diff options
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp new file mode 100644 index 00000000000..1eb85d60b29 --- /dev/null +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp @@ -0,0 +1,208 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * Ketsji Logic Extenstion: Network Message Actuator generic implementation + */ + +#include "NG_NetworkScene.h" +#include "KX_NetworkMessageActuator.h" + +KX_NetworkMessageActuator::KX_NetworkMessageActuator( + SCA_IObject* gameobj, // the actuator controlling object + NG_NetworkScene* networkscene, // needed for replication + const STR_String &toPropName, + const STR_String &subject, + int bodyType, + const STR_String &body, + PyTypeObject* T) : + SCA_IActuator(gameobj,T), + m_networkscene(networkscene), + m_toPropName(toPropName), + m_subject(subject), + m_bodyType(bodyType), + m_body(body) +{ +} + +KX_NetworkMessageActuator::~KX_NetworkMessageActuator() +{ +} + +// returns true if the actuators needs to be running over several frames +bool KX_NetworkMessageActuator::Update(double curtime, double deltatime) +{ + //printf("update messageactuator\n"); + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + if (bNegativeEvent) { + return false; // do nothing on negative events + //printf("messageactuator false event\n"); + } + //printf("messageactuator true event\n"); + + if (m_bodyType == 1) // ACT_MESG_PROP in DNA_actuator_types.h + { + m_networkscene->SendMessage( + m_toPropName, + GetParent()->GetName(), + m_subject, + GetParent()->GetPropertyText(m_body,"")); + } else + { + m_networkscene->SendMessage( + m_toPropName, + GetParent()->GetName(), + m_subject, + m_body); + } + return false; +} + +CValue* KX_NetworkMessageActuator::GetReplica() +{ + KX_NetworkMessageActuator* replica = + new KX_NetworkMessageActuator(*this); + replica->ProcessReplica(); + + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +} + +/* -------------------------------------------------------------------- */ +/* Python interface --------------------------------------------------- */ +/* -------------------------------------------------------------------- */ + +/* Integration hooks -------------------------------------------------- */ +PyTypeObject KX_NetworkMessageActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_NetworkMessageActuator", + sizeof(KX_NetworkMessageActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + +PyParentObject KX_NetworkMessageActuator::Parents[] = { + &KX_NetworkMessageActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + +PyMethodDef KX_NetworkMessageActuator::Methods[] = { + {"setToPropName", (PyCFunction) + KX_NetworkMessageActuator::sPySetToPropName, METH_VARARGS}, + {"setSubject", (PyCFunction) + KX_NetworkMessageActuator::sPySetSubject, METH_VARARGS}, + {"setBodyType", (PyCFunction) + KX_NetworkMessageActuator::sPySetBodyType, METH_VARARGS}, + {"setBody", (PyCFunction) + KX_NetworkMessageActuator::sPySetBody, METH_VARARGS}, + {NULL,NULL} // Sentinel +}; + +PyObject* KX_NetworkMessageActuator::_getattr(char* attr) { + _getattr_up(SCA_IActuator); +} + +// 1. SetToPropName +PyObject* KX_NetworkMessageActuator::PySetToPropName( + PyObject* self, + PyObject* args, + PyObject* kwds) +{ + char* ToPropName; + + if (PyArg_ParseTuple(args, "s", &ToPropName)) { + m_toPropName = ToPropName; + } + + Py_Return; +} + +// 2. SetSubject +PyObject* KX_NetworkMessageActuator::PySetSubject( + PyObject* self, + PyObject* args, + PyObject* kwds) +{ + char* Subject; + + if (PyArg_ParseTuple(args, "s", &Subject)) { + m_subject = Subject; + } + + Py_Return; +} + +// 3. SetBodyType +PyObject* KX_NetworkMessageActuator::PySetBodyType( + PyObject* self, + PyObject* args, + PyObject* kwds) +{ + int BodyType; + + if (PyArg_ParseTuple(args, "i", &BodyType)) { + m_bodyType = BodyType; + } + + Py_Return; +} + +// 4. SetBody +PyObject* KX_NetworkMessageActuator::PySetBody( + PyObject* self, + PyObject* args, + PyObject* kwds) +{ + char* Body; + + if (PyArg_ParseTuple(args, "s", &Body)) { + m_body = Body; + } + + Py_Return; +} + |