diff options
Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Shader.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h index 3015dd204c8..47221365816 100644 --- a/source/gameengine/Ketsji/BL_Shader.h +++ b/source/gameengine/Ketsji/BL_Shader.h @@ -231,30 +231,30 @@ public: virtual PyObject* py_repr(void) { return PyUnicode_FromFormat("BL_Shader\n\tvertex shader:%s\n\n\tfragment shader%s\n\n", vertProg, fragProg); } // ----------------------------------- - KX_PYMETHOD_DOC( BL_Shader, setSource ); - KX_PYMETHOD_DOC( BL_Shader, delSource ); - KX_PYMETHOD_DOC( BL_Shader, getVertexProg ); - KX_PYMETHOD_DOC( BL_Shader, getFragmentProg ); - KX_PYMETHOD_DOC( BL_Shader, setNumberOfPasses ); - KX_PYMETHOD_DOC( BL_Shader, isValid); - KX_PYMETHOD_DOC( BL_Shader, validate); + KX_PYMETHOD_DOC(BL_Shader, setSource); + KX_PYMETHOD_DOC(BL_Shader, delSource); + KX_PYMETHOD_DOC(BL_Shader, getVertexProg); + KX_PYMETHOD_DOC(BL_Shader, getFragmentProg); + KX_PYMETHOD_DOC(BL_Shader, setNumberOfPasses); + KX_PYMETHOD_DOC(BL_Shader, isValid); + KX_PYMETHOD_DOC(BL_Shader, validate); // ----------------------------------- - KX_PYMETHOD_DOC( BL_Shader, setUniform4f ); - KX_PYMETHOD_DOC( BL_Shader, setUniform3f ); - KX_PYMETHOD_DOC( BL_Shader, setUniform2f ); - KX_PYMETHOD_DOC( BL_Shader, setUniform1f ); - KX_PYMETHOD_DOC( BL_Shader, setUniform4i ); - KX_PYMETHOD_DOC( BL_Shader, setUniform3i ); - KX_PYMETHOD_DOC( BL_Shader, setUniform2i ); - KX_PYMETHOD_DOC( BL_Shader, setUniform1i ); - KX_PYMETHOD_DOC( BL_Shader, setUniformfv ); - KX_PYMETHOD_DOC( BL_Shader, setUniformiv ); - KX_PYMETHOD_DOC( BL_Shader, setUniformMatrix4 ); - KX_PYMETHOD_DOC( BL_Shader, setUniformMatrix3 ); - KX_PYMETHOD_DOC( BL_Shader, setUniformDef ); - KX_PYMETHOD_DOC( BL_Shader, setAttrib ); - KX_PYMETHOD_DOC( BL_Shader, setSampler); + KX_PYMETHOD_DOC(BL_Shader, setUniform4f); + KX_PYMETHOD_DOC(BL_Shader, setUniform3f); + KX_PYMETHOD_DOC(BL_Shader, setUniform2f); + KX_PYMETHOD_DOC(BL_Shader, setUniform1f); + KX_PYMETHOD_DOC(BL_Shader, setUniform4i); + KX_PYMETHOD_DOC(BL_Shader, setUniform3i); + KX_PYMETHOD_DOC(BL_Shader, setUniform2i); + KX_PYMETHOD_DOC(BL_Shader, setUniform1i); + KX_PYMETHOD_DOC(BL_Shader, setUniformfv); + KX_PYMETHOD_DOC(BL_Shader, setUniformiv); + KX_PYMETHOD_DOC(BL_Shader, setUniformMatrix4); + KX_PYMETHOD_DOC(BL_Shader, setUniformMatrix3); + KX_PYMETHOD_DOC(BL_Shader, setUniformDef); + KX_PYMETHOD_DOC(BL_Shader, setAttrib); + KX_PYMETHOD_DOC(BL_Shader, setSampler); #endif }; |