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Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index 6653026f28a..53486cecf73 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -75,6 +75,7 @@ struct KX_CBounds
struct KX_ObjectProperties
{
bool m_dyna;
+ bool m_softbody;
double m_radius;
bool m_angular_rigidbody;
bool m_in_active_layer;
@@ -86,6 +87,47 @@ struct KX_ObjectProperties
bool m_disableSleeping;
bool m_hasCompoundChildren;
bool m_isCompoundChild;
+
+ /////////////////////////
+
+ int m_gamesoftFlag;
+ float m_soft_linStiff; /* linear stiffness 0..1 */
+ float m_soft_angStiff; /* angular stiffness 0..1 */
+ float m_soft_volume; /* volume preservation 0..1 */
+
+ int m_soft_viterations; /* Velocities solver iterations */
+ int m_soft_piterations; /* Positions solver iterations */
+ int m_soft_diterations; /* Drift solver iterations */
+ int m_soft_citerations; /* Cluster solver iterations */
+
+ float m_soft_kSRHR_CL; /* Soft vs rigid hardness [0,1] (cluster only) */
+ float m_soft_kSKHR_CL; /* Soft vs kinetic hardness [0,1] (cluster only) */
+ float m_soft_kSSHR_CL; /* Soft vs soft hardness [0,1] (cluster only) */
+ float m_soft_kSR_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
+
+ float m_soft_kSK_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
+ float m_soft_kSS_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
+ float m_soft_kVCF; /* Velocities correction factor (Baumgarte) */
+ float m_soft_kDP; /* Damping coefficient [0,1] */
+
+ float m_soft_kDG; /* Drag coefficient [0,+inf] */
+ float m_soft_kLF; /* Lift coefficient [0,+inf] */
+ float m_soft_kPR; /* Pressure coefficient [-inf,+inf] */
+ float m_soft_kVC; /* Volume conversation coefficient [0,+inf] */
+
+ float m_soft_kDF; /* Dynamic friction coefficient [0,1] */
+ float m_soft_kMT; /* Pose matching coefficient [0,1] */
+ float m_soft_kCHR; /* Rigid contacts hardness [0,1] */
+ float m_soft_kKHR; /* Kinetic contacts hardness [0,1] */
+
+ float m_soft_kSHR; /* Soft contacts hardness [0,1] */
+ float m_soft_kAHR; /* Anchors hardness [0,1] */
+ int m_soft_collisionflags; /* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */
+ int m_soft_numclusteriterations; /* number of iterations to refine collision clusters*/
+
+ /////////////////////////
+
+ double m_margin;
KX_BoundBoxClass m_boundclass;
union {
KX_BoxBounds box;