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Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h new file mode 100644 index 00000000000..f74349a3e1a --- /dev/null +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -0,0 +1,110 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef KX_CONVERTPHYSICSOBJECTS +#define KX_CONVERTPHYSICSOBJECTS + + + + +//#define USE_SUMO_SOLID +//solid is not available yet + +//#define USE_ODE +//ode is not available yet + + +class RAS_MeshObject; +class KX_Scene; + + +struct KX_Bounds +{ + float m_center[3]; + float m_extends[3]; +}; + +struct KX_ObjectProperties +{ + bool m_dyna; + double m_radius; + bool m_angular_rigidbody; + bool m_in_active_layer; + bool m_ghost; + class KX_GameObject* m_dynamic_parent; + bool m_isactor; + bool m_concave; + bool m_isdeformable; + bool m_implicitsphere ; + bool m_implicitbox; + KX_Bounds m_boundingbox; +}; + +#ifdef USE_ODE + + +void KX_ConvertODEEngineObject(KX_GameObject* gameobj, + RAS_MeshObject* meshobj, + KX_Scene* kxscene, + struct PHY_ShapeProps* shapeprops, + struct PHY_MaterialProps* smmaterial, + struct KX_ObjectProperties* objprop); + + +#endif //USE_ODE + + +void KX_ConvertDynamoObject(KX_GameObject* gameobj, + RAS_MeshObject* meshobj, + KX_Scene* kxscene, + struct PHY_ShapeProps* shapeprops, + struct PHY_MaterialProps* smmaterial, + struct KX_ObjectProperties* objprop); + + + +#ifdef USE_SUMO_SOLID + + + + + +void KX_ConvertSumoObject( class KX_GameObject* gameobj, + class RAS_MeshObject* meshobj, + class KX_Scene* kxscene, + struct PHY_ShapeProps* shapeprops, + struct PHY_MaterialProps* smmaterial, + struct KX_ObjectProperties* objprop); +#endif + + + +#endif //KX_CONVERTPHYSICSOBJECTS |