diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index dba4792c83c..9454e21132a 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -89,12 +89,12 @@ GetReplica( /* three functions copied from blender arith... don't know if there's an equivalent */ -static float Kx_Normalise(float *n) +static float Kx_Normalize(float *n) { float d; d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2]; - /* FLT_EPSILON is too large! A larger value causes normalise errors in a scaled down utah teapot */ + /* FLT_EPSILON is too large! A larger value causes normalize errors in a scaled down utah teapot */ if(d>0.0000000000001) { d= sqrt(d); @@ -158,14 +158,14 @@ static void Kx_VecUpMat3(float *vec, float mat[][3], short axis) mat[coz][0]= vec[0]; mat[coz][1]= vec[1]; mat[coz][2]= vec[2]; - Kx_Normalise((float *)mat[coz]); + Kx_Normalize((float *)mat[coz]); inp= mat[coz][2]; mat[coy][0]= - inp*mat[coz][0]; mat[coy][1]= - inp*mat[coz][1]; mat[coy][2]= 1.0 - inp*mat[coz][2]; - Kx_Normalise((float *)mat[coy]); + Kx_Normalize((float *)mat[coy]); Kx_Crossf(mat[cox], mat[coy], mat[coz]); |