diff options
Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index e708775b184..446ad0c47d5 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -22,6 +22,8 @@ #include "KX_GameObject.h" +#include "GPU_extensions.h" + #define spit(x) std::cout << x << std::endl; #include "MEM_guardedalloc.h" @@ -61,7 +63,8 @@ BL_Texture::BL_Texture() mNeedsDeleted(0), mType(0), mUnit(0), - mEnvState(0) + mEnvState(0), + mTexSize(0) { // -- } @@ -77,6 +80,9 @@ void BL_Texture::DeleteTex() glDeleteTextures(1, (GLuint*)&mTexture); mNeedsDeleted = 0; mOk = 0; + + GPU_texture_vram_subtract(mTexSize); + mTexSize = 0; } if(mEnvState) { @@ -165,11 +171,15 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix ); + mTexSize = (x*y*4)+(x*y*4)/3; + GPU_texture_vram_add(mTexSize); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix ); + mTexSize = x*y*4; + GPU_texture_vram_add(mTexSize); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); @@ -190,11 +200,15 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels ); + mTexSize = (x*y*4)+(x*y*4)/3; + GPU_texture_vram_add(mTexSize); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels ); + mTexSize = x*y*4; + GPU_texture_vram_add(mTexSize); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); free(newPixels); |