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Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
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diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
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-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_Camera.h
- * \ingroup ketsji
- * \brief Camera in the gameengine. Cameras are also used for views.
- */
-
-#ifndef __KX_CAMERA_H__
-#define __KX_CAMERA_H__
-
-
-#include "MT_Transform.h"
-#include "MT_Matrix3x3.h"
-#include "MT_Matrix4x4.h"
-#include "MT_Vector3.h"
-#include "MT_Point3.h"
-#include "KX_GameObject.h"
-#include "EXP_IntValue.h"
-#include "RAS_CameraData.h"
-
-#ifdef WITH_PYTHON
-/* utility conversion function */
-bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok, const char *error_prefix);
-#endif
-
-class KX_Camera : public KX_GameObject
-{
- Py_Header
-protected:
- friend class KX_Scene;
- /** Camera parameters (clips distances, focal length). These
- * params are closely tied to Blender. In the gameengine, only the
- * projection and modelview matrices are relevant. There's a
- * conversion being done in the engine class. Why is it stored
- * here? It doesn't really have a function here. */
- RAS_CameraData m_camdata;
-
- // Never used, I think...
-// void MoveTo(const MT_Point3& movevec)
-// {
-#if 0
- MT_Transform camtrans;
- camtrans.invert(m_trans1);
- MT_Matrix3x3 camorient = camtrans.getBasis();
- camtrans.translate(camorient.inverse()*movevec);
- m_trans1.invert(camtrans);
-#endif
-// }
-
- /**
- * Storage for the projection matrix that is passed to the
- * rasterizer. */
- MT_Matrix4x4 m_projection_matrix;
- //MT_Matrix4x4 m_projection_matrix1;
-
- /**
- * Storage for the modelview matrix that is passed to the
- * rasterizer. */
- MT_Matrix4x4 m_modelview_matrix;
-
- /**
- * true if the view frustum (modelview/projection matrix)
- * has changed - the clip planes (m_planes) will have to be
- * regenerated.
- */
- bool m_dirty;
- /**
- * true if the frustum planes have been normalized.
- */
- bool m_normalized;
-
- /**
- * View Frustum clip planes.
- */
- MT_Vector4 m_planes[6];
-
- /**
- * This camera is frustum culling.
- * Some cameras (ie if the game was started from a non camera view should not cull.)
- */
- bool m_frustum_culling;
-
- /**
- * true if this camera has a valid projection matrix.
- */
- bool m_set_projection_matrix;
-
- /**
- * The center point of the frustum.
- */
- MT_Point3 m_frustum_center;
- MT_Scalar m_frustum_radius;
- bool m_set_frustum_center;
-
- /**
- * whether the camera should delete the node itself (only for shadow camera)
- */
- bool m_delete_node;
-
- /**
- * Extracts the camera clip frames from the projection and world-to-camera matrices.
- */
- void ExtractClipPlanes();
- /**
- * Normalize the camera clip frames.
- */
- void NormalizeClipPlanes();
- /**
- * Extracts the bound sphere of the view frustum.
- */
- void ExtractFrustumSphere();
- /**
- * return the clip plane
- */
- MT_Vector4 *GetNormalizedClipPlanes()
- {
- ExtractClipPlanes();
- NormalizeClipPlanes();
- return m_planes;
- }
-
-public:
-
- enum { INSIDE, INTERSECT, OUTSIDE };
-
- KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata, bool frustum_culling = true, bool delete_node = false);
- virtual ~KX_Camera();
-
- /**
- * Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
- * object belongs with the caller.
- */
- virtual CValue*
- GetReplica(
- );
- virtual void ProcessReplica();
-
- MT_Transform GetWorldToCamera() const;
- MT_Transform GetCameraToWorld() const;
-
- /**
- * Not implemented.
- */
- void CorrectLookUp(MT_Scalar speed);
- const MT_Point3 GetCameraLocation() const;
-
- /* I want the camera orientation as well. */
- const MT_Quaternion GetCameraOrientation() const;
-
- /** Sets the projection matrix that is used by the rasterizer. */
- void SetProjectionMatrix(const MT_Matrix4x4 & mat);
-
- /** Sets the modelview matrix that is used by the rasterizer. */
- void SetModelviewMatrix(const MT_Matrix4x4 & mat);
-
- /** Gets the projection matrix that is used by the rasterizer. */
- const MT_Matrix4x4& GetProjectionMatrix() const;
-
- /** returns true if this camera has been set a projection matrix. */
- bool hasValidProjectionMatrix() const;
-
- /** Sets the validity of the projection matrix. Call this if you change camera
- * data (eg lens, near plane, far plane) and require the projection matrix to be
- * recalculated.
