diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_CDActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_CDActuator.cpp | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_CDActuator.cpp b/source/gameengine/Ketsji/KX_CDActuator.cpp new file mode 100644 index 00000000000..e69e0e98960 --- /dev/null +++ b/source/gameengine/Ketsji/KX_CDActuator.cpp @@ -0,0 +1,252 @@ +/** + * KX_CDActuator.cpp + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * + */ + +#include "KX_CDActuator.h" +#include "SND_CDObject.h" +#include "KX_GameObject.h" +#include "SND_Scene.h" // needed for replication +#include <iostream> + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ +KX_CDActuator::KX_CDActuator(SCA_IObject* gameobject, + SND_Scene* soundscene, + KX_CDACT_TYPE type, + int track, + short start, + short end, + PyTypeObject* T) + : SCA_IActuator(gameobject,T) +{ + m_soundscene = soundscene; + m_type = type; + m_track = track; + m_lastEvent = true; + m_isplaying = false; + m_startFrame = start; + m_endFrame = end; + m_gain = SND_CDObject::Instance()->GetGain(); +} + + + +KX_CDActuator::~KX_CDActuator() +{ +} + + +/* hmmm, do we want this? */ +CValue* KX_CDActuator::GetReplica() +{ + KX_CDActuator* replica = new KX_CDActuator(*this); + replica->ProcessReplica(); + + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + return replica; +}; + + + +bool KX_CDActuator::Update(double curtime,double deltatime) +{ + bool result = false; + bool bNegativeEvent = IsNegativeEvent(); + + RemoveAllEvents(); + + if (!bNegativeEvent) + { + switch (m_type) + { + case KX_CDACT_PLAY_ALL: + { + SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL); + SND_CDObject::Instance()->SetTrack(1); + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); + result = true; + break; + } + case KX_CDACT_PLAY_TRACK: + { + SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK); + SND_CDObject::Instance()->SetTrack(m_track); + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); + result = true; + break; + } + case KX_CDACT_LOOP_TRACK: + { + SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL); + SND_CDObject::Instance()->SetTrack(m_track); + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); + result = true; + break; + } + case KX_CDACT_STOP: + { + SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP); + break; + } + case KX_CDACT_PAUSE: + { + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE); + result = true; + break; + } + case KX_CDACT_RESUME: + { + SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME); + result = true; + break; + } + case KX_CDACT_VOLUME: + { + SND_CDObject::Instance()->SetGain(m_gain); + result = true; + break; + } + default: + // implement me !! + break; + } + } + return result; +} + + + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + + + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject KX_CDActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_SoundActuator", + sizeof(KX_CDActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + + + +PyParentObject KX_CDActuator::Parents[] = { + &KX_CDActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + + + +PyMethodDef KX_CDActuator::Methods[] = { + {"startCD",(PyCFunction) KX_CDActuator::sPyStartCD,METH_VARARGS,NULL}, + {"pauseCD",(PyCFunction) KX_CDActuator::sPyPauseCD,METH_VARARGS,NULL}, + {"stopCD",(PyCFunction) KX_CDActuator::sPyStopCD,METH_VARARGS,NULL}, + {"setGain",(PyCFunction) KX_CDActuator::sPySetGain,METH_VARARGS,NULL}, + {"getGain",(PyCFunction) KX_CDActuator::sPyGetGain,METH_VARARGS,NULL}, + {NULL,NULL,NULL,NULL} //Sentinel +}; + + + +PyObject* KX_CDActuator::_getattr(char* attr) +{ + _getattr_up(SCA_IActuator); +} + + + + +PyObject* KX_CDActuator::PyStartCD(PyObject* self, PyObject* args, PyObject* kwds) +{ + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); + Py_Return; +} + + + +PyObject* KX_CDActuator::PyPauseCD(PyObject* self, PyObject* args, PyObject* kwds) +{ + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE); + Py_Return; +} + + + +PyObject* KX_CDActuator::PyStopCD(PyObject* self, PyObject* args, PyObject* kwds) +{ + SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP); + Py_Return; +} + + + +PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds) +{ + float gain = 1.0; + if (!PyArg_ParseTuple(args, "f", &gain)) + return NULL; + + SND_CDObject::Instance()->SetGain(gain); + + Py_Return; +} + + + +PyObject* KX_CDActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds) +{ + float gain = SND_CDObject::Instance()->GetGain(); + PyObject* result = PyFloat_FromDouble(gain); + + return result; +}
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