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Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h new file mode 100644 index 00000000000..1d819864cff --- /dev/null +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -0,0 +1,128 @@ +/** + * KX_CameraActuator.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_CAMERAACTUATOR +#define __KX_CAMERAACTUATOR + +#include "SCA_IActuator.h" +#include "MT_Scalar.h" + + +/** + * The camera actuator does a Robbie Muller prespective for you. This is a + * weird set of rules that positions the camera sort of behind the object, + * tracking, while avoiding any objects between the 'ideal' position and the + * actor being tracked. + */ + + +class KX_CameraActuator : public SCA_IActuator +{ + +private : + Py_Header; + + /** Object that will be tracked. */ + const CValue *m_ob; + + /** height (float), */ + const MT_Scalar m_height; + + /** min (float), */ + const MT_Scalar m_minHeight; + + /** max (float), */ + const MT_Scalar m_maxHeight; + + /** xy toggle (pick one): true == x, false == y */ + bool m_x; + + /* get the KX_IGameObject with this name */ + CValue *findObject(char *obName); + + /* parse x or y to a toggle pick */ + bool string2axischoice(const char *axisString); + + public: + static STR_String X_AXIS_STRING; + static STR_String Y_AXIS_STRING; + + /** + * Set the bool toggle to true to use x lock, false for y lock + */ + KX_CameraActuator( + + SCA_IObject *gameobj, + const CValue *ob, + MT_Scalar hght, + MT_Scalar minhght, + MT_Scalar maxhght, + bool xytog, + PyTypeObject* T=&Type + + ); + + + ~KX_CameraActuator(); + + + + /** Methods Inherited from CValue */ + + + CValue* GetReplica(); + + + /** Methods inherited from SCA_IActuator */ + + + bool Update( + + double curtime, + + double deltatime + + ); + + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + virtual PyObject* _getattr(char *attr); + + + +}; +#endif //__KX_CAMERAACTUATOR |