- */
- void InvalidateProjectionMatrix(bool valid = false);
-
- /** Gets the modelview matrix that is used by the rasterizer.
- * \warning If the Camera is a dynamic object then this method may return garbage. Use GetWorldToCamera() instead.
- */
- const MT_Matrix4x4& GetModelviewMatrix() const;
-
- /** Gets the aperture. */
- float GetLens() const;
- /** Gets the ortho scale. */
- float GetScale() const;
- /** Gets the horizontal size of the sensor - for camera matching */
- float GetSensorWidth() const;
- /** Gets the vertical size of the sensor - for camera matching */
- float GetSensorHeight() const;
- /** Gets the mode FOV is calculating from sensor dimensions */
- short GetSensorFit() const;
- /** Gets the horizontal shift of the sensor - for camera matching */
- float GetShiftHorizontal() const;
- /** Gets the vertical shift of the sensor - for camera matching */
- float GetShiftVertical() const;
- /** Gets the near clip distance. */
- float GetCameraNear() const;
- /** Gets the far clip distance. */
- float GetCameraFar() const;
- /** Gets the focal length (only used for stereo rendering) */
- float GetFocalLength() const;
- /** Gets all camera data. */
- RAS_CameraData* GetCameraData();
-
- /**
- * Tests if the given sphere is inside this camera's view frustum.
- *
- * \param center The center of the sphere, in world coordinates.
- * \param radius The radius of the sphere.
- * \return INSIDE, INTERSECT, or OUTSIDE depending on the sphere's relation to the frustum.
- */
- int SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &radius);
- /**
- * Tests the given eight corners of a box with the view frustum.
- *
- * \param box a pointer to eight MT_Point3 representing the world coordinates of the corners of the box.
- * \return INSIDE, INTERSECT, or OUTSIDE depending on the box's relation to the frustum.
- */
- int BoxInsideFrustum(const MT_Point3 *box);
- /**
- * Tests the given point against the view frustum.
- * \return true if the given point is inside or on the view frustum; false if it is outside.
- */
- bool PointInsideFrustum(const MT_Point3& x);
-
- /**
- * Gets this camera's culling status.
- */
- bool GetFrustumCulling() const;
-
- /**
- * Sets this camera's viewport status.
- */
- void EnableViewport(bool viewport);
-
- /**
- * Sets this camera's viewport.
- */
- void SetViewport(int left, int bottom, int right, int top);
-
- /**
- * Gets this camera's viewport status.
- */
- bool GetViewport() const;
-
- /**
- * Gets this camera's viewport left.
- */
- int GetViewportLeft() const;
-
- /**
- * Gets this camera's viewport bottom.
- */
- int GetViewportBottom() const;
-
- /**
- * Gets this camera's viewport right.
- */
- int GetViewportRight() const;
-
- /**
- * Gets this camera's viewport top.
- */
- int GetViewportTop() const;
-
- virtual int GetGameObjectType() { return OBJ_CAMERA; }
-
-#ifdef WITH_PYTHON
- KX_PYMETHOD_DOC_VARARGS(KX_Camera, sphereInsideFrustum);
- KX_PYMETHOD_DOC_O(KX_Camera, boxInsideFrustum);
- KX_PYMETHOD_DOC_O(KX_Camera, pointInsideFrustum);
-
- KX_PYMETHOD_DOC_NOARGS(KX_Camera, getCameraToWorld);
- KX_PYMETHOD_DOC_NOARGS(KX_Camera, getWorldToCamera);
-
- KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport);
- KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop);
-
- KX_PYMETHOD_DOC_O(KX_Camera, getScreenPosition);
- KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenVect);
- KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenRay);
-
- static PyObject* pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
- static PyObject* pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_shift_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_shift_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_shift_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_shift_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
- static PyObject* pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
- static PyObject* pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
- static PyObject* pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
- static PyObject* pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-#endif
-};
-
-#endif /* __KX_CAMERA_H__ */