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Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index d26e35f8138..80ac8d9693f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -223,7 +223,7 @@ void KX_BlenderMaterial::InitTextures()
else if (!mMaterial->glslmat || mShader) {
if ( mMaterial->img[i] ) {
if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
- spit("unable to initialize image("<<i<<") in "<<
+ spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
}
@@ -235,7 +235,7 @@ void KX_BlenderMaterial::OnConstruction()
if (mConstructed)
// when material are reused between objects
return;
-
+
if (mMaterial->glslmat)
SetBlenderGLSLShader();
@@ -318,7 +318,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
BL_Texture::DisableAllTextures();
mShader->SetProg(true);
mLastShader = mShader;
-
+
BL_Texture::ActivateFirst();
mShader->ApplyShader();
@@ -411,7 +411,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
setObjectMatrixData(i, ras);
else
mTextures[i].SetMapping(mode);
-
+
if (!(mode &USEOBJ))
setTexMatrixData( i );
}
@@ -430,13 +430,13 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
void
KX_BlenderMaterial::ActivatShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
- // reset...
- if (tmp->mMaterial->IsShared())
+ // reset...
+ if (tmp->mMaterial->IsShared())
cachingInfo =0;
if (mLastBlenderShader) {
@@ -448,9 +448,9 @@ KX_BlenderMaterial::ActivatShaders(
if (!cachingInfo)
tmp->setShaderData(false, rasty);
-
+
cachingInfo = GetCachingInfo();
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setShaderData(true, rasty);
else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !rasty->GetUsingOverrideShader())
@@ -466,7 +466,7 @@ KX_BlenderMaterial::ActivatShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -482,7 +482,7 @@ KX_BlenderMaterial::ActivatShaders(
void
KX_BlenderMaterial::ActivateBlenderShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
@@ -495,9 +495,9 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
tmp->setBlenderShaderData(false, rasty);
-
+
cachingInfo = GetCachingInfo();
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setBlenderShaderData(true, rasty);
else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !rasty->GetUsingOverrideShader())
@@ -513,7 +513,7 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -526,8 +526,8 @@ KX_BlenderMaterial::ActivateBlenderShaders(
}
void
-KX_BlenderMaterial::ActivateMat(
- RAS_IRasterizer* rasty,
+KX_BlenderMaterial::ActivateMat(
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
@@ -544,9 +544,9 @@ KX_BlenderMaterial::ActivateMat(
}
if (GetCachingInfo() != cachingInfo) {
- if (!cachingInfo)
+ if (!cachingInfo)
tmp->setTexData( false,rasty );
-
+
cachingInfo = GetCachingInfo();
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
@@ -564,7 +564,7 @@ KX_BlenderMaterial::ActivateMat(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -578,9 +578,9 @@ KX_BlenderMaterial::ActivateMat(
//ActivateTexGen(rasty);
}
-bool
-KX_BlenderMaterial::Activate(
- RAS_IRasterizer* rasty,
+bool
+KX_BlenderMaterial::Activate(
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
@@ -666,7 +666,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
rasty->SetShinyness( mMaterial->hard );
rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
1.0f);
@@ -687,7 +687,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ||
+ if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ||
(ras->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !ras->GetUsingOverrideShader())) {
ras->SetAttribNum(0);
if (mShader && GLEW_ARB_shader_objects) {
@@ -713,7 +713,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV, i);
else if (mode &USETANG)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
- else
+ else
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
}
}
@@ -724,26 +724,26 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- if ( GLEW_ARB_texture_cube_map &&
- mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( GLEW_ARB_texture_cube_map &&
+ mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
- glScalef(
- mMaterial->mapping[i].scale[0],
- -mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ -mMaterial->mapping[i].scale[1],
-mMaterial->mapping[i].scale[2]
);
}
else
{
- glScalef(
- mMaterial->mapping[i].scale[0],
- mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
}
glTranslatef(
mMaterial->mapping[i].offsets[0],
- mMaterial->mapping[i].offsets[1],
+ mMaterial->mapping[i].offsets[1],
mMaterial->mapping[i].offsets[2]
);
@@ -764,7 +764,7 @@ static void GetProjPlane(BL_Material *mat, int index,int num, float*param)
void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
{
- KX_GameObject *obj =
+ KX_GameObject *obj =
(KX_GameObject*)
mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame);
@@ -780,7 +780,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
float proj[4] = {0.f,0.f,0.f,0.f};
GetProjPlane(mMaterial, i, 0, proj);
glTexGenfv(GL_S, plane, proj);
-
+
GetProjPlane(mMaterial, i, 1, proj);
glTexGenfv(GL_T, plane, proj);
@@ -795,9 +795,9 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- glScalef(
- mMaterial->mapping[i].scale[0],
- mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
@@ -968,7 +968,7 @@ void KX_BlenderMaterial_Mathutils_Callback_Init()
#ifdef WITH_PYTHON
-PyMethodDef KX_BlenderMaterial::Methods[] =
+PyMethodDef KX_BlenderMaterial::Methods[] =
{
KX_PYMETHODTABLE( KX_BlenderMaterial, getShader ),
KX_PYMETHODTABLE( KX_BlenderMaterial, getMaterialIndex ),
@@ -1214,7 +1214,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
if ( !GLEW_ARB_fragment_shader) {
if (!mModified)
spit("Fragment shaders not supported");
-
+
mModified = true;
Py_RETURN_NONE;
}