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Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp476
1 files changed, 309 insertions, 167 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index bbf5640f8e0..f92200780d5 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -6,21 +6,7 @@
#include <config.h>
#endif
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
+#include "GL/glew.h"
#include "KX_BlenderMaterial.h"
#include "BL_Material.h"
@@ -33,14 +19,12 @@
#include "MT_Vector4.h"
#include "MT_Matrix4x4.h"
+#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
-extern "C" {
-//XXX #include "BDR_drawmesh.h"
-}
+#include "GPU_draw.h"
#include "STR_HashedString.h"
@@ -51,9 +35,11 @@ extern "C" {
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
// ------------------------------------
-using namespace bgl;
#define spit(x) std::cout << x << std::endl;
+BL_Shader *KX_BlenderMaterial::mLastShader = NULL;
+BL_BlenderShader *KX_BlenderMaterial::mLastBlenderShader = NULL;
+
//static PyObject *gTextureDict = 0;
KX_BlenderMaterial::KX_BlenderMaterial(
@@ -61,7 +47,6 @@ KX_BlenderMaterial::KX_BlenderMaterial(
BL_Material *data,
bool skin,
int lightlayer,
- void *clientobject,
PyTypeObject *T
)
: PyObjectPlus(T),
@@ -72,35 +57,33 @@ KX_BlenderMaterial::KX_BlenderMaterial(
data->tilexrep[0],
data->tileyrep[0],
data->mode,
- ((data->ras_mode &TRANSP)!=0),
+ data->transp,
+ ((data->ras_mode &ALPHA)!=0),
((data->ras_mode &ZSORT)!=0),
- lightlayer,
- ((data->ras_mode &TRIANGLE)!=0),
- clientobject
+ lightlayer
),
mMaterial(data),
mShader(0),
+ mBlenderShader(0),
mScene(scene),
mUserDefBlend(0),
mModified(0),
+ mConstructed(false),
mPass(0)
{
// --------------------------------
// RAS_IPolyMaterial variables...
- m_flag |=RAS_BLENDERMAT;
- m_flag |=(mMaterial->IdMode>=ONETEX)?RAS_MULTITEX:0;
- m_flag |=(mMaterial->ras_mode & USE_LIGHT)!=0?RAS_MULTILIGHT:0;
- m_flag |=(mMaterial->ras_mode &ALPHA_TEST)!=0?RAS_FORCEALPHA:0;
+ m_flag |= RAS_BLENDERMAT;
+ m_flag |= (mMaterial->IdMode>=ONETEX)? RAS_MULTITEX: 0;
+ m_flag |= ((mMaterial->ras_mode & USE_LIGHT)!=0)? RAS_MULTILIGHT: 0;
+ m_flag |= (mMaterial->glslmat)? RAS_BLENDERGLSL: 0;
// figure max
int enabled = mMaterial->num_enabled;
int max = BL_Texture::GetMaxUnits();
mMaterial->num_enabled = enabled>=max?max:enabled;
- // base class
- m_enabled = mMaterial->num_enabled;
-
// test the sum of the various modes for equality
// so we can ether accept or reject this material
// as being equal, this is rather important to
@@ -111,14 +94,16 @@ KX_BlenderMaterial::KX_BlenderMaterial(
mMaterial->blend_mode[i]
);
}
- m_multimode += mMaterial->IdMode+mMaterial->ras_mode;
+ m_multimode += mMaterial->IdMode+ (mMaterial->ras_mode & ~(COLLIDER|USE_LIGHT));
}
KX_BlenderMaterial::~KX_BlenderMaterial()
{
// cleanup work
- OnExit();
+ if (mConstructed)
+ // clean only if material was actually used
+ OnExit();
}
@@ -137,41 +122,77 @@ unsigned int* KX_BlenderMaterial::GetMCol(void) const
void KX_BlenderMaterial::OnConstruction()
{
+ if (mConstructed)
+ // when material are reused between objects
+ return;
+
+ if(mMaterial->glslmat)
+ SetBlenderGLSLShader();
+
// for each unique material...
