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Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp161
1 files changed, 49 insertions, 112 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 687b1af957d..f24ef4322f0 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -1,19 +1,6 @@
// ------------------------------------
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-/* #if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else */
-#include <GL/glu.h>
-/* #endif */
-#endif
+
+#include "GL/glew.h"
#include <iostream>
#include <map>
@@ -30,15 +17,11 @@
#include "BLI_blenlib.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
#include "KX_GameObject.h"
-
-using namespace bgl;
-
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
@@ -220,9 +203,7 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
{
-#ifdef GL_ARB_texture_cube_map
-
- if (!RAS_EXT_support._ARB_texture_cube_map)
+ if (!GLEW_ARB_texture_cube_map)
{
spit("cubemaps not supported");
mOk = false;
@@ -312,9 +293,8 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- #ifdef GL_VERSION_1_2
- glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- #endif
+ if(GLEW_VERSION_1_2)
+ glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
if (needs_split)
my_free_envmapdata(cubemap);
@@ -326,13 +306,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
mOk = IsValid();
return mOk;
-
-#else
-
- mOk = false;
- return mOk;
-
-#endif//GL_ARB_texture_cube_map
}
bool BL_Texture::IsValid()
@@ -362,58 +335,40 @@ int BL_Texture::GetMaxUnits()
{
GLint unit=0;
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture) {
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
- return (MAXTEX>=unit?unit:MAXTEX);
- }
+ if(GLEW_ARB_multitexture) {
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
+ return (MAXTEX>=unit?unit:MAXTEX);
}
-#endif
+
return 0;
}
void BL_Texture::ActivateFirst()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
- }
-#endif
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateUnit(int unit)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- if(unit <= MAXTEX)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+unit);
- }
-#endif
+ if(GLEW_ARB_multitexture)
+ if(unit <= MAXTEX)
+ glActiveTextureARB(GL_TEXTURE0_ARB+unit);
}
void BL_Texture::DisableUnit()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
- }
-#endif
-
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
- #ifdef GL_ARB_texture_cube_map
- if(RAS_EXT_support._ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if(GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
else
- #endif
{
if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
@@ -429,56 +384,45 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- glDisable(GL_BLEND);
- for(int i=0; i<MAXTEX; i++) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
- glDisable(GL_TEXTURE_GEN_Q);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- }
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
+ glDisable(GL_BLEND);
+
+ for(int i=0; i<MAXTEX; i++) {
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB+i);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_GEN_R);
+ glDisable(GL_TEXTURE_GEN_Q);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
-#endif
+
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateTexture()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
-#ifdef GL_ARB_texture_cube_map
- if (mType == GL_TEXTURE_CUBE_MAP_ARB && RAS_EXT_support._ARB_texture_cube_map)
- {
- glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
- glEnable(GL_TEXTURE_CUBE_MAP_ARB);
- } else
-#endif
- {
-
- #ifdef GL_ARB_texture_cube_map
- if(RAS_EXT_support._ARB_texture_cube_map )
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- #endif
+ if (mType == GL_TEXTURE_CUBE_MAP_ARB && GLEW_ARB_texture_cube_map)
+ {
+ glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
+ glEnable(GL_TEXTURE_CUBE_MAP_ARB);
+ }
+ else {
+ if(GLEW_ARB_texture_cube_map )
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- glBindTexture( GL_TEXTURE_2D, mTexture );
- glEnable(GL_TEXTURE_2D);
- }
+ glBindTexture( GL_TEXTURE_2D, mTexture );
+ glEnable(GL_TEXTURE_2D);
}
-#endif
}
void BL_Texture::SetMapping(int mode)
@@ -492,9 +436,8 @@ void BL_Texture::SetMapping(int mode)
return;
}
-#ifdef GL_ARB_texture_cube_map
if( mType == GL_TEXTURE_CUBE_MAP_ARB &&
- RAS_EXT_support._ARB_texture_cube_map &&
+ GLEW_ARB_texture_cube_map &&
mode &USEREFL)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
@@ -508,7 +451,6 @@ void BL_Texture::SetMapping(int mode)
return;
}
else
-#endif
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
@@ -523,11 +465,7 @@ void BL_Texture::SetMapping(int mode)
void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
{
-#ifndef GL_ARB_texture_env_combine
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- return;
-#else
- if(modulate || !RAS_EXT_support._ARB_texture_env_combine){
+ if(modulate || !GLEW_ARB_texture_env_combine){
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return;
}
@@ -661,7 +599,6 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0);
glEndList();
-#endif //!GL_ARB_texture_env_combine
}
int BL_Texture::GetPow2(int n)