec.getValue(value);
glUniformMatrix4fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
}