diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 73693e68642..d81b6d5a653 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -1129,8 +1129,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, // bullet will not synchronize, we must do it explicitely SG_Callbacks& callbacks = gameobj->GetSGNode()->GetCallBackFunctions(); callbacks.m_updatefunc = KX_GameObject::SynchronizeTransformFunc; - // make sensor object invisible by default - gameobj->SetVisible(false, false); } // don't add automatically sensor object, they are added when a collision sensor is registered else if (objprop->m_in_active_layer) |