int i;
for(i=0; i<mMaterial->num_enabled; i++) {
if( mMaterial->mapping[i].mapping & USEENV ) {
- if(!RAS_EXT_support._ARB_texture_cube_map) {
+ if(!GLEW_ARB_texture_cube_map) {
spit("CubeMap textures not supported");
continue;
}
if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
spit("unable to initialize image("<<i<<") in "<<
- mMaterial->matname<< ", image will not be available");
+ mMaterial->matname<< ", image will not be available");
}
else {
if( mMaterial->img[i] ) {
if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
spit("unable to initialize image("<<i<<") in "<<
- mMaterial->matname<< ", image will not be available");
+ mMaterial->matname<< ", image will not be available");
}
}
}
+
mBlendFunc[0] =0;
mBlendFunc[1] =0;
+ mConstructed = true;
+}
+
+void KX_BlenderMaterial::EndFrame()
+{
+ if(mLastBlenderShader) {
+ mLastBlenderShader->SetProg(false);
+ mLastBlenderShader = NULL;
+ }
+
+ if(mLastShader) {
+ mLastShader->SetProg(false);
+ mLastShader = NULL;
+ }
}
void KX_BlenderMaterial::OnExit()
{
if( mShader ) {
- //note, the shader here is allocated, per unique material
- //and this function is called per face
- mShader->SetProg(0);
+ //note, the shader here is allocated, per unique material
+ //and this function is called per face
+ if(mShader == mLastShader) {
+ mShader->SetProg(false);
+ mLastShader = NULL;
+ }
+
delete mShader;
mShader = 0;
}
+ if( mBlenderShader ) {
+ if(mBlenderShader == mLastBlenderShader) {
+ mBlenderShader->SetProg(false);
+ mLastBlenderShader = NULL;
+ }
+
+ delete mBlenderShader;
+ mBlenderShader = 0;
+ }
+
BL_Texture::ActivateFirst();
for(int i=0; i<mMaterial->num_enabled; i++) {
BL_Texture::ActivateUnit(i);
@@ -180,24 +201,30 @@ void KX_BlenderMaterial::OnExit()
}
if( mMaterial->tface )
- ; //XXX set_tpage(mMaterial->tface);
+ GPU_set_tpage(mMaterial->tface);
}
void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
{
- MT_assert(RAS_EXT_support._ARB_shader_objects && mShader);
+ MT_assert(GLEW_ARB_shader_objects && mShader);
int i;
if( !enable || !mShader->Ok() ) {
// frame cleanup.
- mShader->SetProg(false);
+ if(mShader == mLastShader) {
+ mShader->SetProg(false);
+ mLastShader = NULL;
+ }
+
+ ras->SetBlendingMode(TF_SOLID);
BL_Texture::DisableAllTextures();
return;
}
BL_Texture::DisableAllTextures();
mShader->SetProg(true);
+ mLastShader = mShader;
BL_Texture::ActivateFirst();
@@ -211,29 +238,60 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
}
if(!mUserDefBlend) {
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
}
else {
+ ras->SetBlendingMode(TF_SOLID);
+ ras->SetBlendingMode(-1); // indicates custom mode
+
// tested to be valid enums
glEnable(GL_BLEND);
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
}
}
+void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras)
+{
+ if( !enable || !mBlenderShader->Ok() ) {
+ ras->SetBlendingMode(TF_SOLID);
+
+ // frame cleanup.
