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Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 082d363fed6..38fc170e371 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -191,7 +191,7 @@ public:
void InvalidateProjectionMatrix(bool valid = false);
/** Gets the modelview matrix that is used by the rasterizer.
- * @warning If the Camera is a dynamic object then this method may return garbage. Use GetCameraToWorld() instead.
+ * \warning If the Camera is a dynamic object then this method may return garbage. Use GetCameraToWorld() instead.
*/
const MT_Matrix4x4& GetModelviewMatrix() const;
@@ -217,21 +217,21 @@ public:
/**
* Tests if the given sphere is inside this camera's view frustum.
*
- * @param center The center of the sphere, in world coordinates.
- * @param radius The radius of the sphere.
- * @return INSIDE, INTERSECT, or OUTSIDE depending on the sphere's relation to the frustum.
+ * \param center The center of the sphere, in world coordinates.
+ * \param radius The radius of the sphere.
+ * \return INSIDE, INTERSECT, or OUTSIDE depending on the sphere's relation to the frustum.
*/
int SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &radius);
/**
* Tests the given eight corners of a box with the view frustum.
*
- * @param box a pointer to eight MT_Point3 representing the world coordinates of the corners of the box.
- * @return INSIDE, INTERSECT, or OUTSIDE depending on the box's relation to the frustum.
+ * \param box a pointer to eight MT_Point3 representing the world coordinates of the corners of the box.
+ * \return INSIDE, INTERSECT, or OUTSIDE depending on the box's relation to the frustum.
*/
int BoxInsideFrustum(const MT_Point3 *box);
/**
* Tests the given point against the view frustum.
- * @return true if the given point is inside or on the view frustum; false if it is outside.
+ * \return true if the given point is inside or on the view frustum; false if it is outside.
*/
bool PointInsideFrustum(const MT_Point3& x);