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Diffstat (limited to 'source/gameengine/Ketsji/BL_Shader.h')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index 3015dd204c8..47221365816 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -231,30 +231,30 @@ public:
virtual PyObject* py_repr(void) { return PyUnicode_FromFormat("BL_Shader\n\tvertex shader:%s\n\n\tfragment shader%s\n\n", vertProg, fragProg); }
// -----------------------------------
- KX_PYMETHOD_DOC( BL_Shader, setSource );
- KX_PYMETHOD_DOC( BL_Shader, delSource );
- KX_PYMETHOD_DOC( BL_Shader, getVertexProg );
- KX_PYMETHOD_DOC( BL_Shader, getFragmentProg );
- KX_PYMETHOD_DOC( BL_Shader, setNumberOfPasses );
- KX_PYMETHOD_DOC( BL_Shader, isValid);
- KX_PYMETHOD_DOC( BL_Shader, validate);
+ KX_PYMETHOD_DOC(BL_Shader, setSource);
+ KX_PYMETHOD_DOC(BL_Shader, delSource);
+ KX_PYMETHOD_DOC(BL_Shader, getVertexProg);
+ KX_PYMETHOD_DOC(BL_Shader, getFragmentProg);
+ KX_PYMETHOD_DOC(BL_Shader, setNumberOfPasses);
+ KX_PYMETHOD_DOC(BL_Shader, isValid);
+ KX_PYMETHOD_DOC(BL_Shader, validate);
// -----------------------------------
- KX_PYMETHOD_DOC( BL_Shader, setUniform4f );
- KX_PYMETHOD_DOC( BL_Shader, setUniform3f );
- KX_PYMETHOD_DOC( BL_Shader, setUniform2f );
- KX_PYMETHOD_DOC( BL_Shader, setUniform1f );
- KX_PYMETHOD_DOC( BL_Shader, setUniform4i );
- KX_PYMETHOD_DOC( BL_Shader, setUniform3i );
- KX_PYMETHOD_DOC( BL_Shader, setUniform2i );
- KX_PYMETHOD_DOC( BL_Shader, setUniform1i );
- KX_PYMETHOD_DOC( BL_Shader, setUniformfv );
- KX_PYMETHOD_DOC( BL_Shader, setUniformiv );
- KX_PYMETHOD_DOC( BL_Shader, setUniformMatrix4 );
- KX_PYMETHOD_DOC( BL_Shader, setUniformMatrix3 );
- KX_PYMETHOD_DOC( BL_Shader, setUniformDef );
- KX_PYMETHOD_DOC( BL_Shader, setAttrib );
- KX_PYMETHOD_DOC( BL_Shader, setSampler);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform4f);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform3f);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform2f);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform1f);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform4i);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform3i);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform2i);
+ KX_PYMETHOD_DOC(BL_Shader, setUniform1i);
+ KX_PYMETHOD_DOC(BL_Shader, setUniformfv);
+ KX_PYMETHOD_DOC(BL_Shader, setUniformiv);
+ KX_PYMETHOD_DOC(BL_Shader, setUniformMatrix4);
+ KX_PYMETHOD_DOC(BL_Shader, setUniformMatrix3);
+ KX_PYMETHOD_DOC(BL_Shader, setUniformDef);
+ KX_PYMETHOD_DOC(BL_Shader, setAttrib);
+ KX_PYMETHOD_DOC(BL_Shader, setSampler);
#endif
};