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Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 3febff92e18..9940b400527 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -235,9 +235,9 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
}
/* This function dynamically adds the collision shape of another controller to
- the current controller shape provided it is a compound shape.
- The idea is that dynamic parenting on a compound object will dynamically extend the shape
-*/
+ * the current controller shape provided it is a compound shape.
+ * The idea is that dynamic parenting on a compound object will dynamically extend the shape
+ */
void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* child)
{
if (child == NULL || !IsCompound())
@@ -308,8 +308,8 @@ void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* chil
}
/* Reverse function of the above, it will remove a shape from a compound shape
- provided that the former was added to the later using AddCompoundChild()
-*/
+ * provided that the former was added to the later using AddCompoundChild()
+ */
void KX_BulletPhysicsController::RemoveCompoundChild(KX_IPhysicsController* child)
{
if (child == NULL || !IsCompound())