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Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp53
1 files changed, 42 insertions, 11 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 9f0b582045f..7ec2673bf1f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -94,6 +94,21 @@ void KX_BlenderMaterial::Initialize(
((data->ras_mode &TEX)),
game
);
+ Material *ma = data->material;
+
+ // Save material data to restore on exit
+ mSavedData.r = ma->r;
+ mSavedData.g = ma->g;
+ mSavedData.b = ma->b;
+ mSavedData.a = ma->alpha;
+ mSavedData.specr = ma->specr;
+ mSavedData.specg = ma->specg;
+ mSavedData.specb = ma->specb;
+ mSavedData.spec = ma->spec;
+ mSavedData.ref = ma->ref;
+ mSavedData.hardness = ma->har;
+ mSavedData.emit = ma->emit;
+
mMaterial = data;
mShader = 0;
mBlenderShader = 0;
@@ -124,6 +139,20 @@ void KX_BlenderMaterial::Initialize(
KX_BlenderMaterial::~KX_BlenderMaterial()
{
+ Material *ma = mMaterial->material;
+ // Restore Blender material data
+ ma->r = mSavedData.r;
+ ma->g = mSavedData.g;
+ ma->b = mSavedData.b;
+ ma->alpha = mSavedData.a;
+ ma->specr = mSavedData.specr;
+ ma->specg = mSavedData.specg;
+ ma->specb = mSavedData.specb;
+ ma->spec = mSavedData.spec;
+ ma->ref = mSavedData.ref;
+ ma->har = mSavedData.hardness;
+ ma->emit = mSavedData.emit;
+
// cleanup work
if (mConstructed)
// clean only if material was actually used
@@ -793,17 +822,19 @@ void KX_BlenderMaterial::UpdateIPO(
)
{
// only works one deep now
- mMaterial->speccolor[0] = (float)(specrgb)[0];
- mMaterial->speccolor[1] = (float)(specrgb)[1];
- mMaterial->speccolor[2] = (float)(specrgb)[2];
- mMaterial->matcolor[0] = (float)(rgba[0]);
- mMaterial->matcolor[1] = (float)(rgba[1]);
- mMaterial->matcolor[2] = (float)(rgba[2]);
- mMaterial->alpha = (float)(alpha);
- mMaterial->hard = (float)(hard);
- mMaterial->emit = (float)(emit);
- mMaterial->spec_f = (float)(spec);
- mMaterial->ref = (float)(ref);
+
+ // GLSL Multitexture Input
+ mMaterial->material->specr = mMaterial->speccolor[0] = (float)(specrgb)[0];
+ mMaterial->material->specg = mMaterial->speccolor[1] = (float)(specrgb)[1];
+ mMaterial->material->specb = mMaterial->speccolor[2] = (float)(specrgb)[2];
+ mMaterial->material->r = mMaterial->matcolor[0] = (float)(rgba[0]);
+ mMaterial->material->g = mMaterial->matcolor[1] = (float)(rgba[1]);
+ mMaterial->material->b = mMaterial->matcolor[2] = (float)(rgba[2]);
+ mMaterial->material->alpha = mMaterial->alpha = (float)(rgba[3]);
+ mMaterial->material->har = mMaterial->hard = (float)(hard);
+ mMaterial->material->emit = mMaterial->emit = (float)(emit);
+ mMaterial->material->spec = mMaterial->spec_f = (float)(spec);
+ mMaterial->material->ref = mMaterial->ref = (float)(ref);
}
void KX_BlenderMaterial::Replace_IScene(SCA_IScene *val)