diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConstraintActuator.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index 27c074393b4..a1ccd9f8bf8 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -49,7 +49,7 @@ /* Native functions */ /* ------------------------------------------------------------------------- */ -KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj, +KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj, int posDampTime, int rotDampTime, float minBound, @@ -113,7 +113,7 @@ KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj, } /* End of constructor */ KX_ConstraintActuator::~KX_ConstraintActuator() -{ +{ // there's nothing to be done here, really.... } /* end of destructor */ @@ -121,7 +121,7 @@ bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo *client, KX_RayCast *resu { m_hitObject = client->m_gameobject; - + bool bFound = false; if (m_property.IsEmpty()) @@ -339,7 +339,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) if (!pe) { std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl; goto CHECK_TIME; - } + } if (!spc) { // the object is not physical, we probably want to avoid hitting its own parent KX_GameObject *parent = obj->GetParent(); @@ -353,7 +353,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) MT_Vector3 newnormal = callback.m_hitNormal; // compute new position & orientation if ((m_option & (KX_ACT_CONSTRAINT_NORMAL|KX_ACT_CONSTRAINT_DISTANCE)) == 0) { - // if none option is set, the actuator does nothing but detect ray + // if none option is set, the actuator does nothing but detect ray // (works like a sensor) goto CHECK_TIME; } @@ -398,7 +398,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) goto CHECK_TIME; } } - break; + break; case KX_ACT_CONSTRAINT_FHPX: case KX_ACT_CONSTRAINT_FHPY: case KX_ACT_CONSTRAINT_FHPZ: @@ -451,7 +451,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) if (!pe) { std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl; goto CHECK_TIME; - } + } if (!spc || !spc->IsDynamic()) { // the object is not dynamic, it won't support setting speed goto CHECK_TIME; @@ -468,7 +468,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) { MT_Vector3 newnormal = callback.m_hitNormal; // compute new position & orientation - MT_Scalar distance = (callback.m_hitPoint-position).length()-spc->GetRadius(); + MT_Scalar distance = (callback.m_hitPoint-position).length()-spc->GetRadius(); // estimate the velocity of the hit point MT_Point3 relativeHitPoint; relativeHitPoint = (callback.m_hitPoint-m_hitObject->NodeGetWorldPosition()); @@ -502,7 +502,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) // don't set the position with this constraint goto CHECK_TIME; } - break; + break; case KX_ACT_CONSTRAINT_LOCX: case KX_ACT_CONSTRAINT_LOCY: case KX_ACT_CONSTRAINT_LOCZ: @@ -541,8 +541,8 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) return result; } /* end of KX_ConstraintActuator::Update(double curtime,double deltatime) */ -void KX_ConstraintActuator::Clamp(MT_Scalar &var, - float min, +void KX_ConstraintActuator::Clamp(MT_Scalar &var, + float min, float max) { if (var < min) { var = min; @@ -552,7 +552,7 @@ void KX_ConstraintActuator::Clamp(MT_Scalar &var, } -bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m) +bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m) { bool res = false; |