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Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Camera.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h index 406ee1d0764..ad2460d34ef 100644 --- a/source/gameengine/Ketsji/KX_Camera.h +++ b/source/gameengine/Ketsji/KX_Camera.h @@ -51,7 +51,7 @@ class KX_Camera : public KX_GameObject Py_Header; protected: friend class KX_Scene; - /** Camera parameters (clips distances, focal lenght). These + /** Camera parameters (clips distances, focal length). These * params are closely tied to Blender. In the gameengine, only the * projection and modelview matrices are relevant. There's a * conversion being done in the engine class. Why is it stored |