+ if(mLastBlenderShader) {
+ mLastBlenderShader->SetProg(false);
+ mLastBlenderShader= NULL;
+ }
+ else
+ BL_Texture::DisableAllTextures();
+
+ return;
+ }
+
+ if(!mBlenderShader->Equals(mLastBlenderShader)) {
+ ras->SetBlendingMode(mMaterial->transp);
+
+ if(mLastBlenderShader)
+ mLastBlenderShader->SetProg(false);
+ else
+ BL_Texture::DisableAllTextures();
+
+ mBlenderShader->SetProg(true, ras->GetTime());
+ mLastBlenderShader= mBlenderShader;
+ }
+}
void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
{
- if(RAS_EXT_support._ARB_shader_objects && mShader)
- mShader->SetProg(false);
-
BL_Texture::DisableAllTextures();
- if( !enable )
+
+ if( !enable ) {
+ ras->SetBlendingMode(TF_SOLID);
return;
+ }
BL_Texture::ActivateFirst();
if( mMaterial->IdMode == DEFAULT_BLENDER ) {
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
return;
}
@@ -243,7 +301,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
mTextures[0].ActivateTexture();
mTextures[0].setTexEnv(0, true);
mTextures[0].SetMapping(mMaterial->mapping[0].mapping);
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
}
return;
}
@@ -266,9 +324,12 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
}
if(!mUserDefBlend) {
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
}
else {
+ ras->SetBlendingMode(TF_SOLID);
+ ras->SetBlendingMode(-1); // indicates custom mode
+
glEnable(GL_BLEND);
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
}
@@ -284,29 +345,31 @@ KX_BlenderMaterial::ActivatShaders(
// reset...
if(tmp->mMaterial->IsShared())
cachingInfo =0;
-
+
+ if(mLastBlenderShader) {
+ mLastBlenderShader->SetProg(false);
+ mLastBlenderShader= NULL;
+ }
+
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
- tmp->setShaderData( false, rasty);
+ tmp->setShaderData(false, rasty);
cachingInfo = GetCachingInfo();
- if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ) {
- tmp->setShaderData( true, rasty);
- rasty->EnableTextures(true);
- }
- else {
- tmp->setShaderData( false, rasty);
- rasty->EnableTextures(false);
- }
+ if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
+ tmp->setShaderData(true, rasty);
+ else
+ tmp->setShaderData(false, rasty);
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ if (((mMaterial->ras_mode &WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
if((mMaterial->ras_mode &WIRE)!=0)
rasty->SetCullFace(false);
@@ -321,33 +384,84 @@ KX_BlenderMaterial::ActivatShaders(
}
void
+KX_BlenderMaterial::ActivateBlenderShaders(
+ RAS_IRasterizer* rasty,
+ TCachingInfo& cachingInfo)const
+{
+ KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
+
+ if(mLastShader) {
+ mLastShader->SetProg(false);
+ mLastShader= NULL;
+ }
+
+ if (GetCachingInfo() != cachingInfo) {
+ if (!cachingInfo)
+ tmp->setBlenderShaderData(false, rasty);
+
+ cachingInfo = GetCachingInfo();
+
+ if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
+ tmp->setBlenderShaderData(true, rasty);
+ else
+ tmp->setBlenderShaderData(false, rasty);
+
+ if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
+ rasty->SetCullFace(false);
+ else
+ rasty->SetCullFace(true);
+
+ if (((mMaterial->ras_mode & WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
+ {
+ if((mMaterial->ras_mode &WIRE)!=0)
+ rasty->SetCullFace(false);
+ rasty->SetLines(true);
+ }
+ else
+ rasty->SetLines(false);
+
+ ActivatGLMaterials(rasty);
+ mBlenderShader->SetAttribs(rasty, mMaterial);
+ }
+}
+
+void
KX_BlenderMaterial::ActivateMat(
RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
+
+ if(mLastShader) {
+ mLastShader->SetProg(false);
+ mLastShader= NULL;
+ }
+
+ if(mLastBlenderShader) {
+ mLastBlenderShader->SetProg(false);
+ mLastBlenderShader= NULL;
+ }
+
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
tmp->setTexData( false,rasty );
cachingInfo = GetCachingInfo();
- if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setTexData( true,rasty );
- rasty->EnableTextures(true);
- }
- else{
+ else
tmp->setTexData( false,rasty);
- rasty->EnableTextures(false);
- }
