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Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h138
1 files changed, 0 insertions, 138 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
deleted file mode 100644
index 83668d8bf40..00000000000
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * KX_CameraActuator.h
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_CameraActuator.h
- * \ingroup ketsji
- */
-
-#ifndef __KX_CAMERAACTUATOR_H__
-#define __KX_CAMERAACTUATOR_H__
-
-#include "SCA_IActuator.h"
-#include "MT_Scalar.h"
-#include "SCA_LogicManager.h"
-
-/**
- * The camera actuator does a Robbie Muller perspective for you. This is a
- * weird set of rules that positions the camera sort of behind the object,
- * tracking, while avoiding any objects between the 'ideal' position and the
- * actor being tracked.
- */
-
-
-class KX_CameraActuator : public SCA_IActuator
-{
- Py_Header
-private :
- /** Object that will be tracked. */
- SCA_IObject *m_ob;
-
- /** height (float), */
- //const MT_Scalar m_height;
- /** min (float), */
- //const MT_Scalar m_minHeight;
- /** max (float), */
- //const MT_Scalar m_maxHeight;
-
- /** height (float), */
- float m_height;
-
- /** min (float), */
- float m_minHeight;
-
- /** max (float), */
- float m_maxHeight;
-
- /** axis the camera tries to get behind: +x/+y/-x/-y */
- short m_axis;
-
- /** damping (float), */
- float m_damping;
-
- /* get the KX_IGameObject with this name */
- CValue *findObject(const char *obName);
-
- /* parse x or y to a toggle pick */
- bool string2axischoice(const char *axisString);
-
- public:
- static STR_String X_AXIS_STRING;
- static STR_String Y_AXIS_STRING;
-
- /**
- * Set the bool toggle to true to use x lock, false for y lock
- */
- KX_CameraActuator(
-
- SCA_IObject *gameobj,
- //const CValue *ob,
- SCA_IObject *ob,
- float hght,
- float minhght,
- float maxhght,
- short axis,
- float damping
- );
-
-
- ~KX_CameraActuator();
-
-
-
- /** Methods Inherited from CValue */
- CValue* GetReplica();
- virtual void ProcessReplica();
-
-
- /** Methods inherited from SCA_IActuator */
- virtual bool Update(
- double curtime,
- bool frame
- );
- virtual bool UnlinkObject(SCA_IObject* clientobj);
-
- /** Methods inherited from SCA_ILogicBrick */
- virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
-
-#ifdef WITH_PYTHON
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- /* set object to look at */
- static PyObject* pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
-#endif /* WITH_PYTHON */
-
-};
-
-#endif /* __KX_CAMERAACTUATOR_H__ */