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Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h155
1 files changed, 0 insertions, 155 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
deleted file mode 100644
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--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
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-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_ConvertPhysicsObject.h
- * \ingroup ketsji
- */
-
-#ifndef __KX_CONVERTPHYSICSOBJECT_H__
-#define __KX_CONVERTPHYSICSOBJECT_H__
-
-class RAS_MeshObject;
-class KX_Scene;
-struct DerivedMesh;
-
-typedef enum {
- KX_BOUNDBOX,
- KX_BOUNDSPHERE,
- KX_BOUNDCYLINDER,
- KX_BOUNDCONE,
- KX_BOUNDMESH,
- KX_BOUNDPOLYTOPE,
- KX_BOUND_DYN_MESH,
- KX_BOUNDCAPSULE
-} KX_BoundBoxClass;
-
-struct KX_BoxBounds
-{
- float m_center[3];
- float m_extends[3];
-};
-
-/* Cone/Cylinder */
-struct KX_CBounds
-{
- float m_radius;
- float m_height;
-};
-
-
-struct KX_ObjectProperties
-{
- bool m_dyna;
- bool m_softbody;
- double m_radius;
- bool m_angular_rigidbody;
- bool m_in_active_layer;
- bool m_ghost;
- class KX_GameObject* m_dynamic_parent;
- bool m_isactor;
- bool m_record_animation;
- bool m_sensor;
- bool m_character;
- bool m_concave;
- bool m_isdeformable;
- bool m_disableSleeping;
- bool m_hasCompoundChildren;
- bool m_isCompoundChild;
-
- /////////////////////////
-
- int m_gamesoftFlag;
- float m_soft_linStiff; /* linear stiffness 0..1 */
- float m_soft_angStiff; /* angular stiffness 0..1 */
- float m_soft_volume; /* volume preservation 0..1 */
-
- int m_soft_viterations; /* Velocities solver iterations */
- int m_soft_piterations; /* Positions solver iterations */
- int m_soft_diterations; /* Drift solver iterations */
- int m_soft_citerations; /* Cluster solver iterations */
-
- float m_soft_kSRHR_CL; /* Soft vs rigid hardness [0,1] (cluster only) */
- float m_soft_kSKHR_CL; /* Soft vs kinetic hardness [0,1] (cluster only) */
- float m_soft_kSSHR_CL; /* Soft vs soft hardness [0,1] (cluster only) */
- float m_soft_kSR_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
-
- float m_soft_kSK_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
- float m_soft_kSS_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
- float m_soft_kVCF; /* Velocities correction factor (Baumgarte) */
- float m_soft_kDP; /* Damping coefficient [0,1] */
-
- float m_soft_kDG; /* Drag coefficient [0,+inf] */
- float m_soft_kLF; /* Lift coefficient [0,+inf] */
- float m_soft_kPR; /* Pressure coefficient [-inf,+inf] */
- float m_soft_kVC; /* Volume conversation coefficient [0,+inf] */
-
- float m_soft_kDF; /* Dynamic friction coefficient [0,1] */
- float m_soft_kMT; /* Pose matching coefficient [0,1] */
- float m_soft_kCHR; /* Rigid contacts hardness [0,1] */
- float m_soft_kKHR; /* Kinetic contacts hardness [0,1] */
-
- float m_soft_kSHR; /* Soft contacts hardness [0,1] */
- float m_soft_kAHR; /* Anchors hardness [0,1] */
- int m_soft_collisionflags; /* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */
- int m_soft_numclusteriterations; /* number of iterations to refine collision clusters*/
- float m_soft_welding; /* threshold to remove duplicate/nearby vertices */
-
- /////////////////////////
-
- bool m_lockXaxis;
- bool m_lockYaxis;
- bool m_lockZaxis;
- bool m_lockXRotaxis;
- bool m_lockYRotaxis;
- bool m_lockZRotaxis;
-
- /////////////////////////
- double m_margin;
- float m_contactProcessingThreshold;
-
- KX_BoundBoxClass m_boundclass;
- union {
- KX_BoxBounds box;
- KX_CBounds c;
- } m_boundobject;
-};
-
-#ifdef WITH_BULLET
-
-void KX_ConvertBulletObject( class KX_GameObject* gameobj,
- class RAS_MeshObject* meshobj,
- struct DerivedMesh* dm,
- class KX_Scene* kxscene,
- struct PHY_ShapeProps* shapeprops,
- struct PHY_MaterialProps* smmaterial,
- struct KX_ObjectProperties* objprop);
-
-void KX_ClearBulletSharedShapes();
-bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj);
-
-#endif
-#endif /* __KX_CONVERTPHYSICSOBJECT_H__ */