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Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.h | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h deleted file mode 100644 index fb0a7d88dd9..00000000000 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ /dev/null @@ -1,138 +0,0 @@ -/* - * KX_CameraActuator.h - * - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_CameraActuator.h - * \ingroup ketsji - */ - -#ifndef __KX_CAMERAACTUATOR_H__ -#define __KX_CAMERAACTUATOR_H__ - -#include "SCA_IActuator.h" -#include "MT_Scalar.h" -#include "SCA_LogicManager.h" - -/** - * The camera actuator does a Robbie Muller perspective for you. This is a - * weird set of rules that positions the camera sort of behind the object, - * tracking, while avoiding any objects between the 'ideal' position and the - * actor being tracked. - */ - - -class KX_CameraActuator : public SCA_IActuator -{ - Py_Header -private : - /** Object that will be tracked. */ - SCA_IObject *m_ob; - - /** height (float), */ - //const MT_Scalar m_height; - /** min (float), */ - //const MT_Scalar m_minHeight; - /** max (float), */ - //const MT_Scalar m_maxHeight; - - /** height (float), */ - float m_height; - - /** min (float), */ - float m_minHeight; - - /** max (float), */ - float m_maxHeight; - - /** axis the camera tries to get behind: +x/+y/-x/-y */ - short m_axis; - - /** damping (float), */ - float m_damping; - - /* get the KX_IGameObject with this name */ - CValue *findObject(const char *obName); - - /* parse x or y to a toggle pick */ - bool string2axischoice(const char *axisString); - - public: - static STR_String X_AXIS_STRING; - static STR_String Y_AXIS_STRING; - - /** - * Set the bool toggle to true to use x lock, false for y lock - */ - KX_CameraActuator( - - SCA_IObject *gameobj, - //const CValue *ob, - SCA_IObject *ob, - float hght, - float minhght, - float maxhght, - short axis, - float damping - ); - - - ~KX_CameraActuator(); - - - - /** Methods Inherited from CValue */ - CValue* GetReplica(); - virtual void ProcessReplica(); - - - /** Methods inherited from SCA_IActuator */ - virtual bool Update( - double curtime, - bool frame - ); - virtual bool UnlinkObject(SCA_IObject* clientobj); - - /** Methods inherited from SCA_ILogicBrick */ - virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); - -#ifdef WITH_PYTHON - - /* --------------------------------------------------------------------- */ - /* Python interface ---------------------------------------------------- */ - /* --------------------------------------------------------------------- */ - - /* set object to look at */ - static PyObject* pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - -#endif /* WITH_PYTHON */ - -}; - -#endif /* __KX_CAMERAACTUATOR_H__ */ |