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Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp40
1 files changed, 33 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 70443ced7a9..c7b2a671f78 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -13,11 +13,13 @@
#include "KX_ClientObjectInfo.h"
#include "PHY_IPhysicsEnvironment.h"
+#include "CcdPhysicsEnvironment.h"
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
-CcdPhysicsController(ci)
+CcdPhysicsController(ci),
+m_savedCollisionFlags(0)
{
}
@@ -131,9 +133,10 @@ void KX_BulletPhysicsController::getOrientation(MT_Quaternion& orn)
CcdPhysicsController::getOrientation(myorn[0],myorn[1],myorn[2],myorn[3]);
orn = MT_Quaternion(myorn[0],myorn[1],myorn[2],myorn[3]);
}
-void KX_BulletPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_BulletPhysicsController::setOrientation(const MT_Matrix3x3& orn)
{
- CcdPhysicsController::setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
+ btMatrix3x3 btmat(orn[0][0], orn[0][1], orn[1][2], orn[1][0], orn[1][1], orn[1][2], orn[2][0], orn[2][1], orn[2][2]);
+ CcdPhysicsController::setWorldOrientation(btmat);
}
void KX_BulletPhysicsController::setPosition(const MT_Point3& pos)
{
@@ -161,14 +164,37 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
{
}
-void KX_BulletPhysicsController::SuspendDynamics()
+void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
- GetRigidBody()->setActivationState(DISABLE_SIMULATION);
-
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() != DISABLE_SIMULATION)
+ {
+ btBroadphaseProxy* handle = body->getBroadphaseHandle();
+ m_savedCollisionFlags = body->getCollisionFlags();
+ m_savedMass = GetMass();
+ m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
+ m_savedCollisionFilterMask = handle->m_collisionFilterMask;
+ body->setActivationState(DISABLE_SIMULATION);
+ GetPhysicsEnvironment()->updateCcdPhysicsController(this,
+ 0.0,
+ btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
+ btBroadphaseProxy::StaticFilter,
+ btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
+ }
}
+
void KX_BulletPhysicsController::RestoreDynamics()
{
- GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() == DISABLE_SIMULATION)
+ {
+ GetPhysicsEnvironment()->updateCcdPhysicsController(this,
+ m_savedMass,
+ m_savedCollisionFlags,
+ m_savedCollisionFilterGroup,
+ m_savedCollisionFilterMask);
+ GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ }
}
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)