diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConstraintActuator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index 3caa4d35565..a3059317d36 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -116,7 +116,7 @@ KX_ConstraintActuator::~KX_ConstraintActuator() // there's nothing to be done here, really.... } /* end of destructor */ -bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data) +bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void * const data) { m_hitObject = client->m_gameobject; @@ -150,7 +150,7 @@ bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo* client, KX_RayCast* resu /* This function is used to pre-filter the object before casting the ray on them. * This is useful for "X-Ray" option when we want to see "through" unwanted object. */ -bool KX_ConstraintActuator::NeedRayCast(KX_ClientObjectInfo* client) +bool KX_ConstraintActuator::NeedRayCast(KX_ClientObjectInfo *client) { if (client->m_type > KX_ClientObjectInfo::ACTOR) { |