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Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp80
1 files changed, 49 insertions, 31 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index e0ad1539b4a..144ad61212d 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -52,51 +52,70 @@ void BL_Uniform::Apply(class BL_Shader *shader)
#ifdef SORT_UNIFORMS
MT_assert(mType > UNI_NONE && mType < UNI_MAX && mData);
- if (!mDirty)
+ if (!mDirty)
return;
- switch(mType)
- {
- case UNI_FLOAT: {
+ switch (mType) {
+ case UNI_FLOAT:
+ {
float *f = (float*)mData;
glUniform1fARB(mLoc,(GLfloat)*f);
- }break;
- case UNI_INT: {
+ break;
+ }
+ case UNI_INT:
+ {
int *f = (int*)mData;
glUniform1iARB(mLoc, (GLint)*f);
- }break;
- case UNI_FLOAT2: {
+ break;
+ }
+ case UNI_FLOAT2:
+ {
float *f = (float*)mData;
glUniform2fvARB(mLoc,1, (GLfloat*)f);
- }break;
- case UNI_FLOAT3: {
+ break;
+ }
+ case UNI_FLOAT3:
+ {
float *f = (float*)mData;
glUniform3fvARB(mLoc,1,(GLfloat*)f);
- }break;
- case UNI_FLOAT4: {
+ break;
+ }
+ case UNI_FLOAT4:
+ {
float *f = (float*)mData;
glUniform4fvARB(mLoc,1,(GLfloat*)f);
- }break;
- case UNI_INT2: {
+ break;
+ }
+ case UNI_INT2:
+ {
int *f = (int*)mData;
glUniform2ivARB(mLoc,1,(GLint*)f);
- }break;
- case UNI_INT3: {
+ break;
+ }
+ case UNI_INT3:
+ {
int *f = (int*)mData;
glUniform3ivARB(mLoc,1,(GLint*)f);
- }break;
- case UNI_INT4: {
+ break;
+ }
+ case UNI_INT4:
+ {
int *f = (int*)mData;
glUniform4ivARB(mLoc,1,(GLint*)f);
- }break;
- case UNI_MAT4: {
+ break;
+ }
+ case UNI_MAT4:
+ {
float *f = (float*)mData;
glUniformMatrix4fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
- }break;
- case UNI_MAT3: {
+ break;
+ }
+ case UNI_MAT3:
+ {
float *f = (float*)mData;
glUniformMatrix3fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
- }break;
+ break;
+ }
}
mDirty = false;
#endif
@@ -157,7 +176,7 @@ BL_Shader::~BL_Shader()
void BL_Shader::ClearUniforms()
{
BL_UniformVec::iterator it = mUniforms.begin();
- while(it != mUniforms.end()) {
+ while (it != mUniforms.end()) {
delete (*it);
it++;
}
@@ -165,7 +184,7 @@ void BL_Shader::ClearUniforms()
BL_UniformVecDef::iterator itp = mPreDef.begin();
- while(itp != mPreDef.end()) {
+ while (itp != mPreDef.end()) {
delete (*itp);
itp++;
}
@@ -178,7 +197,7 @@ BL_Uniform *BL_Shader::FindUniform(const int location)
{
#ifdef SORT_UNIFORMS
BL_UniformVec::iterator it = mUniforms.begin();
- while(it != mUniforms.end()) {
+ while (it != mUniforms.end()) {
if ((*it)->GetLocation() == location)
return (*it);
it++;
@@ -1134,7 +1153,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
Py_DECREF(item);
}
- switch(list_size)
+ switch (list_size)
{
case 2:
{
@@ -1218,7 +1237,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
/* Sanity checks done! */
- switch(list_size)
+ switch (list_size)
{
case 2:
{
@@ -1394,15 +1413,14 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformDef, "setUniformDef(name, enum)" )
{
bool defined = false;
BL_UniformVecDef::iterator it = mPreDef.begin();
- while(it != mPreDef.end()) {
+ while (it != mPreDef.end()) {
if ((*it)->mLoc == loc) {
defined = true;
break;
}
it++;
}
- if (defined)
- {
+ if (defined) {
Py_RETURN_NONE;
}