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ if (((mMaterial->ras_mode &WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
if((mMaterial->ras_mode &WIRE)!=0)
rasty->SetCullFace(false);
@@ -356,77 +470,113 @@ KX_BlenderMaterial::ActivateMat(
else
rasty->SetLines(false);
}
+
ActivatGLMaterials(rasty);
ActivateTexGen(rasty);
}
-
bool
KX_BlenderMaterial::Activate(
RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
- bool dopass = false;
- if( RAS_EXT_support._ARB_shader_objects && ( mShader && mShader->Ok() ) ) {
- if( (mPass++) < mShader->getNumPass() ) {
+ if(GLEW_ARB_shader_objects && (mShader && mShader->Ok())) {
+ if((mPass++) < mShader->getNumPass() ) {
ActivatShaders(rasty, cachingInfo);
- dopass = true;
- return dopass;
+ return true;
+ }
+ else {
+ if(mShader == mLastShader) {
+ mShader->SetProg(false);
+ mLastShader = NULL;
+ }
+ mPass = 0;
+ return false;
+ }
+ }
+ else if( GLEW_ARB_shader_objects && (mBlenderShader && mBlenderShader->Ok() ) ) {
+ if(mPass++ == 0) {
+ ActivateBlenderShaders(rasty, cachingInfo);
+ return true;
}
else {
- mShader->SetProg(false);
mPass = 0;
- dopass = false;
- return dopass;
+ return false;
}
}
else {
- switch (mPass++)
- {
- case 0:
- ActivateMat(rasty, cachingInfo);
- dopass = true;
- break;
- default:
- mPass = 0;
- dopass = false;
- break;
+ if(mPass++ == 0) {
+ ActivateMat(rasty, cachingInfo);
+ return true;
+ }
+ else {
+ mPass = 0;
+ return false;
}
}
- return dopass;
}
-void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterizer* rasty) const
+bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
{
- if(mShader && RAS_EXT_support._ARB_shader_objects)
+ if(!RAS_IPolyMaterial::UsesLighting(rasty))
+ return false;
+
+ if(mShader && mShader->Ok())
+ return true;
+ else if(mBlenderShader && mBlenderShader->Ok())
+ return false;
+ else
+ return true;
+}
+
+void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const
+{
+ if(mShader && GLEW_ARB_shader_objects) {
mShader->Update(ms, rasty);
+ }
+ else if(mBlenderShader && GLEW_ARB_shader_objects) {
+ int blendmode;
+
+ mBlenderShader->Update(ms, rasty);
+
+ /* we do blend modes here, because they can change per object
+ * with the same material due to obcolor/obalpha */
+ blendmode = mBlenderShader->GetBlendMode();
+ if((blendmode == TF_SOLID || blendmode == TF_ALPHA) && mMaterial->transp != TF_SOLID)
+ blendmode = mMaterial->transp;
+
+ rasty->SetBlendingMode(blendmode);
+ }
}
void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
{
- rasty->SetSpecularity(
- mMaterial->speccolor[0]*mMaterial->spec_f,
- mMaterial->speccolor[1]*mMaterial->spec_f,
- mMaterial->speccolor[2]*mMaterial->spec_f,
- mMaterial->spec_f
- );
+ if(mShader || !mBlenderShader) {
+ rasty->SetSpecularity(
+ mMaterial->speccolor[0]*mMaterial->spec_f,
+ mMaterial->speccolor[1]*mMaterial->spec_f,
+ mMaterial->speccolor[2]*mMaterial->spec_f,
+ mMaterial->spec_f
+ );
- rasty->SetShinyness( mMaterial->hard );
+ rasty->SetShinyness( mMaterial->hard );
- rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
- 1.0f);
+ rasty->SetDiffuse(
+ mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
+ 1.0f);
- rasty->SetEmissive(
- mMaterial->matcolor[0]*mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->emit,
- 1.0 );
+ rasty->SetEmissive(
+ mMaterial->matcolor[0]*mMaterial->emit,
+ mMaterial->matcolor[1]*mMaterial->emit,
+ mMaterial->matcolor[2]*mMaterial->emit,
+ 1.0 );
+
+ rasty->SetAmbient(mMaterial->amb);
+ }
- rasty->SetAmbient(mMaterial->amb);
if (mMaterial->material)
rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
}
@@ -434,52 +584,43 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- if(mShader && RAS_EXT_support._ARB_shader_objects)
- if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
+ if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ ras->SetAttribNum(0);
+ if(mShader && GLEW_ARB_shader_objects) {
+ if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT) {
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, 0);
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, 1);
+ ras->SetAttribNum(2);
+ }
+ }
- for(int i=0; i<mMaterial->num_enabled; i++) {
