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Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 328352b70a2..dba4792c83c 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -89,7 +89,7 @@ GetReplica(
/* three functions copied from blender arith... don't know if there's an equivalent */
-float Normalise(float *n)
+static float Kx_Normalise(float *n)
{
float d;
@@ -108,7 +108,7 @@ float Normalise(float *n)
return d;
}
-void Crossf(float *c, float *a, float *b)
+static void Kx_Crossf(float *c, float *a, float *b)
{
c[0] = a[1] * b[2] - a[2] * b[1];
c[1] = a[2] * b[0] - a[0] * b[2];
@@ -116,7 +116,7 @@ void Crossf(float *c, float *a, float *b)
}
-void VecUpMat3(float *vec, float mat[][3], short axis)
+static void Kx_VecUpMat3(float *vec, float mat[][3], short axis)
{
// Construct a camera matrix s.t. the specified axis
@@ -158,16 +158,16 @@ void VecUpMat3(float *vec, float mat[][3], short axis)
mat[coz][0]= vec[0];
mat[coz][1]= vec[1];
mat[coz][2]= vec[2];
- Normalise((float *)mat[coz]);
+ Kx_Normalise((float *)mat[coz]);
inp= mat[coz][2];
mat[coy][0]= - inp*mat[coz][0];
mat[coy][1]= - inp*mat[coz][1];
mat[coy][2]= 1.0 - inp*mat[coz][2];
- Normalise((float *)mat[coy]);
+ Kx_Normalise((float *)mat[coy]);
- Crossf(mat[cox], mat[coy], mat[coz]);
+ Kx_Crossf(mat[cox], mat[coy], mat[coz]);
}
@@ -293,7 +293,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
rc[0]= (lookat[0]-from[0]);
rc[1]= (lookat[1]-from[1]);
rc[2]= (lookat[2]-from[2]);
- VecUpMat3(rc, mat, 3); /* y up Track -z */
+ Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */