diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index cf50e0ccd06..147bd238009 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -32,11 +32,8 @@ /* These are defined by the build system... */ //but the build system is broken, because it doesn't allow for 2 or more defines at once. //Please leave Sumo _AND_ Bullet enabled -//#define USE_SUMO_SOLID // scons defines this #define USE_BULLET -//#define USE_ODE - //on visual studio 7/8, always enable BULLET for now //you can have multiple physics engines running anyway, and //the scons build system doesn't really support this at the moment. @@ -148,20 +145,6 @@ struct KX_ObjectProperties } m_boundobject; }; -#ifdef USE_ODE - - -void KX_ConvertODEEngineObject(KX_GameObject* gameobj, - RAS_MeshObject* meshobj, - KX_Scene* kxscene, - struct PHY_ShapeProps* shapeprops, - struct PHY_MaterialProps* smmaterial, - struct KX_ObjectProperties* objprop); - - -#endif //USE_ODE - - void KX_ConvertDynamoObject(KX_GameObject* gameobj, RAS_MeshObject* meshobj, KX_Scene* kxscene, @@ -169,19 +152,6 @@ void KX_ConvertDynamoObject(KX_GameObject* gameobj, struct PHY_MaterialProps* smmaterial, struct KX_ObjectProperties* objprop); -#ifdef USE_SUMO_SOLID - -void KX_ConvertSumoObject( class KX_GameObject* gameobj, - class RAS_MeshObject* meshobj, - class KX_Scene* kxscene, - struct PHY_ShapeProps* shapeprops, - struct PHY_MaterialProps* smmaterial, - struct KX_ObjectProperties* objprop); - -void KX_ClearSumoSharedShapes(); -bool KX_ReInstanceShapeFromMesh(RAS_MeshObject* meshobj); - -#endif #ifdef USE_BULLET |