- int mode = mMaterial->mapping[i].mapping;
+ ras->SetTexCoordNum(mMaterial->num_enabled);
- if (mode &USECUSTOMUV)
- {
- STR_String str = mMaterial->mapping[i].uvCoName;
- if (!str.IsEmpty())
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV2, i);
- continue;
- }
+ for(int i=0; i<mMaterial->num_enabled; i++) {
+ int mode = mMaterial->mapping[i].mapping;
- if( mode &(USEREFL|USEOBJ))
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i);
- else if(mode &USEORCO)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
- else if(mode &USENORM)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_NORM, i);
- else if(mode &USEUV)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV1, i);
- else if(mode &USETANG)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXTANGENT, i);
- else
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
- }
-}
+ if (mode &USECUSTOMUV)
+ {
+ STR_String str = mMaterial->mapping[i].uvCoName;
+ if (!str.IsEmpty())
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV2, i);
+ continue;
+ }
-bool KX_BlenderMaterial::setDefaultBlending()
-{
- if( mMaterial->transp &TF_ADD) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- return true;
- }
-
- if( mMaterial->transp & TF_ALPHA ) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- return true;
+ if( mode &(USEREFL|USEOBJ))
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_GEN, i);
+ else if(mode &USEORCO)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
+ else if(mode &USENORM)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_NORM, i);
+ else if(mode &USEUV)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV1, i);
+ else if(mode &USETANG)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
+ else
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
+ }
}
-
- glDisable(GL_BLEND);
- return false;
}
void KX_BlenderMaterial::setTexMatrixData(int i)
@@ -487,8 +628,7 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
-#ifdef GL_ARB_texture_cube_map
- if( RAS_EXT_support._ARB_texture_cube_map &&
+ if( GLEW_ARB_texture_cube_map &&
mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
glScalef(
@@ -498,7 +638,6 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
);
}
else
-#endif
{
glScalef(
mMaterial->mapping[i].scale[0],
@@ -556,8 +695,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
- MT_Matrix4x4 mvmat;
- ras->GetViewMatrix(mvmat);
+ const MT_Matrix4x4& mvmat = ras->GetViewMatrix();
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@@ -647,28 +785,23 @@ int KX_BlenderMaterial::_setattr(const STR_String& attr, PyObject *pyvalue)
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
{
-#ifdef GL_ARB_fragment_shader
- if( !RAS_EXT_support._ARB_fragment_shader) {
+ if( !GLEW_ARB_fragment_shader) {
if(!mModified)
spit("Fragment shaders not supported");
mModified = true;
Py_Return;
}
-#endif
-#ifdef GL_ARB_vertex_shader
- if( !RAS_EXT_support._ARB_vertex_shader) {
+ if( !GLEW_ARB_vertex_shader) {
if(!mModified)
spit("Vertex shaders not supported");
mModified = true;
Py_Return;
}
-#endif
-#ifdef GL_ARB_shader_objects
- if(!RAS_EXT_support._ARB_shader_objects) {
+ if(!GLEW_ARB_shader_objects) {
if(!mModified)
spit("GLSL not supported");
mModified = true;
@@ -684,7 +817,9 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
}
if(mShader && !mShader->GetError()) {
+ m_flag &= ~RAS_BLENDERGLSL;
mMaterial->SetSharedMaterial(true);
+ mScene->GetBucketManager()->ReleaseDisplayLists(this);
Py_INCREF(mShader);
return mShader;
}else
@@ -707,13 +842,20 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
}
PyErr_Format(PyExc_ValueError, "GLSL Error");
return NULL;
-
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
+void KX_BlenderMaterial::SetBlenderGLSLShader(void)
+{
+ if(!mBlenderShader)
+ mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, m_lightlayer);
+
+ if(!mBlenderShader->Ok()) {
+ delete mBlenderShader;
+ mBlenderShader = 0;
+ }
+}
+
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()")
{
return PyInt_FromLong( mMaterial->material_index );