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Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.h')
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diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
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+/**
+ * KX_ConstraintActuator.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_CONSTRAINTACTUATOR
+#define __KX_CONSTRAINTACTUATOR
+
+#include "SCA_IActuator.h"
+#include "MT_Scalar.h"
+
+
+class KX_ConstraintActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ // Damp time (int),
+ int m_dampTime;
+ // min (float),
+ float m_minimumBound;
+ // max (float),
+ float m_maximumBound;
+ // locrotxyz choice (pick one): only one choice allowed at a time!
+ int m_locrot;
+
+ /**
+ * Clamp <var> to <min>, <max>. Borders are included (in as far as
+ * float comparisons are good for equality...).
+ */
+ void Clamp(MT_Scalar &var, float min, float max);
+
+
+ public:
+ enum KX_CONSTRAINTTYPE {
+ KX_ACT_CONSTRAINT_NODEF = 0,
+ KX_ACT_CONSTRAINT_LOCX,
+ KX_ACT_CONSTRAINT_LOCY,
+ KX_ACT_CONSTRAINT_LOCZ,
+ KX_ACT_CONSTRAINT_ROTX,
+ KX_ACT_CONSTRAINT_ROTY,
+ KX_ACT_CONSTRAINT_ROTZ,
+ KX_ACT_CONSTRAINT_MAX
+ };
+
+ bool IsValidMode(KX_CONSTRAINTTYPE m);
+
+ KX_ConstraintActuator(SCA_IObject* gameobj,
+ int damptime,
+ float min,
+ float max,
+ int locrot,
+ PyTypeObject* T=&Type);
+ virtual ~KX_ConstraintActuator();
+ virtual CValue* GetReplica() {
+ KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+ };
+
+ virtual bool Update(double curtime,double deltatime);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
+
+};
+#endif //__KX_CONSTRAINTACTUATOR