diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.h | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 48d4730ab07..b29f2df98db 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -24,11 +24,13 @@ class KX_BlenderMaterial : public PyObjectPlus, public RAS_IPolyMaterial public: // -------------------------------- KX_BlenderMaterial( + PyTypeObject* T=&Type + ); + void Initialize( class KX_Scene* scene, BL_Material* mat, bool skin, - int lightlayer, - PyTypeObject* T=&Type + int lightlayer ); virtual ~KX_BlenderMaterial(); @@ -73,7 +75,6 @@ public: Image * getImage (unsigned int idx) { return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL; } - // for ipos void UpdateIPO( MT_Vector4 rgba, MT_Vector3 specrgb, @@ -83,6 +84,7 @@ public: // -------------------------------- virtual PyObject* py_getattro(PyObject *attr); + virtual PyObject* py_getattro_dict(); virtual int py_setattro(PyObject *attr, PyObject *pyvalue); virtual PyObject* py_repr(void) { return PyString_FromString(mMaterial->matname.ReadPtr()); } @@ -95,7 +97,7 @@ public: // -------------------------------- // pre calculate to avoid pops/lag at startup - virtual void OnConstruction( ); + virtual void OnConstruction(int layer); static void EndFrame(); @@ -110,12 +112,16 @@ private: bool mModified; bool mConstructed; // if false, don't clean on exit - void SetBlenderGLSLShader(); + void SetBlenderGLSLShader(int layer); void ActivatGLMaterials( RAS_IRasterizer* rasty )const; void ActivateTexGen( RAS_IRasterizer *ras ) const; bool UsesLighting(RAS_IRasterizer *rasty) const; + void GetMaterialRGBAColor(unsigned char *rgba) const; + Material* GetBlenderMaterial() const; + Scene* GetBlenderScene() const; + void ReleaseMaterial(); // message centers void setTexData( bool enable,RAS_IRasterizer *ras); |